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Rare items need to give more prestige!

STAR WARS: The Old Republic > English > Galactic Strongholds
Rare items need to give more prestige!

Canderis's Avatar


Canderis
09.16.2014 , 10:36 PM | #11
Quote: Originally Posted by Theeko View Post
Prestige is just based on personal, you just haven't completed tat yet with 100%, once you do they'll all be the same at 100%
Good to know!

Muljo_Stpho's Avatar


Muljo_Stpho
09.18.2014 , 02:05 AM | #12
Quote: Originally Posted by Theeko View Post
Prestige is just based on personal, you just haven't completed tat yet with 100%, once you do they'll all be the same at 100%
Yeah, that. A stronghold's prestige rating is just simply its completion percentage (which is based only on number of hooks filled) multiplied by your personal prestige score (which always gains +100 for first copy of a new decoration unlocked and +2 for each additional copy unlocked). And then subscribers get that multiplied by 2 as well.

It's shortsighted and weird that it's like this, but the system does not acknowledge any sort of measure of rarity / value of the items placed or the repetitiveness of items used or the (subjective) thematic continuity of your design decisions. It's nothing more and nothing less than A times B times C.

So the suggestion that needs to be made is that they implement a new prestige rating (call it something else or rename the old one to something else) which assigns a value to each item placed based on the rarity of the item (I just mean in a general sense, but they could also consider coding in some diminishing returns for repeating an item in the same stronghold) and the size of the hook used. I would also suggest that they create a target prestige rating and base "completion percentage" on that instead of hooks used. (It would still have a max number of hooks that can be filled. The target rating would not be a maximum rating though. Completion would be capped of course, but you still get to build prestige rating beyond that point.)

I think something like that would go a long way towards acknowledging strongholds with a little actual effort put into them. Yes? And it would make it harder to reach a high stronghold bonus just from throwing freebie items down in a heap.

DawnAskham's Avatar


DawnAskham
09.18.2014 , 08:35 AM | #13
Quote: Originally Posted by -Damask- View Post
Ok so am I the only one who notices that some people who are at the top of the list on prestige can have some pretty ugly looking strongholds? They are littered with cheap, ugly, non-color coordinated junk! There needs to be a better way to decide who gets to top the list. For one the more we spend decorating our SH the more prestige we should get. Just like IRL, a Ferrari gets you more prestige than a fleet of Hyundais... No good reason why the ugly doodoo brown generator thing should give the same prestige as the centerpiece emperor statue! C'mon bioware!
Stop thinking of the public listing with a number beside it as some sort of score board - it isn't.

All the number represents are the number of unique items in ones collection (with a very small amount for duplicates) along with the number of hooks used.

If you want some sort of 'ranking' system for how well decorated a place is, it would have to be done through some sort of community voting system (though even that could be gamed).

Anything else is just as subject to gaming as the current system.

I have most every unique item in the game, and some of the more rare items are - IMO - ugly as hell, yet I could dump a bunch of them into a stronghold to obtain a high score under a 'rarity' system, and still have a place that looks like a galactic thrift store.

Theeko's Avatar


Theeko
09.18.2014 , 08:53 AM | #14
either that people dont care about decorating and just care about prestige or that people are working on prestige first then will decorate once its near the top, ive been doing both decorating & trying to work on prestige, from the looks of it i think my strongholds are probably the most decorated on my server atm

CheaterLL's Avatar


CheaterLL
09.18.2014 , 10:37 AM | #15
1st I agree with the OP.
I have got the Tank from EC, the Holocron from DF, the Hypergate Irregularity and the Datacore fom TFB, the Mind Traps from EV and so on and it all counts the same as a basic chair (of which I have 50 personal and around 30 in Guild SHs). That is a bit annoying.
2nd The bigger SHs need to give more prestige.
The SH prestige should be based on the number of decorations in your SH, not the %.
If every decoration placed would give you 0.0033% of your personal prestige your DK/Cor SHs would have 99%, (x300 hooks) the NS one 140.25% (x425 hooks) and the tat one 1.65% (x500 hooks) of your personal prestige. (not including the sub x2 multiplier)

I have 73% on my NS SH (nicely decorated and more decos than either of my other ones) and 78% on my DK and Cor SHs (spammed basic junk, speeders and trophies).
CheaterLL, GM <you always wipe together>
Semi-Progression @ T3-M4
Juggernaut Tank/Sniper DPS/Sorcerer Heal

Terro_Fett's Avatar


Terro_Fett
09.18.2014 , 11:09 AM | #16
They don't really need to give the "rare" items more value, they fulfill their purpose as-is already. Rare items still create a gap between those who have them and those who don't. If two people are focusing on building up their prestige, then both people should already have all the common items unlocked anyways. This leaves only the rare items left, and whoever has the most rare items will have the higher prestige.

Saying "this guy's common table is worth as much as my grand emperor's statue" is pointless because if that table is so common then you should have it unlocked as well anyways. But if he doesn't have your statue, then you should have a lead on him unless they have a rare item you don't have to cancel it out.

Alandross's Avatar


Alandross
09.18.2014 , 05:11 PM | #17
Agreed... people have pointed out flaws with the prestige system for a while now. I think it should be a vote up system (basically a like system) so you can vote people up but not down (to prevent people harassing others to get there's an edge).

Theeko's Avatar


Theeko
09.18.2014 , 06:17 PM | #18
Quote: Originally Posted by Alandross View Post
Agreed... people have pointed out flaws with the prestige system for a while now. I think it should be a vote up system (basically a like system) so you can vote people up but not down (to prevent people harassing others to get there's an edge).
^^
Like that idea, but the problem with it is someone might abuse it somehow and keep voting there friends up higher than anyone else, without even looking into other peoples houses. But yeah for now its whoever has the most money or raiding experiences from the looks of it, all the NiM / HM / SM trophies give alot of prestige not saying the majority of it, but about 30% or around there I say. I have not done alot of raiding yet so I don't have alot of Nim / Hm / Sm trophies even though I could easily do some of the older ones with experienced 180 players and get those but probably nothing like Dp/DF yet, I do however had the creds to spend on quite alot of unique +100's. So there must be a way to solve all this but I just don't see how yet, I really like how they did it so far I don't mind that i'm not placed ontop I just mostly care about how good of a job I did on decorating mostly. (Even though I'd like to be ontop ha)

Buscjo's Avatar


Buscjo
09.20.2014 , 01:24 AM | #19
Quote: Originally Posted by Kulyok View Post
Same here. I recall a thread here where a poster offered to give extra bonus to people if their stronghold is not public(~1% or about that). I think that would make quite a few of the junkhold owners relist their junkholds as private ones.
The conquest point bonus should be removed to stop people from decorating like this, don't give them extra incentive to put no effort into decorating.

Theeko's Avatar


Theeko
09.20.2014 , 09:45 AM | #20
Quote: Originally Posted by Buscjo View Post
The conquest point bonus should be removed to stop people from decorating like this, don't give them extra incentive to put no effort into decorating.
Really wish they would just leave there houses unlisted tbh, should be a limit on what you can list on the Terminal, like houses that are actually decorated instead of stuff placed randomly anywhere imo