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Strongholds prestige points is lame and misleading

STAR WARS: The Old Republic > English > Galactic Strongholds
Strongholds prestige points is lame and misleading

DataBeaver's Avatar


DataBeaver
08.25.2014 , 09:51 AM | #11
Quote: Originally Posted by Divona View Post
Thats exactly the issue. You bought 50 trees and filled up whole stronghold. Or buy 50 basic chair and use all them. Points given should take into account complexity. It doesnt matter if you randomly put 50 different items. It is player choice if they have no desire on plan making stronghold looking good.
What are you trying to say here? A mishmash of different chairs is better than a carefully arranged row of the same type of chair? Changing the scoring to reward different item types does not eliminate prestige farming, it just makes it a bit more difficult, and also punishes those who want to decorate their stronghold with a certain theme.
Quote: Originally Posted by Divona View Post
Voting is no go at all. It can be abused. What can be done is that stronghold counts visits of strangers per day/month. And it will add small amount prestige. Guild members visits cant count as it can be abused aswell.
Anything can and will be abused. What's to prevent people from making arrangements on the forums to visit each other's strongholds? Or just have the stronghold owned by a character outside the guild? There's no foolproof way to determine who really is a stranger and who isn't.

Soul_of_Flames's Avatar


Soul_of_Flames
08.25.2014 , 05:48 PM | #12
I knew this was gonna happen the moment they described the prestige system on those community streams. I even made a thread about it well in advance.

http://www.swtor.com/community/showthread.php?t=753321

MaximusRex's Avatar


MaximusRex
08.25.2014 , 09:11 PM | #13
Quote: Originally Posted by Divona View Post
Voting is no go at all. It can be abused. What can be done is that stronghold counts visits of strangers per day/month. And it will add small amount prestige. Guild members visits cant count as it can be abused aswell.
Voting is a no go because it can be abused, but the alternatives all offered, as well as the current system can also be abused, and honestly, I think voting is the least likely to be abused because it would take a very concerted effort to do so, and its unlikely that people are randomly going to vote up/down someone just because. For the most part only people who are actually interested in GSH are going to visit them.

Icestar's Avatar


Icestar
08.26.2014 , 02:49 AM | #14
Quote: Originally Posted by MaximusRex View Post
For the most part only people who are actually interested in GSH are going to visit them.
I actually donīt believe that only 2-3 players (that is how many I see visit others strongholds on the list on average) has a interest in GSH. I simply think that players do not visit other strongholds because they have learned it is a waste of time to go to those on the top list.

That is why another voting system is needed, to gain the communitys trust in the rankings again.

Drudenfusz's Avatar


Drudenfusz
08.26.2014 , 04:10 AM | #15
I think the main problem we currently have is that all teh people partakiing in the conquest clutter their strongholds to get the bonus to conquest activities, those players are also which get many drops which raises their personal prestige and with 100% completion in their strongholds they show up high on public listings. So, it was a stupid idea to combine the two aspects of the game since the powergamers will show up higher than the people who actually put some effort into their strongholds. BioWare, give us a voting system! Or at least an ignore option so that I can remove those ugly junk collections to no longer show up for me.
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Mozepy's Avatar


Mozepy
08.26.2014 , 04:21 AM | #16
Quote: Originally Posted by Divona View Post
The solution will be easy. The more different decorations you use the more points you get or at least furniture and special items (not mounts or walls). This is to encourage actually decorate your stronghold than just mass placing few items and getting top leaderboard with just first unlocking bonus prestige.
A variety of items doesn't automatically make it a good design either. It would be another system people could manipulate to get more points just like the current system. The guy with 50 trees sounds more interesting then just putting random stuff in.

DataBeaver's Avatar


DataBeaver
08.26.2014 , 04:27 AM | #17
Edit: Nevermind, I misread the post I was quoting.

JamieKirby's Avatar


JamieKirby
08.26.2014 , 04:44 AM | #18
I personally find the whole stronghold idea a waste of resources, but thats just me, i think if they did it properly, it could be cool for those that like the stuff, the only thing i was looking forward to was the legacy storage, but its just like any other storage, but shared, which is rather pointless, since all i have to do is log into character, get item out of bank, mail it, log out, then back into destined character and then pick up mail......cost a mere 5cr.

Now if you could store EVERYTHING, even bound to character items, then it would be useful, but sadly, thats not the case, making it a feature that i will not be using.

I do however think the prestige should be based on how the whole place looks....not what items you have.

DataBeaver's Avatar


DataBeaver
08.26.2014 , 04:58 AM | #19
Quote: Originally Posted by JamieKirby View Post
I personally find the whole stronghold idea a waste of resources, but thats just me, i think if they did it properly, it could be cool for those that like the stuff, the only thing i was looking forward to was the legacy storage, but its just like any other storage, but shared, which is rather pointless, since all i have to do is log into character, get item out of bank, mail it, log out, then back into destined character and then pick up mail......cost a mere 5cr.
You just listed six steps for getting an item from another character and you don't think it's complicated? You'll have to wait on loading screens several minutes for that.

Legacy storage is a major timesaver when moving mods around between alts. Before it I often had to bring in a third character first to get a suitable legacy armor piece from his bank, then the first one to put the mods into it, and finally the second one who is the recipient for those mods. Now I can just get the armor piece from my legacy bank and do only one relog instead of three.

It's also very useful for storing crafting materials when you have seven crafters and not all of them have the appropriate gathering and mission skills (because why would I want to make a third scavenger when I can pick slicing instead?). No longer do I need to check the crafter's bank, write down a shopping list of materials, log onto the gatherer and send the appropriate mats to the crafter. The materials are already in my legacy bank, ready to be used.

puntmobile's Avatar


puntmobile
08.26.2014 , 05:50 AM | #20
Perhaps a simple Like/Dislike system?

Have a vote mechanism. I'll let you decide whether it should have a voting terminal upon entry or a pop-up window on interface as you wander around the strong hold.

I'm not suggesting that it has any impact on prestige points or ranking. No achievement should be attached, but simply show that 'xx people like this SH'. Then the players can decide to visit or not.

On a related note, I crafted the mats mnd placed a ruddy great big patrol ship on the landing pad. Looks awesome! but I got the same prestige points as if I'd stuck a feckin chair on the pad. That's a bit daft.