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Guildship for smaller guilds idea

STAR WARS: The Old Republic > English > General Discussion
Guildship for smaller guilds idea

TUXs's Avatar


TUXs
09.24.2014 , 08:48 AM | #61
Quote: Originally Posted by DarthTHC View Post
Could you please list the content that you think can only be done with a guild ship?

(I don't think I'd count seeing your name on a leader board as content, but anyone who won't earn a guild ship won't do what it takes to get on the leaderboard anyway, so that's a wash.)
I'll entertain you once today - if you honestly would like to debate this, fine, if you're just going to ignore every argument for it and be negative without anything productive, I won't feed your trollish behavior.

Guild content is "guild goals" - Conquests give the guild purpose, it gives a measure of contribution, guild benefiting activities, reasons for the guild to do things as a group.

The list you ignored in quoting me details many of the things I believe Conquests promotes.
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azudelphi's Avatar


azudelphi
09.24.2014 , 08:48 AM | #62
Buying the flagship is the entry to guild content...GREAT content at that! Content that makes logging in have reason. Working as a guild to buy your Guild flagships promote:
• longer play
• guild activities
• use of existing content
• sense of accomplishment
• tighter community
• need to play
• long term goal for players
• preparing the team for the conquest grinds ahead
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TUXs's Avatar


TUXs
09.24.2014 , 08:50 AM | #63
Quote: Originally Posted by azudelphi View Post
Buying the flagship as the entry to guild content...GREAT content at that! Content that makes logging in have reason. Working as a guild to buy your Guild flagships promote:
• longer play
• guild activities
• use of existing content
• sense of accomplishment
• tighter community
• need to play
• long term goal for players
No it doesn't. Grinding dailies for a few weeks for credits, did nothing but drain the life from players. The variety offered in Conquests is what ads the spice to it.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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azudelphi's Avatar


azudelphi
09.24.2014 , 08:53 AM | #64
Quote: Originally Posted by TUXs View Post
No it doesn't. Grinding dailies for a few weeks for credits, did nothing but drain the life from players. The variety offered in Conquests is what ads the spice to it.
I don't know about your experience... but in the hours upon hours of Alderaan heroics my guild ran the first week, if we had been doing dailies, we could have afforded the guildship a second time.

By the end of that conquest I was drained of life and mind.

Edit: The fair assumption, yet again, is that because we were willing to do as much to earn our guildship (granted, over a much longer period), it meant we were the type of guild that could handle doing the conquests. I agree that conquests and fighting for the leaderboards revitalized guilds in this game. But don't tell me that conquests can't be as much, if not more so, a drain on a player than doing hours of dailies...
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DarthTHC's Avatar


DarthTHC
09.24.2014 , 08:58 AM | #65
Quote: Originally Posted by TUXs View Post
I'll entertain you once today - if you honestly would like to debate this, fine, if you're just going to ignore every argument for it and be negative without anything productive, I won't feed your trollish behavior.

Guild content is "guild goals" - Conquests give the guild purpose, it gives a measure of contribution, guild benefiting activities, reasons for the guild to do things as a group.

The list you ignored in quoting me details many of the things I believe Conquests promotes.
You say that guild content is guild goals. How is acquiring a guild ship not a guild goal?

You say conquests give the guild a purpose. How is acquiring a guild ship not giving the guild equal purpose?

You say conquests give a measure of contribution. How is the clearly visible increase in guild bank funds from contributions and eventually purchasing a ship not a measure of contribution? (It surely was in my guild - we watched a chart of our guild bank balance climb weekly as we saved for the ship and it was quite compelling.)

You say conquests give guild benefiting activities. I am going to make the assumption that you mean that doing things together benefits the guild. Is it impossible for a guild to do things together that would earn them a guild ship?

Every benefit you just listed for "conquest" can be equally applied to the acquisition of a guild ship.

Plus you never mentioned content that you think cannot be done without a guild ship. Content... flash points. War zones. Operations. Dailies. A single quest. Anything?

JMagee's Avatar


JMagee
09.24.2014 , 08:59 AM | #66
Quote: Originally Posted by TUXs View Post
No it doesn't. Grinding dailies for a few weeks for credits, did nothing but drain the life from players. The variety offered in Conquests is what ads the spice to it.
TUXs, hypothetical question for you.

Say a smallish guild (15-20 accounts) acquires a guild ship (don't care how, 50mil/free/unimportant). They become super-excited about invading a planet and getting on the leaderboard.

All 15 accounts grind (let's call it what it is) as hard as they can, all of them meet their personal goals, between the 15 of them gain somewhere betweeen 1-2million points, and they still manage to do their weekly progression Ops night(s) and they don't even place in the top 10.

So they regroup and say ok, here' the plan for next week, grind even harder and we'll do better. And the following week they grind even harder and place 8th. But all the grinding to place 8th burns them out and dictated how they had to play the game that week. Instead of trying to down the next boss in DP NiM on Ops night, hey decided to run GF FPs on alts to keep pace in conquests.

Isn't the grind to place in conquests for the smaller guilds who may find it difficult to purchase a ship the same grind as them trying to place on the leaderboard? I doubt many people in that small guild would say "Thank goodness I have to grind FPs this week and not GSF matches to "win"

If people/guilds have the mindset to be successful in conquests, they should not feel like they had the life drained from them while trying to gain the money to buy a ship.

TUXs's Avatar


TUXs
09.24.2014 , 09:14 AM | #67
Quote: Originally Posted by DarthTHC View Post
You say that guild content is guild goals. How is acquiring a guild ship not a guild goal?

You say conquests give the guild a purpose. How is acquiring a guild ship not giving the guild equal purpose?

You say conquests give a measure of contribution. How is the clearly visible increase in guild bank funds from contributions and eventually purchasing a ship not a measure of contribution? (It surely was in my guild - we watched a chart of our guild bank balance climb weekly as we saved for the ship and it was quite compelling.)

You say conquests give guild benefiting activities. I am going to make the assumption that you mean that doing things together benefits the guild. Is it impossible for a guild to do things together that would earn them a guild ship?

Every benefit you just listed for "conquest" can be equally applied to the acquisition of a guild ship.

Plus you never mentioned content that you think cannot be done without a guild ship. Content... flash points. War zones. Operations. Dailies. A single quest. Anything?
The "acquisition" is the issue - I don't know why players don't have one yet or why they aren't motivated to get one, I can't speak for them because I don't know them, I can only speak for what I believe Guild Ships have done for us, which is nothing but POSITIVE!

Because of how positive our experience has been with Conquests, I'm very much in favor of making sure every player - casual or hardcore, subbed or preferred, new or old, has a chance to experience what I have with Conquests.

I don't give a flip if they end up on the leaderboards or not, nor do I care about WHY they're not motivated enough to buy one as it is - all I care about is what they may do once they get one. I think once they begin seeing the way doing certain activities, even strictly PvP, rewards them, they'll be more and more inclined to migrate towards doing more and more Conquest based activities.

It's easy to not give a **** when you have zero chance of not being on a leaderboard - but it gets harder once you see your name on a leaderboard to not give a ****.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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TUXs's Avatar


TUXs
09.24.2014 , 09:16 AM | #68
Quote: Originally Posted by JMagee View Post
TUXs, hypothetical question for you.

Say a smallish guild (15-20 accounts) acquires a guild ship (don't care how, 50mil/free/unimportant). They become super-excited about invading a planet and getting on the leaderboard.

All 15 accounts grind (let's call it what it is) as hard as they can, all of them meet their personal goals, between the 15 of them gain somewhere betweeen 1-2million points, and they still manage to do their weekly progression Ops night(s) and they don't even place in the top 10.

So they regroup and say ok, here' the plan for next week, grind even harder and we'll do better. And the following week they grind even harder and place 8th. But all the grinding to place 8th burns them out and dictated how they had to play the game that week. Instead of trying to down the next boss in DP NiM on Ops night, hey decided to run GF FPs on alts to keep pace in conquests.

Isn't the grind to place in conquests for the smaller guilds who may find it difficult to purchase a ship the same grind as them trying to place on the leaderboard? I doubt many people in that small guild would say "Thank goodness I have to grind FPs this week and not GSF matches to "win"

If people/guilds have the mindset to be successful in conquests, they should not feel like they had the life drained from them while trying to gain the money to buy a ship.
That's the beauty of Conquests - the goals change week by week, planet by planet. They'll find their groove in time.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

azudelphi's Avatar


azudelphi
09.24.2014 , 09:20 AM | #69
Quote: Originally Posted by TUXs View Post
That's the beauty of Conquests - the goals change week by week, planet by planet. They'll find their groove in time.
But, 15-20 people can get their guildship in one week of dailies with the effort of actually conquesting.

So, that's the beauty of credits... you earn enough and you can get back to your groove... in time.
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TUXs's Avatar


TUXs
09.24.2014 , 09:26 AM | #70
Quote: Originally Posted by azudelphi View Post
But, 15-20 people can get their guildship in one week of dailies with the effort of actually conquesting.

So, that's the beauty of credits... you earn enough and you can get back to your groove... in time.
They could, sure, if they like PvE...but for whatever reason, they haven't. Like I said, it's easy to not give a **** when you don't have one.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)