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I'm looking for opinions on this Hybrid build

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
I'm looking for opinions on this Hybrid build

wiseplagues's Avatar


wiseplagues
12.23.2011 , 08:22 PM | #1
http://www.torhead.com/skill-calc#20...oMozZcMcRs0z.1

Here's my average priority...

Put up CD
Put up affliction (always keep up)
FL until madness procs
If CD is on cool down use LS good chance for CL
Use CL when it procs assuming its safe to do so.

Rinse and repeat. At the end of the fight I am nearly full of FP even with throwing on bubbles when they are gone.

This build seems to give both a steady stream of damage, with the occasional burst. Such as having barrage proc, then Madness, using LS and getting a CL proc. Lots of damage in a short amount of time.

Anyway, I welcome opinions.
WRATH
PvE / Raid Focused / 18+
www.Wrath-Tor.com | www.Tormonger.com

yellowledbetter's Avatar


yellowledbetter
12.23.2011 , 08:55 PM | #2
I would take the 3 points out of seeping darkness and finish off forked lightning and conduction. Also, why only 2/3 for Chain Shock? All or none.

sparkyPR's Avatar


sparkyPR
12.23.2011 , 08:55 PM | #3
This is what I'm working on.

http://www.torhead.com/skill-calc#20...doMZcrcRsMkM.1

Is a variation of the same hybrid build, but with more emphasis on the madness side. This maximizes CC abilities and still maintaining good lightning based damage.

Damage is mainly done by doting with affliction, then death field and force lightning or chain lightning.
Same as your built your looking for wrath to proc, but adds the application of death mark to enhance the effect of affliction and any other periodic damage.

wiseplagues's Avatar


wiseplagues
12.23.2011 , 09:02 PM | #4
Quote: Originally Posted by yellowledbetter View Post
I would take the 3 points out of seeping darkness and finish off forked lightning and conduction. Also, why only 2/3 for Chain Shock? All or none.
I can see that, I was trying to bump up the crit for more chances at Effusion and lightning barrage. As it stands right now, the crits on FL when buffed are around 1k a tick.

Edit - Also I updated it to have 3/3 chain shock. I was lazy and had modified someone else's link and didn't notice that. It should have been 3/3 to begin with.
WRATH
PvE / Raid Focused / 18+
www.Wrath-Tor.com | www.Tormonger.com

wiseplagues's Avatar


wiseplagues
12.24.2011 , 12:10 PM | #5
Any other feedback?
WRATH
PvE / Raid Focused / 18+
www.Wrath-Tor.com | www.Tormonger.com

Vortimous's Avatar


Vortimous
12.24.2011 , 02:17 PM | #6
Seeping darkness is not needed... thats three points back... lightning spire also is a waste... you have good range as is... and its only for some things, not all attacks so you will have to close the gap anyway for rotation and its only 5 m so just walk closer... you are still pretty far. You have pretty good force regen, so you can also pull the two points out of reserve because you really dont need the extra 100 force, unless you are really running low... but shouldnt be a problem...

The only other difference I see is that you can put two points in backlash. I dont understand why more people dont do this. Its a three second blind when your barrier breaks on anyone you cast it on... Thats three seconds of no damage... and we spam shield all the time on tanks (I know I do). Three seconds of 4 mobs not doing damage is alot... Since you placed points in barrage to make it stronger, I assume you use it alot... so why not have it blind when it pops since it will pop all the time?

Here is what I am going.... (madness first)

http://torguild.net/calculator/sith-...02131001000000

What do you think???

PS I dont really understand what Polarity shift does... because I dont really know what alacrity is... is that a stat, and if so... what does it boost?
Vortimous

Darth Banon Server

yellowledbetter's Avatar


yellowledbetter
12.24.2011 , 02:20 PM | #7
Quote: Originally Posted by Vortimous View Post
Seeping darkness is not needed... thats three points back... lightning spire also is a waste... you have good range as is... and its only for some things, not all attacks so you will have to close the gap anyway for rotation and its only 5 m so just walk closer... you are still pretty far. You have pretty good force regen, so you can also pull the two points out of reserve because you really dont need the extra 100 force, unless you are really running low... but shouldnt be a problem...

The only other difference I see is that you can put two points in backlash. I dont understand why more people dont do this. Its a three second blind when your barrier breaks on anyone you cast it on... Thats three seconds of no damage... and we spam shield all the time on tanks (I know I do). Three seconds of 4 mobs not doing damage is alot... Since you placed points in barrage to make it stronger, I assume you use it alot... so why not have it blind when it pops since it will pop all the time?

Here is what I am going.... (madness first)

http://torguild.net/calculator/sith-...02131001000000

What do you think???

PS I dont really understand what Polarity shift does... because I dont really know what alacrity is... is that a stat, and if so... what does it boost?

If you don't grasp the importance of extra range on your abilities or what polarity shift does, then you probably shouldn't be commenting on builds and telling people they are wrong.

Onager's Avatar


Onager
12.24.2011 , 03:07 PM | #8
I'm actually building on a CC-heavy version of a similar build.

For leveling and PVE content, having up to 3 target whirlwind that's instant and stuns for 2 seconds if broken prematurely is invaluable. You can plow through mobs with a strong single-target DPS companion, with very little actual tanking needed except on gold or platinum mobs. It also makes Tumult fun.


Quote: Originally Posted by yellowledbetter View Post
If you don't grasp the importance of extra range on your abilities or what polarity shift does, then you probably shouldn't be commenting on builds and telling people they are wrong.
Edit: This. Also the guy you quoting saying he doesn't know what Alacrity is? You can mouse over that stat, and at the bare minimum you can take out a dictionary and see that it means 'speed'. Not too hard for those with a minimum of elementary scholastic accomplishment.
[Emyr - Sage]+[Kack - Guardian] [Guildmaster - <Wight Trash>] [Drooga's Pleasure Barge]
PVE Healing guides! [Sage] [Sorcerer]

wiseplagues's Avatar


wiseplagues
12.24.2011 , 03:41 PM | #9
Quote: Originally Posted by Vortimous View Post
Seeping darkness is not needed... thats three points back... lightning spire also is a waste... you have good range as is... and its only for some things, not all attacks so you will have to close the gap anyway for rotation and its only 5 m so just walk closer... you are still pretty far. You have pretty good force regen, so you can also pull the two points out of reserve because you really dont need the extra 100 force, unless you are really running low... but shouldnt be a problem...

The only other difference I see is that you can put two points in backlash. I dont understand why more people dont do this. Its a three second blind when your barrier breaks on anyone you cast it on... Thats three seconds of no damage... and we spam shield all the time on tanks (I know I do). Three seconds of 4 mobs not doing damage is alot... Since you placed points in barrage to make it stronger, I assume you use it alot... so why not have it blind when it pops since it will pop all the time?

Here is what I am going.... (madness first)

http://torguild.net/calculator/sith-...02131001000000

What do you think???

PS I dont really understand what Polarity shift does... because I dont really know what alacrity is... is that a stat, and if so... what does it boost?

Let's see, where do I begin. I prefer to keep as much range as I possibly can, but I could possibly move that point over to Lightning barrier, but I have to keep that point down there to go up to Polarity shift. As I mentioned earlier, I look at the crit as a way to help Lightning barrage go off, especially since FL is my main nuke. Yes, I do have great regen, but again, I need the points, and who knows, those extra reserves may come in very handy on longer fights. Also, since I don't have anything to help my healing efficiency, in an emergency I can toss extra bubbles and heals.

As far as the backlash, it might be great for trash, but I would imagine that anything boss related is going to be immune, and all the way up to the last boss in EV, the trash isn't that hard. I can't speak to the other Op, or many of the hardmodes just yet.

Oh, and FYI Alacrity = haste. It also effects Lighting barrage and the GCD on anything that isn't an instant cast, so I'm starting to see lighting barrage casts of FL at ~1 sec.
WRATH
PvE / Raid Focused / 18+
www.Wrath-Tor.com | www.Tormonger.com

Vortimous's Avatar


Vortimous
12.25.2011 , 06:23 PM | #10
Quote: Originally Posted by yellowledbetter View Post
If you don't grasp the importance of extra range on your abilities or what polarity shift does, then you probably shouldn't be commenting on builds and telling people they are wrong.
My turn...

First, where in my entire post did I say he was wrong???? He ASKED for opinions and feedback, which is what I am providing... The original thread is titled "Im looking for OPINIONS on this hybrid build"

Second... lets talk about "you dont grasp the importance of extra range on your abilities" part. Lets see... Lightining spire only affects chain lightning, lightning strike and thundering blast, making it 35 m instead of 30 m. His own build eliminates thunderingblast so it would only benefit lightning strike and Chain lightning. Now his rotation has him hitting affliction (30M), spaming FL till wraith pops (also 30M) so he is already in range of 30 M already... why would he need extra 5M to cast just two spells? Do you think when he is ready, he is backing up to cast those??? That is why MY opinion of that point is a waste... now if it was to increase all casts by 5, then yes , well worth it... Lets say he opens with chain or lightning strike at max distance of 35, once he hits those two, he would have to walk up to 30 to cast anything else... how often would you do this? 30m is still a great range... all i am saying is the two that he would take advantage of, its not needed... because he is already in range anyway.... unless he plans to back up, move forward back up... come on man.

Third... no I didnt know what alacrity is... I looked in game under my character stats and didnt see that stat under anything to see a toolbar to tell me what it is... and as others have posted they said look it up in a dictionary... okay... online websters dictionary

"1. Liveliness and eagerness; "he accepted with alacrity".[Wordnet]
2. A cheerful readiness, willingness, or promptitude; joyous activity; briskness; sprightliness"

Other definitions:
Cheerfulness; gaiety; sprightliness; more usually, a cheerful readiness or promptitude to do some act; cheerful willingness

Yeah, that helps... it makes it sound like I will increase my cheerfullness for 20 seconds... I guess I will start danceing in the middle of a fight...

Thank you to those that actually helped and gave me info that it means speed or haste, I would still like to see it in game stat. Could someone tell me where to find it under my settings or UI so I can see what my alacrity rating is, so it hopefully will have a toolbar describing it. I have never heard the term before in all my gaming years. Its not a common stat and I dont know how Bioware is using it. I looked ingame for it when I saw what PS did... was looking to see what that increased by 20%. Couldnt find it under my characters bio anywhere. Please point me in the right direction.
Vortimous

Darth Banon Server