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Analytical Marksmanship Dummy and Raiding Guide

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Analytical Marksmanship Dummy and Raiding Guide

DieGhostDie's Avatar


DieGhostDie
08.17.2014 , 06:29 PM | #1
As of 3.0, this guide will no longer be relevant. Expect a new 3.0 guide coming soon™

For the Republic counterpart, Sharpshooter, click here.

Hello, community. I've decided to make my own version of the Marksmanship Guide. The guide will focus on a typical static rotation as well as my personal take on bosses in the current Nightmare Operations: Dread Fortress and Dread Palace.

Introductions:
Spoiler


Records:
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Overview:
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The Basics:
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Notable Talents
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Key Abilities:
Spoiler


The Rotation:

Spoiler


Analytical Rotation Breakdown:
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Videos:



Raiding Tips:
Spoiler


Raids:
(For the sake of the thread, I'm only going to focus on Marksmanship spec only.)

Nightmare Dread Fortress:
Spoiler


Nightmare Dread Palace:
Spoiler



Closing and Credits:
Spoiler
Shulk I The Harbinger I <Zorz>
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DieGhostDie's Avatar


DieGhostDie
08.17.2014 , 06:30 PM | #2
Reserved.
Shulk I The Harbinger I <Zorz>
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TACeMossie's Avatar


TACeMossie
08.17.2014 , 07:48 PM | #3
I got an error pinpointing - whats a quickdraw? I can't find it as any of my sniper abilities :P
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DieGhostDie's Avatar


DieGhostDie
08.17.2014 , 07:51 PM | #4
Quote: Originally Posted by TACeMossie View Post
I got an error pinpointing - whats a quickdraw? I can't find it as any of my sniper abilities :P
Fixed. Sorry. I've been raiding Republic side for too long.
Shulk I The Harbinger I <Zorz>
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AlphaBurjo's Avatar


AlphaBurjo
08.18.2014 , 01:30 AM | #5
Good read so far Shulk. Just a few things in the Nightmare Raiding section that I do that may be worth noting down;

Johnny Grob Thok :
Using Entrench on the last second of Pipe Smash will give you the knock up immunity for the duration of Pipe Smash and the following Overhead Smash after the magnet is destroyed. It's off CD for every Pipe Smash. You can also Corrosive Dart/Shatter Shot (if required by your group) and roll into the middle of the room during the pull to get the 3 second Entrench from Portable Bunker to resist the first Overhead Smash.

Brontes:
P.5 There is a spot where you can place Orbital to hit two Fingers and the Hand. Gotta pad them numbers.
P.6 There has been a bit of discussion with Snipers I know about when to use Entrench on this fight. Some believe that using Entrench early while she is bubbled so it is up after the first shield is the best way to manage the CD. I don't really agree with that as it will still be 5-15 seconds on CD after the second sheild (depending how early/late you push it) so I like not using it after the first shield to guarantee the knock back immunity during Bloodthirst (that's when my group uses it). Not really a guide point, just food for thought.

Raptus:
Timings for Sniper Volley to work around the challenges;
1. Use in the beginning room, don't use again til first challenge.
2. Use when it comes off CD after the challenge and it will be back for the second challenge.
3. Use off CD unless Spinning Attack is in the next 10-15 seconds.

Council:
If I'm ever not kiting, I'll put my 2 cents in

Thanks for the shout out, BUT HOW DARE YOU MISSPELL MY NAME . Hope to see you raiding again soon.

Edit: Corrected Brontes P6 to actually make sense
<Zorz> <The Ex-Dalborran Elitists>
Shay'm - Insay'n - Flay'm - Ray'n Ay'm - Slay'n - Blay'd - Slay'd
Conqueror of the Dread Fortress x3, Deposer of the Dread Masters x5

DieGhostDie's Avatar


DieGhostDie
08.18.2014 , 08:36 AM | #6
Thanks "Shay'm" (Fixed your name lol)

The guide is updated with additional tips in raiding from Shay'm of <Zorz>. I've also added in the Analytical Rotation Breakdown on the use of Target Acquired.

EDIT: I've now added the priority of abilities in a raid setting as well as Tab Targeting in the Analytical Rotation Breakdown.
Shulk I The Harbinger I <Zorz>
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DieGhostDie
08.21.2014 , 04:20 PM | #7
Bumping for edits.

Made a Republic counter part spec, Sharpshooter, for better clarification for Republic players.
Made some fixes on grammatical errors as well as missing a phase in Draxus Nightmare.

I will plan on posting videos of the full rotation as well as tab targeting whenever I can.
Shulk I The Harbinger I <Zorz>
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SnickerJew
08.24.2014 , 11:11 AM | #8
Really nice guide, Shulk
Yoloborg & Hashtäg <Zorz>
World First Dread Master & Deposer of The Dread Masters

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Melon_Lord
08.26.2014 , 04:58 AM | #9
I've been looking to branch from my PT over to Sniper, thanks for this
The Bastion - Baroness Stryvah - Evil Deeds Inc

DieGhostDie's Avatar


DieGhostDie
08.28.2014 , 05:53 PM | #10
Thanks Yolo and Stryvah for the kind words.

I think it is safe to say now that I will no longer have forum access in a couple days. I want to thank you all who have read my guides for Marksmanship/Sharpshooter and for making SWTOR full of competitive fun. While I am at it, I want to spitball some of the tentative future updates I have in mind...

1.) I may either scrap the whole contents of the 2.0 guide to make room for the 3.0 guide or I may start a new thread.
2.) I may create my "Snipers/Gunslingers Thoughts and Criticisms" thread on this Sniper thread (and in the 3.0 PTS Thread) just to highlight what's nerfed, what's buffed, and what's new in 3.0.
3.) Before I lose forum access, I forgot to add the importance of Laze Target/Smuggler's Luck. I'll explain more in-depth hopefully as soon as possible

Other than that, I hope to see you all in 3.0. It's an open discussion from here on out, so feel free to use this thread concerning this spec.

Shulk
Shulk I The Harbinger I <Zorz>
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