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Is anything going to be done so that guild conquests aren't quantity > quality?

STAR WARS: The Old Republic > English > General Discussion
Is anything going to be done so that guild conquests aren't quantity > quality?

arunav's Avatar


arunav
08.31.2014 , 08:52 PM | #131
Quote: Originally Posted by jboehm View Post
Why don't the devs make it so that some of the week's conquest planets have a guild size requirement?

For example, in addition to the regular planets, make it so that each week there is one planet which only allows guilds with 1-50 active accounts, one planet that only allows guilds with 51-200 active accounts, and one planet that only allows guilds with 201-500 active accounts. There could still be other planets with no guild size requirement in addition to these three. This would just ensure that there is at least one option for guilds to compete against other similarly sized guilds, and somewhat nullify the "quantity > quality" complaints about the conquest system.

This technology is already in place; the devs could use the system that tallies a guild's active accounts to calculate the guild reputation bonus.
Pretty sure BW didn't consider that. Oops, oh well, etc.
"In the end, cowards are those that follow the dark side."

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Kalfear's Avatar


Kalfear
08.31.2014 , 09:23 PM | #132
Quote: Originally Posted by CaptainDiomedes View Post
Or are all the future conquests also going to be decided by which guild has more 55s speedrunning a level 10 flashpoint?
and I gotta say what makes you so sure your guild is "quality"

they fixed the speed runs issue

but the guild with more active people will probably always win out in the end

and that doesnt make them less quality then your guild
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it