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Resource Exhaustion is bad system

STAR WARS: The Old Republic > English > Galactic Strongholds
Resource Exhaustion is bad system

Nmyownworld's Avatar


Nmyownworld
09.04.2014 , 06:17 AM | #11
Quote: Originally Posted by Draqsko View Post
http://tor-decorating.com/encrypted-terminal/
I wish the other gathering nodes were as unique ...
I like the look of that decoration.

This week is the first time I received the personal Conquests rewards. Are the Conquests gathering node rewards based soley on RNG? Do I have a chance at different gathering nodes as rewards in future personal Conquests? Or, do the types of gathering node Conquest rewards differ based on whether it is a personal or guild Conquest reward.

MFollin's Avatar


MFollin
09.04.2014 , 06:54 AM | #12
Quote: Originally Posted by ghoul_drool View Post
And to make matters worse, the nodes themselves have internal cooldowns, too - so if you scan your encrypted terminal on one character, log out and load another that was parked at the same spot, you can't scan - yet. It takes a few minutes for this internal cooldown to wear off.
The internal node cooldown is indeed ridiculous, especially considering how easy it is to circumvent it. They should remove the node cooldown and stick to the character debuff.

Rizartha's Avatar


Rizartha
09.04.2014 , 01:49 PM | #13
I agree with the OP.

I hit a grade 1 scavenging decoration with my maxed out scavenging character, i got a couple of mats, about what I would for hitting a planetary node... and i couldn't use ANY other resource node on that character for 4 hours. What the hell?

siegeshot's Avatar


siegeshot
09.04.2014 , 02:20 PM | #14
Yep very bad system. I can see how it's *supposed* to work, but we're nowhere near that. It's a double penalty. You have your 4 hour loot penalty, and you can drain the item after ?? amount of times.

So you'd need like 4 of everything for the guild to be able to harvest like one stack per day... woooooooow
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Rizartha's Avatar


Rizartha
09.04.2014 , 02:31 PM | #15
Quote: Originally Posted by siegeshot View Post
Yep very bad system. I can see how it's *supposed* to work, but we're nowhere near that. It's a double penalty. You have your 4 hour loot penalty, and you can drain the item after ?? amount of times.

So you'd need like 4 of everything for the guild to be able to harvest like one stack per day... woooooooow
One time.

I keep over harvesting each time, even when it is a node my character would be able to harvest on a planet

ldemsys's Avatar


ldemsys
09.17.2014 , 09:46 AM | #16
Quote: Originally Posted by ghoul_drool View Post
The decorations are worth it, because even with the four hour debuff you get free materials and credit boxes just for logging in and checking the GTN with your alts. Having said that, I do find the debuff chance slightly too high and the debuff duration slightly too long.

And to make matters worse, the nodes themselves have internal cooldowns, too - so if you scan your encrypted terminal on one character, log out and load another that was parked at the same spot, you can't scan - yet. It takes a few minutes for this internal cooldown to wear off.
If the node appears unclickable on an alt, just go into decorating mode, pick up and put it back down, and click on it - it works. I cycle all 11 of my toons to gather the mats every 4 hours. These nodes are well well worth it.

Canderis's Avatar


Canderis
09.17.2014 , 06:18 PM | #17
I also don't understand how the debuff is applied. Sometimes I can harvest 1 thing where other times i can get 2 or, iirc, even three before it's applied.

Muljo_Stpho's Avatar


Muljo_Stpho
09.18.2014 , 07:01 AM | #18
Quote: Originally Posted by ghoul_drool View Post
The decorations are worth it, because even with the four hour debuff you get free materials and credit boxes just for logging in and checking the GTN with your alts. Having said that, I do find the debuff chance slightly too high and the debuff duration slightly too long.

And to make matters worse, the nodes themselves have internal cooldowns, too - so if you scan your encrypted terminal on one character, log out and load another that was parked at the same spot, you can't scan - yet. It takes a few minutes for this internal cooldown to wear off.
I'm pretty sure that's a bug, not an "internal cooldown". I had unclickable nodes here and there as well but what settled the issue on what was really going on was this:

* 5 of my characters had previously been left logged out in my stronghold, the rest had been left logged out on fleet
* I was cycling through characters to collect from my color crystal nodes and hit those 5 characters all in a row.
* 1st of the 5 = nothing was unclickable.
* 2nd of the 5 = node harvested by 1st character was unclickable.
* 3rd of the 5 = nodes harvested by 1st and 2nd characters were both unclickable.
* 4th of the 5 = nodes harvested by 1st, 2nd, and 3rd characters were all unclickable.
* 5th of the 5 = nodes harvested by 1st, 2nd, 3rd, and 4th characters were all unclickable.
* 1st character that logged in on fleet and then traveled to the stronghold = nodes harvested by all 5 previous characters were suddenly all clickable again. ALL of them, perfectly fine.
* Every character after that was able to use any node they wanted to with no problems. Nothing else ever became unclickable as I cycled through them.

I've also encountered this problem when a friend with a key has been in my stronghold while I'm cycling or if I'm hanging around in there on one of my characters while my friend goes through and sends a couple different ones in. Harvested nodes become unclickable and they can remain that way so long as somebody with a key remains in the place. You can of course just simply pick up the node and place it down again, like someone mentioned. But without doing that the fix is to make sure you don't load into the same stronghold two times in a row (make sure there's a load into anywhere else in between visits to that stronghold).

ML_DoubleTap's Avatar


ML_DoubleTap
09.18.2014 , 10:29 AM | #19
These really shine when you have a lot of alts, or several guildies using them at the same time. A single character will get to harvest 1-5 times depending on RNG and each time through yields 2-4 of the mat. If you have 10 alts it will usually yield 50 or so of the mat per round..could be a bit less or a lot more depending on RNG. If you have these items on your ship you can have every guild member cycle through alts and quickly have 2 or 3 stacks of any material you need in a matter of 10-20min.
Bonkurz

Muljo_Stpho's Avatar


Muljo_Stpho
09.22.2014 , 10:38 AM | #20
Quote: Originally Posted by Muljo_Stpho View Post
I'm pretty sure that's a bug, not an "internal cooldown".
More commentary on this point: Sometime within the last 24 hours my Nar Shaddaa stronghold caught a bug where it always thinks there is one more person in the stronghold than is actually there. (It's not someone that I've given a key to. I've only given keys to one player's characters and when she's on any of them it shows that there's someone besides us in there. I also tried setting this stronghold back to private but it didn't affect the phantom guest.) And this bug has put the unclickable nodes bug into overdrive.

About 4-5 hours ago I had cycled through all of my characters harvesting nodes, and every node I touched was becoming unclickable because of the phantom guest that it thinks is hiding out somewhere. I did not pick up and re-place unclickable nodes. I left them all alone. And now, after enough time has passed that all of my exhaustions have worn off, the phantom guest is still being counted and EVERY node that I had clicked is still unclickable.

You cannot tell me that there is any sort of internal cooldown going on with these nodes / that this is not bugged behavior. If there was some sort of timer, my previous observations (like with the cycle I described previously) would suggest something closer to 5 minutes, not 5 hours.

The previous solution to the unlickable nodes (aside from removing them) of making sure I don't load directly into the stronghold (loading instead into anywhere else first and then traveling to the stronghold) does not work with this phantom in there. Its presence is maintaining the bugged state of the nodes indefinitely.