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SWTOR Fastest growing MMO in history

STAR WARS: The Old Republic > English > General Discussion
SWTOR Fastest growing MMO in history

Gohlar's Avatar


Gohlar
02.06.2012 , 03:17 PM | #181
Quote: Originally Posted by Boesmith View Post
Bet it will be the fastest that dies too.
Prophetic words lol.

Emeda's Avatar


Emeda
02.06.2012 , 03:18 PM | #182
Quote: Originally Posted by ThunderZtorm View Post
http://ie.pc.ign.com/articles/113/1139968p1.html

Notice this part particularly:
"The new expansion sold more than 3.3 million copies worldwide as of its first 24 hours of release".

So actually, SWTOR sold LESS in 3 MONTHS than what Cataclysm sold in 24 HOURS.

"learn up or shut up", I believe you said?


I'm in no way a fanboy of WoW, but there's really no reason to lie when facts are only a Google search away, silly boy.
Think its also kind of funny that they can sell 3.3 million in a day and be a complete failure and no one likes the game but SWTOR can sell 2 million and see the greatest game in the world.

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 03:19 PM | #183
Quote: Originally Posted by Emeda View Post
Think its also kind of funny that they can sell 3.3 million in a day and be a complete failure and no one likes the game but SWTOR can sell 2 million and see the greatest game in the world.
Dem blinders to reality.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

ThunderZtorm's Avatar


ThunderZtorm
02.06.2012 , 03:19 PM | #184
Quote: Originally Posted by Emeda View Post
Slow decline is being nice. WoW is dead because they thought catering to the casual would mean more subs. Funny how some people said that screwing elite and hardcore players would kill the game and now they are from what 12 million and being the cream of the crop to this.

Yeah SWTOR go ahead and cater to casuals and see how your game does
WoW is on the decline, yes - but not because they aren't catering to the 0.1% elite. Really, nobody cares too much about you guys :P

WoW is going down because the game is old, it's stale, and the new ideas are clearly not as good as the old ones. A LOT of western players played until the Arthas story was done and didn't care too much about Deathwing and whatnot. The game has had it's life, really.

Still tho, let's not ignore the fact that WoW is still far, far larger than any other MMO out there. Heck, take the top 3 competitors and it would still be larger, I'd think.

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 03:20 PM | #185
Quote: Originally Posted by ThunderZtorm View Post
WoW is on the decline, yes - but not because they aren't catering to the 0.1% elite. Really, nobody cares too much about you guys :P

WoW is going down because the game is old, it's stale, and the new ideas are clearly not as good as the old ones. A LOT of western players played until the Arthas story was done and didn't care too much about Deathwing and whatnot. The game has had it's life, really.

Still tho, let's not ignore the fact that WoW is still far, far larger than any other MMO out there. Heck, take the top 3 competitors and it would still be larger, I'd think.
Oh yeah? EQ1-2 WoW and every other game with a raid scene would like to talk to you. :P
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

ThunderZtorm's Avatar


ThunderZtorm
02.06.2012 , 03:23 PM | #186
Quote: Originally Posted by VenthiosLestaran View Post
Oh yeah? EQ1-2 WoW and every other game with a raid scene would like to talk to you. :P
Raider = 0.1% elite.

I was a raider from vanilla wow into Cataclysm. I was never one of the elitist who believed the game should focus solely on my type of content and ignore anything else.

Fact is that anybody creating a game wants it to sell. You don't sell if you only focus on making things insanely hard. You have a small niche game instead.

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 03:26 PM | #187
Quote: Originally Posted by ThunderZtorm View Post
Raider = 0.1% elite.

I was a raider from vanilla wow into Cataclysm. I was never one of the elitist who believed the game should focus solely on my type of content and ignore anything else.

Fact is that anybody creating a game wants it to sell. You don't sell if you only focus on making things insanely hard. You have a small niche game instead.
The vast majority of casual players don't raid anything Thunder. Even if it's easy or accessible. The need to get on vent..do coordination, have some pots and stuff seems too much like work and they just go "meh" and leave it.

The raid scene period - is catered to the "hard core" so to say. Not the "Insane" but the people who put in 4-6 hours on an MMO to complete 1 dungeon, or two.

The fact that there are raids = raiders are being catered too. Even in SWTOR's end game, it's a raid'n'grind.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

Kalfear's Avatar


Kalfear
02.06.2012 , 03:38 PM | #188
Quote: Originally Posted by KiroLM View Post
From friends and a number of message boards (as much as you can believe them), there's actually a surprising amount of people that bought Game Cards/signed up for more than a month on this. I personally have 90 days, and I think only a handful of my friends are on the month to month subscription. Hell, a couple of friends got 6 months and one of them got a year.
yup (the quoted part, not the rest that didnt get quoted)

I bought a 6 month sub and thats how long Bioware has to get the game right!

I think the real story will come at end of 6 months!

Every MMORPG ever made (with exception of UO and EQ as they had no competition at time) suffers a decrease after the first month up because no game is perfect for everyone.

I personally find the fanbois here more annoying then the haters as the fanbois know they jumping gun and using bias postings and numbers before the newness wears off but they still try to pass that off as end of topic facts.

Here some facts (before they happen)

TOR will sell well (I been saying this since 08 and even got infractioned on MMORPG.com for saying it to a SWG doom and gloomer predicting out of box failure for TOR)

TOR will loss ALLOT OF ACCOUNTS after the first 3 months (newness over with, honest evaluations, ect). Long as they dont loss over 50% of their subs they still fine. If they enter SWG territory of 70%-80% cancellation, then they in trouble. I dont think they will though.

the 6 month mark will be the first REAL TEST for this game subscription wise. Even the most casual player will have maxed out by the 6 month mark so the account retention will be based soly on the continued play ability of TOR and the faith of the subscribers in the future vision of the game.

TOR, no matter how it does, will not go F2P for at least 2 years. Lucas and EA will keep it afloat for 2 full years and give it every chance to pull a WOW off.

TOR is NOT the end of the MMORPG genre. But TORs success or failure will be the driving design of future MMORPGs. If TOR cant grab the 5-6 million long term (over 18 months paid subscriptions) active subscribers like most expected, expect to see future MMORPGs go in a vastly different design.

Im not talking Sandbox, thats come and gone and baring the unexpected success of Arch Age, no one is going to fund a full Sandbox featured MMORPG anytime soon.

What I think we will see is a return to the EQ1 days of design but with the best concepts of modern time.
Voice is here to stay and all future MMORPGs will be expected to have it.
RIFT public Grouping I firmly beleive will be apart of any future MMORPGs
Smaller more focused grouping rather then the RAID STYLE 20+ man stuff (though really this is a step back to EQ as well when doing Planes and everything was a single group content)
DAoC RVR. Others have tried their stuff and they havent been well received. DAoC RVR will make a come back, Im sure of it
Higher difficulty settings
Lenghtier leveling curves (they keep saying you need to pander to the casual for success but ever since WOW games have been pandering and they having less success then games that came before WOW who drew from much smaller market/pools of players)

TOR is going to be the key point of future MMORPG designs. One way or the other.

Those proclaiming GW2 and other stuff will be proclaiming the next MMORPG after GW2 soon as it releases. GW2 will have no lasting mark/impact on the market what so ever.

So yeah, it doesnt matter what the numbers currently say!
Its the 3 month mark where it starts to get interesting and the 6-12 month mark where the story will be told in full!

Personally, I dont think this game can stand up to the test long term. I WISH I could say other wise as I wanted and planned to stay here 2-3-4-5 years. But I just dont see the bulk of players standing around bored for 6-11 months waiting on projections and possibilities, once they finished the existing current content.

And while I love Star Wars and I love the possibilities of TOR and potential of TOR, maybe its for the best if the genre did rethink they whole thing and move away from the WOW era once and for all.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Emeda's Avatar


Emeda
02.06.2012 , 03:44 PM | #189
Quote: Originally Posted by ThunderZtorm View Post
Raider = 0.1% elite.

I was a raider from vanilla wow into Cataclysm. I was never one of the elitist who believed the game should focus solely on my type of content and ignore anything else.

Fact is that anybody creating a game wants it to sell. You don't sell if you only focus on making things insanely hard. You have a small niche game instead.
Not one of those players ever did either. They wanted everyone to have something to do at all times in the game. WHich in vanilla they had. You had people from the barrens to naxx and all over the world.

Now you have everyone in ORG clicking a button to do anything and finishing all the weekly content in 2-3 hours.

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 03:44 PM | #190
Quote: Originally Posted by Kalfear View Post

What I think we will see is a return to the EQ1 days of design but with the best concepts of modern time.
Voice is here to stay and all future MMORPGs will be expected to have it.
RIFT public Grouping I firmly beleive will be apart of any future MMORPGs
Smaller more focused grouping rather then the RAID STYLE 20+ man stuff (though really this is a step back to EQ as well when doing Planes and everything was a single group content)
DAoC RVR. Others have tried their stuff and they havent been well received. DAoC RVR will make a come back, Im sure of it
Higher difficulty settings
Lenghtier leveling curves (they keep saying you need to pander to the casual for success but ever since WOW games have been pandering and they having less success then games that came before WOW who drew from much smaller market/pools of players).
Everything except a lengthier leveling curve because of how leveling works - is in GW2.

RvR is redesigned at WvWvW, with 3 servers fighting each other in a huge area with keeps to take.

There are no 20+ man raids though, the dungeons on exploration at 5 man are supposed to be pretty challenging.

Difficulty is higher due to the player having to actively avoid attacks, can't turret while a tank soaks up damage anymore, or rely on a pro healer to keep you alive in fire. Gotta move.

I don't know why you then go on to say it won't make a mark what so ever. It already has. People are already looking at it and are saying "That's new, could be fun." because of the new things they're doing.

Even Tycho at PAX expressed this when he said he doesn't even care if the game comes out, it's presence alone is going to push things in a better direction as far as MMOG's go. You should really look into it, you might like it.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..