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Sorcs are BROKEN!!!

STAR WARS: The Old Republic > English > PvP
Sorcs are BROKEN!!!

Brunner_Venda's Avatar


Brunner_Venda
01.14.2015 , 12:04 PM | #281
Quote: Originally Posted by nrevox View Post
3.0 juggs and PT's are easy mode. Sins are easy too, plus they hit hard and make a clean vanish if they get into trouble.
I think what people are saying here:

PT's have the damage and control, but not the survivability.

Juggs get the survivability and damage. But they don't get the control. ypu could argue that ED is a little too much survivability.

Sorcs and sins get all three, along with almost zero energy management. This is why people complain.

MarcoMontana's Avatar


MarcoMontana
01.14.2015 , 12:10 PM | #282
Quote: Originally Posted by Brunner_Venda View Post
I think what people are saying here:

PT's have the damage and control, but not the survivability.

Juggs get the survivability and damage. But they don't get the control. ypu could argue that ED is a little too much survivability.

Sorcs and sins get all three, along with almost zero energy management. This is why people complain.
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xX-Archangel-Xx's Avatar


xX-Archangel-Xx
01.14.2015 , 12:14 PM | #283
Quote: Originally Posted by Brunner_Venda View Post
I think what people are saying here:

PT's have the damage and control, but not the survivability.

Juggs get the survivability and damage. But they don't get the control. ypu could argue that ED is a little too much survivability.

Sorcs and sins get all three, along with almost zero energy management. This is why people complain.
difference is, if you focus a jugg, you are a dead weight for your team, if you focus a sorc, you force him to run away from fight, and make him losing time.
Ofc u want a sorc nerf, im fine, problem is, if u nerf sorc and don't touch jugg/sins, all sorc will re roll. If you nerf sorc, u must nerf also juggs/pt/sins, or balance will be non existant. But even doing so, there is a problem, a nerfed sorc < nerfed sin and < nerfed jugg. Now the story of this game tells us, bioware do not nerf or buff, what and when is needed, probably they will nerf to the ground a class, to buff it like god, in the next one the game before balance, needs some consistency from the ppl behind it, you cant nerf carnage for " doing too much burst", and than buff AP powertechs like 3.0 did. Hope someone will agree with me.
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MusicRider's Avatar


MusicRider
01.14.2015 , 12:47 PM | #284
Quote: Originally Posted by Brunner_Venda View Post
I think what people are saying here:

PT's have the damage and control, but not the survivability.

Juggs get the survivability and damage. But they don't get the control. ypu could argue that ED is a little too much survivability.

Sorcs and sins get all three, along with almost zero energy management. This is why people complain.
Have you tried bursting down a sorc to see how quickly he goes down if the barrier option is not available?

JaxTheDoctor's Avatar


JaxTheDoctor
01.14.2015 , 12:54 PM | #285
I agree. But it's not just Sorcs. It's sages as well the whole god bubble heal back to max stuff is stupid as crap. They can be killed but it takes very talented to do it. Also frecking Forcestorm needs a nerf or a cool down just a 2 sec t 3 sec cool down would make a world of difference. Or you could just give shadows and Assassin's the god bubble. After all we also wear light armor and are super squishy.

Saikochoro's Avatar


Saikochoro
01.14.2015 , 01:39 PM | #286
Quote: Originally Posted by JaxTheDoctor View Post
I agree. But it's not just Sorcs. It's sages as well the whole god bubble heal back to max stuff is stupid as crap. They can be killed but it takes very talented to do it. Also frecking Forcestorm needs a nerf or a cool down just a 2 sec t 3 sec cool down would make a world of difference. Or you could just give shadows and Assassin's the god bubble. After all we also wear light armor and are super squishy.
Assassin with barrier would be much MUCH worse than sorcs. They already are better than sorcs (hatred is anyway). Under no circumstance should it even be considered than sins need something like that.

MarcoMontana's Avatar


MarcoMontana
01.14.2015 , 01:47 PM | #287
Quote: Originally Posted by MusicRider View Post
Have you tried bursting down a sorc to see how quickly he goes down if the barrier option is not available?

Yes if they don't use any cc, knockback, stuns, or run away sure they can be killed easily, however thats never the case! If a Sorcerer want to live they will get away, and wait out cd's and come back and beat you because they have to much utility.

JadenYugari's Avatar


JadenYugari
01.14.2015 , 02:02 PM | #288
Like I said in another thread, reduce all healing received to zero while Force Barrier is active (and maybe for 5 seconds after it drops). The immunity to EVERYTHING from that ability is enough, hell it even wipes out all debuffs and a well timed use will completely negate any bursts from infinite number of DPS classes (not to mention it also allows some of their CDs to recover). They dont need the ability to drop HoT on themselves, use a god mode and come out of it at frickin 100% HP and force armor/static barrier ready to use.........

AdrianDmitruk's Avatar


AdrianDmitruk
01.14.2015 , 02:12 PM | #289
Quote: Originally Posted by JadenYugari View Post
Like I said in another thread, reduce all healing received while Force Barrier is active (and maybe for 5 seconds after it drops). The immunity to EVERYTHING from that ability is enough, hell it even wipes out all debuffs and a well timed use will completely negate any bursts from infinite number of DPS classes (not to mention it also allows some of their CDs to recover). They dont need the ability to drop HoT on themselves, use a god mode and come out of it at frickin 100% HP and force armor/static barrier ready to use.........
If you want to nerf it to undying rage with a purge, then remove the self stun from it and then we'll talk...

It's not like we get to do anything during that immunity. And if we have to use it as a counter to burst, we probably don't have time to spend 2 globals setting up our perfect little hots to h2f during its duration before we pop it.

Hell before Enduring Bastion FB was practically a force taunt in that the entire enemy team would circle around you waiting for the barrier to drop so they could get their free kill. I had to save my grenade to cover an escape after using it, which prevented me from using it as a separate cooldown. That was clearly never intended by Bioware.

If you don't believe me, they gave stealth classes access to utilities that automatically purge on combat stealth--it's pretty clear they don't intend that you should HAVE to save one of your cooldowns just to make another cooldown useful.

I should clarify that I speak as a healer, not a DPS. Madness has long had...separate balance issues. Force Barrier is not one of them. (Mostly rather than spamming blatant dot immunity to cleanses they should have made it like the old lethality dot protection where you can cleanse to mitigate damage but they still get their procs and such from a reapplied dot...you know the counterplay Bioware keeps talking about.)
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JadenYugari's Avatar


JadenYugari
01.14.2015 , 02:29 PM | #290
Quote: Originally Posted by AdrianDmitruk View Post
If you want to nerf it to undying rage with a purge, then remove the self stun from it and then we'll talk...

It's not like we get to do anything during that immunity. And if we have to use it as a counter to burst, we probably don't have time to spend 2 globals setting up our perfect little hots to h2f during its duration before we pop it.

Hell before Enduring Bastion FB was practically a force taunt in that the entire enemy team would circle around you waiting for the barrier to drop so they could get their free kill. I had to save my grenade to cover an escape after using it, which prevented me from using it as a separate cooldown. That was clearly never intended by Bioware.

If you don't believe me, they gave stealth classes access to utilities that automatically purge on combat stealth--it's pretty clear they don't intend that you should HAVE to save one of your cooldowns just to make another cooldown useful.

I should clarify that I speak as a healer, not a DPS. Madness has long had...separate balance issues. Force Barrier is not one of them. (Mostly rather than spamming blatant dot immunity to cleanses they should have made it like the old lethality dot protection where you can cleanse to mitigate damage but they still get their procs and such from a reapplied dot...you know the counterplay Bioware keeps talking about.)
Undying rage doesnt protect from CCs. If a Mara drops it, I can still stun/lift/mezz/<insert CC here> them for most/all of its duration and I know that after certain duration I can return to finish him because his health wont change (unless he gets healed).
With Force Barrier I cant do that. I have to either:
1) Sit near you and wait for it to deactivate which, for the duration, makes me completely useless and non-contributing.
2) Switch my focus to someone else, allowing you to deactivate it sooner, heal yourself (effectively nullifying my efforts) and to continue healing your teammates.

If they at least make it so, that you have to wait out its FULL duration and cannot cancel it any sooner, or maybe make it so that it depletes your Force to zero and prevents regen while the effect is active that would be imo enough.