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Planetary Conquest is Dominated by LARGE Allied guilds

STAR WARS: The Old Republic > English > General Discussion
Planetary Conquest is Dominated by LARGE Allied guilds

Grayseven's Avatar


Grayseven
09.04.2014 , 12:11 PM | #71
Quote: Originally Posted by Failtima View Post
Common sense should tell you that in any competition, and conquest is a competition, that some will win and some will loose. Some will do well and some will not. Some will try their hardest and others barely try at all.

Any medium sized or larger guild can make the top ten and earn rewards. All it takes is some time, effort, and paying attention to the conquest missions. If a guild isn't in contention then it's their own choice by not putting anything into it. Will the top one or two spots be held by large or mega guilds regularly? Yes, but the whole rest of the top ten is up for grabs by any guild willing to put in the time & effort.

Everyone deserves a CHANCE to make top ten and get those rewards. But that's all they deserve, the opportunity, which already exists.

I earned around 150k week one, 250k week two, and am at around 300k right now in week three and I do NOT pvp, ever...just don't care for it(and GSF) as a personal preference. That's 4 non-active toons going for the personal bonus and 1 active toon. So no, it is NOT geared to pvp.
What you, and others, fail to understand is that most of us understand the nature of competition. We understand that the event is a competition and that the standard rules of competition apply.

Unfortunately, you also fail to understand that players will cease to compete if they are pushed out of the competition because of a built in bias towards certain competitors. In this case, mega-guilds.

Games can only support so many mega-guilds, and SWTOR is no exception. While their are a number of large guilds, there are only a few mega-guilds and it is these guilds that are seen at the top of the leader board every week.

The system needs to encourage all guilds to compete, but to also encourage winners to hold what they have. The current system lets mega guilds dominate every single week when a more competitive system would allow more guilds to compete over time. While mega-guilds would win the initial weeks, the large guilds would then be competitive in later weeks.

The current system is akin to a football league composed of 3 NFL teams, 6 College teams and 21 High School teams. The 3 NFL teams compete for the top 3 spots among themselves, the 6 College teams compete for the remaining spots and the High School teams beat each other up for the last spot in the top ten.

How long before the High Schoolers give up because they have to keep struggling but receive no return on their struggle because the system is unbalanced?
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Psychopyro's Avatar


Psychopyro
09.04.2014 , 12:21 PM | #72
Quote: Originally Posted by Grayseven View Post
What you, and others, fail to understand is that most of us understand the nature of competition. We understand that the event is a competition and that the standard rules of competition apply.

Unfortunately, you also fail to understand that players will cease to compete if they are pushed out of the competition because of a built in bias towards certain competitors. In this case, mega-guilds.

Games can only support so many mega-guilds, and SWTOR is no exception. While their are a number of large guilds, there are only a few mega-guilds and it is these guilds that are seen at the top of the leader board every week.

The system needs to encourage all guilds to compete, but to also encourage winners to hold what they have. The current system lets mega guilds dominate every single week when a more competitive system would allow more guilds to compete over time. While mega-guilds would win the initial weeks, the large guilds would then be competitive in later weeks.

The current system is akin to a football league composed of 3 NFL teams, 6 College teams and 21 High School teams. The 3 NFL teams compete for the top 3 spots among themselves, the 6 College teams compete for the remaining spots and the High School teams beat each other up for the last spot in the top ten.

How long before the High Schoolers give up because they have to keep struggling but receive no return on their struggle because the system is unbalanced?
IDK, I think Bishop Gorman (LV) could take SW Missouri St.... LOL

Mahrdol's Avatar


Mahrdol
09.04.2014 , 12:30 PM | #73
Any guild that actively helps an opposing faction guild kill their factions commander should be immediately banned from the conquests. That is treason.

My Solution.

Make the conquest faction based. Take the total points from the top 10 in each faction. Whichever faction has the most points all guilds in the top 10 from that faction get control of the planet. They are from the same faction and they all contributed to capturing the planet.

ikinai's Avatar


ikinai
09.04.2014 , 12:40 PM | #74
I think there should be two types of conquests, one for fighting and one for logistics and intel. After all, a good army doesn't win a war simply by fighting. sure, you may win a battle or two, but without logistics your army goes nowhere and has nothing to fight with. So I would say, choose which you want to do that week, fight or provide materials for the war machine. That way, guilds that don't have flagships can still feel like they are contributing and have a chance at a type of conquest victory. It doesn't have to reward the same things as the fighting guilds, but it could grant something for helping out and being a top contributor.
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yetzor's Avatar


yetzor
09.04.2014 , 12:51 PM | #75
Quote: Originally Posted by Sarfux View Post
It is absolutely dominated by larger guilds you are right. I also believe something must be done. 2,524,000 points? cmon... I'm all for competition but if there is something that is exploitable in there get rid of it

And also to notes, I don't do conquests or any of that stuff for my guild. I am mainly role-play and that's it. But it's just ridiculous some of these points in a short amount of time. The larger guilds should have the most points but the numbers are just so high that something must be getting exploited. .
Just to say, my guild isn't mega, it is somewhat large, but 2.5 mil is nothing, the first week we pulled in 9,000,000 conquest points cause we have people who like playing the game and don't mind doing content on multiple characters, we only have like 50-60 active accounts.

scottythebod's Avatar


scottythebod
09.04.2014 , 12:54 PM | #76
Quote: Originally Posted by MidichIorian View Post
I don't see a feasible solution. One approach would be to add an active players/guild coefficient but it has a big con; Guilds would become reluctant to keep those who are active but not contributing much, in terms of conquest points. Then again, most guilds probably have players like that so it might have balanced out.

And what I mean by coefficient is that the guild with the most active players would get 1.0. So if this guild has 500 active players and another guild only has 400 players the smaller guild would get a score of (their conquest points) x (500/400). It would require that the system updates at all times or in a worst scenario used mondays, since they're not included in the conquest week anyway, to calculate the results.

Or simply have it revolve around the average score of players who gain more than 10K points.
Here's the problem, this solution would just switch it to small guilds having the advantage. No large guild will ever have all the members putting in the huge numbers A few people will. For example I know in my guild we had people put up over 200,000 conquest points. Given your system the big guilds could take their top 10 point getters & create a separate guild. There's no way a 500 person guild is going to get all 500 members to average 200,000 points. So you've effectively just changed from mega guilds dominating to micro guilds dominating. Which of course makes no sense for a guild of 10 people to conquer a planet from a guild of 500.

Furthermore doing this effectively puts less people on the leader board. If the top 10 list is full of 500 man guilds then there are 5,000 people who can say they were part of the leader board. If it's filled with 10 man guilds only 100 people can. Doing it this way allows more people to feel included.

Failtima's Avatar


Failtima
09.04.2014 , 01:03 PM | #77
Quote: Originally Posted by Grayseven View Post
What you, and others, fail to understand is that most of us understand the nature of competition. We understand that the event is a competition and that the standard rules of competition apply.

Unfortunately, you also fail to understand that players will cease to compete if they are pushed out of the competition because of a built in bias towards certain competitors. In this case, mega-guilds.

Games can only support so many mega-guilds, and SWTOR is no exception. While their are a number of large guilds, there are only a few mega-guilds and it is these guilds that are seen at the top of the leader board every week.

The system needs to encourage all guilds to compete, but to also encourage winners to hold what they have. The current system lets mega guilds dominate every single week when a more competitive system would allow more guilds to compete over time. While mega-guilds would win the initial weeks, the large guilds would then be competitive in later weeks.

The current system is akin to a football league composed of 3 NFL teams, 6 College teams and 21 High School teams. The 3 NFL teams compete for the top 3 spots among themselves, the 6 College teams compete for the remaining spots and the High School teams beat each other up for the last spot in the top ten.

How long before the High Schoolers give up because they have to keep struggling but receive no return on their struggle because the system is unbalanced?
Again you fail to understand that there are only a few mega guilds and large guilds dominating the top one or two spots on the various worlds within the servers. So they have a lock on 1 & 2 on those worlds? That's nice...as it doesn't change the fact that the rest of the top ten is pretty much wide open for any non-tiny guild that puts in the effort. And finishing in the top ten? Yeah, that gets your guild frameworks that you need to expand your guild ship. You do NOT have to come in #1 or #2 to get the frameworks.

Who the heck cares if some mega guilds have bragging rights to being #1? Let them duke it out over that. Make the top ten, get the frameworks, & expand your guild flagship.

The only way guilds are pushed out of trying for the top ten & the rewards for that is if they are either a very tiny guild or not putting in the effort. Other than the top one or two spots per world, we medium guilds not only have a shot at making top ten, but are already doing so regularly so far.

MidichIorian's Avatar


MidichIorian
09.04.2014 , 01:22 PM | #78
Quote: Originally Posted by scottythebod View Post
Here's the problem, this solution would just switch it to small guilds having the advantage. No large guild will ever have all the members putting in the huge numbers A few people will. For example I know in my guild we had people put up over 200,000 conquest points. Given your system the big guilds could take their top 10 point getters & create a separate guild. There's no way a 500 person guild is going to get all 500 members to average 200,000 points. So you've effectively just changed from mega guilds dominating to micro guilds dominating. Which of course makes no sense for a guild of 10 people to conquer a planet from a guild of 500.

Furthermore doing this effectively puts less people on the leader board. If the top 10 list is full of 500 man guilds then there are 5,000 people who can say they were part of the leader board. If it's filled with 10 man guilds only 100 people can. Doing it this way allows more people to feel included.
Didnt say it was a good solution. Then again, I only thought about it for about 5 secs so there's probably room for tweaks. Also, notice how I said "active" players, if a guild has 500 members but only 40 of them are active during the week it'll be counted as a 40-man guild. And to make sure that they don't have 300 people who only earn 5K points, on behalf of not being interested in conquest, they could have a cutoff for what "active" is, score under XK and you won't be counted as active.

How about only counting the score of the top XX players of each guild? That would give the smaller guilds a fair chance to compete because even if they don't have the same numbers as the big guilds they can atleast counter it with higher activity. 50 strikes me as a reasonable number, that will exlude the possibility that tiny guilds gain some form of advantage by only recruiting notorious point farmers.

Also, I'm only rambling to kill time at work. I will move on to destiny on Tuesday so I don't really give a crap about any of this.

scottythebod's Avatar


scottythebod
09.04.2014 , 01:42 PM | #79
Quote: Originally Posted by MidichIorian View Post
Didnt say it was a good solution. Then again, I only thought about it for about 5 secs so there's probably room for tweaks.

How about only counting the score of the top XX players of each guild? That would give the smaller guilds a fair chance to compete because even if they don't have the same numbers as the big guilds they can atleast counter it with higher activity. 50 strikes me as a reasonable number, that will exlude the possibility that tiny guilds gain some form of advantage by only recruiting notorious point farmers.
Here's the problem with that, if I'm not one of the top 50 performers in my guild I may as well not even bother doing anything as my points wouldn't count. So you've effectively removed 450 people out of a 500 man guild from taking part in the conquest system. As it is now a casual player can log on a few hours a week and contribute some points & feel like they're helping the guild. All your doing with that is switching it to "hardcore only" and effectively locking out casuals or people who just don't have 40 hours a week to play.

In fact myself & several other below 55 characters ran quite a bit of WZ's week 1 strictly because we were trying to make some contribution. Even though most of us knew we weren't going to be anywhere near the top of our guild in points. Under your system that wouldn't have happened as we'd have had no incentive to take part at all since our score wouldn't count.

How about we just leave it like it is. I've yet to see a suggestion that doesn't just move the bias to a different group. And really it just makes more logical sense that if there is a bias it would go to larger numbers given that we're talking about conquesting entire planets. If I have 10 times the force you do I'm probably going to win no matter how much more skilled your force is.

Infernixx's Avatar


Infernixx
09.04.2014 , 01:44 PM | #80
I did warn people that this would happen. I even offered a solution to the problem before the system went live.

Now that we're 3 weeks into it, I can see that my predictions were right. The same names are dominating the leader board and there isn't much that anyone can do to stop it.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
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