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Jedi Sage Healer what crew skills should i take?

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Jedi Sage Healer what crew skills should i take?

xnoxiousx's Avatar


xnoxiousx
12.24.2011 , 02:38 AM | #1
Im not 100% sure i want check what is best and most popular.

Im assuming Synthweaving you dont really need Artifice do you? Is it not most mods for lightsaber and lightsabers later on for dmg should i get Synthweaving then for the armor and so i have good heals?

StratisX's Avatar


StratisX
12.24.2011 , 11:01 AM | #2
Option 1 - Synthweaving/Archaeology/Underworld Trading
Option 2 - Artifice/Archaeology/Diplomacy

2 most viable options
The Force shall free me

kobrah's Avatar


kobrah
12.24.2011 , 11:39 AM | #3
i picked up Artifice / Arch / Treasure Hunting.
Dark Jedi of the Republic
Kobrah K'ai :: Ilumination :: Jedi Sage
Dark Reaper PVP Server

Samaul's Avatar


Samaul
12.24.2011 , 05:39 PM | #4
I took

Artifice
Archeology
Treasure Hunting

Seems to be working well so far.

Lasica's Avatar


Lasica
12.24.2011 , 07:31 PM | #5
I went with Scavenging/Cyber/UWTrading mainly because of the armoring and mods that can create (earpieces as well). I'm currently running a few levels ahead on Cyber, so every time I get another odd level (33,35,etc) I have a new set of epic mobs and armoring to add to my gear. That makes a huge difference.

Kroshtan's Avatar


Kroshtan
12.25.2011 , 08:33 AM | #6
Cybertech and biochem are viable for all classes equally, with everything but healers benefiting slightly more from the infinite potions in biochem. Synthweaving and artifice are equally handy for consulars as they both provide you with adequate lvling gear without much effort and are both are able to fill several end-game slots with good pve gear. For pvp the gear skills are of lesser importance as for now they cannot provide expertisegear.

Captain_Science's Avatar


Captain_Science
12.25.2011 , 10:36 AM | #7
Oh snap... I took cybertech, scavenging, and underworld trading, am I screwed?

kobrah's Avatar


kobrah
12.25.2011 , 12:27 PM | #8
Quote: Originally Posted by Captain_Science View Post
Oh snap... I took cybertech, scavenging, and underworld trading, am I screwed?
just drop them and retrain
Dark Jedi of the Republic
Kobrah K'ai :: Ilumination :: Jedi Sage
Dark Reaper PVP Server

static_monster's Avatar


static_monster
12.25.2011 , 09:37 PM | #9
i went artifice, arch and slicing...got my mount training money at 16
Quote: Originally Posted by Ravenelle View Post
I can't be flinging lightning around and doing acrobatics in pants, I need something that breathes. Real men wear kilts.

mrkab's Avatar


mrkab
12.25.2011 , 11:20 PM | #10
Quote: Originally Posted by StratisX View Post
Option 1 - Synthweaving/Archaeology/Underworld Trading
Option 2 - Artifice/Archaeology/Diplomacy

2 most viable options
Based on what? Biochem and Cybertech are both just as viable.

Furthermore a mission skill, especially while leveling, is entirely unnecessary and nothing more than a money drain. You can buy what you need from it, which isn't much, off the AH and still have plenty left over with Slicing.