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[Guide] The Sith Assassin's Codex

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
[Guide] The Sith Assassin's Codex

Ekemeister's Avatar

02.05.2012 , 12:41 AM | #151
Quote: Originally Posted by Darkycle View Post
Thoughts on what stats for dec pve should be going i know it says crit but crit dr's thinking power or stating accuarcy better? And what is your thoughts on pvp dec, stats for crit power surge
Expertise > Crit > Surge.

I've played through WoW pvp, and expertise is resilience with "BioWare" crudely slapped on top of the "Blizzard logo".

*rant* (feel free to skip) *rant*
The game was cheap when I didn't have it; the game was cheap when i finally possessed the stat. More interestingly if there was no pvp stat, Raiding would actually be taken more seriously since that would be a great source for powerful gear. Once I had all pvp items except for weapons and accessories, I lolled my way into a huddle and lolled my way back out with a kill. Plus one for Cheat Death.

I seriously hope that BW doesn't wisen up and fix this before I hit battlemaster. There are some nights when real life sux and I just want to troll that guy who rerolled an alt before legacy was implemented.
*end rant* (continue reading) *end rant*

Next is Crit, because you want to do the most damage possible and accuracy no longer provides armor penetration. You'll get enough Willpower from mods and Armorings. Increasing power only increases your base damage, which is reduced by armor rating (which everyone has). Crit can only be reduced by a shield (see where this is going?). So if the goober you target is not a tank, base crit is a free 150% damage, before the addition of deception tree talents. Also a lot of bosses have temporary shields, dps it and then the shield drops. Crit for more damage. I really hope this makes sense, I'm not sure how else I can emphasize the importance of "free damage" to a dps build.

At some point, you're going to hit 35% - 40% base crit, skills will give you increased crit chance with force crit procs (whiskey tango foxtrot, indeed). This can add up to a 45% - 55% crit prior to relics, trinkets, and whatever other star wars drugs you may ingest.

Once you have enough crit, the goal shifts to: "how can i crit harder?". Since surge is the only thing that boosts our crit damage... I really hope that I don't have to further explain this one, alright?

Oh! Yes, stims are the pcp of SWTOR. Regardless of BioWare forum editting, Canderous Ordo and common sense have unfailingly made this obvious.
Now... Go hurt something.
Sith Assassin Helm & Hood? :Not included with purchase of SWTOR.

MatthewHorner's Avatar

02.06.2012 , 06:48 PM | #152
Just curious if anyone has thought of this or has been said before, but what would be the bigger payoff between 2 points in Insulation over 2 points in Static Cling. I personally think the extra 30% armor rating can be very beneficial, but I want to see how others feel in this situtaion.
Play a game you enjoy. If you don't enjoy it leave. Nobody will miss you.

Meflieshigh's Avatar

02.06.2012 , 06:52 PM | #153
I apologize if this has already been asked/answered in your guide(as I just skimmed over it), but would the Stantard Madness PvP or Madness PvP Tank allow more damage in PvP for:

I understand it's a lot to ask, so if you don't want to answer all or do not have the time to answer just skip to where the symbols are shown again.

1. Multiple targets(if it depends on the # that is greater than 1, let's say 2.)

2. Over a long period of time

3. 1on1(overall)

3a. A target farther away
3b. A target within melee distance

4. Overall PvP

Thank you in advance.

punman's Avatar

02.07.2012 , 03:09 PM | #154
Quote: Originally Posted by Meflieshigh View Post
I apologize if this has already been asked/answered in your guide(as I just skimmed over it), but would the Stantard Madness PvP or Madness PvP Tank allow more damage in PvP for:
No Madness PvP hybrid any more.
Darth Fex Malignis
<Villains by Necessity>

Bondar Crystal
Sith Assassin

Elrian's Avatar

02.07.2012 , 04:50 PM | #155
What happened to the 5/33/3 Deception PVP build?

Zanitos's Avatar

02.07.2012 , 08:28 PM | #156
Great info, thx for the time and effort.

Chiltonium's Avatar

02.08.2012 , 12:40 AM | #157
In your gearing for madness you listed to gear the same as deception. Deception utilizes a lot of short CD abilities in its main rotation, where as madness gets a lot of burst from crushing darkness.

The 2 other dots of the tree have a long durration as well. So my question is why not go for power as well? I find the longer a CD on a skill / durration on a dot, the more you benefit from power. Do you find crit and surge outweigh this?
Leathality Operative and Hatred (Madness) Assassin for 5 years running.

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TrillionBuks's Avatar

02.08.2012 , 12:31 PM | #158
I am sorry if these questions have been asked but:

I am deception specced with chain shock.

What crit and surge % should we target?

Should I focus on the % I see on character sheet for each stat or rather when I hover to see the breakdown of +%?

Do you strip your Tioneses/Columni/Rakatta mods to add in Crit and Surge?

I cringe every time I replace my Orange modded gear that has epics from the dailies and see the massive hit to crit and surge. Should I not worry about this? Is the increase in WP and Power more than making up for the loss in crit/surge? Should I be placing those epics acquired through dailies into my raiding gear? Thanks!
Darth Vader ain't got nothing on me!

Meflieshigh's Avatar

02.08.2012 , 02:44 PM | #159
Quote: Originally Posted by punman View Post
No Madness PvP hybrid any more.

It's not a hybrid, the Standard is well, standard/pure. And the Madness PvP tank is just extrfa-survivability and the ability to tank, if you click on it under madness it's simply 8 points in the tanking tree that increase health/lower damage taken.

Kutmulc's Avatar

02.09.2012 , 02:40 PM | #160
Speeder training at level 25 is 40,000 credits, not 25,000 as it says in the FAQ.