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why is the SWTOR community so against "pay to win"

STAR WARS: The Old Republic > English > General Discussion
why is the SWTOR community so against "pay to win"

Daekarus's Avatar


Daekarus
08.16.2014 , 11:37 PM | #51
Doing Free to Play Wrong - How Bad Monetization Hurts F2P Games: http://youtu.be/Mhz9OXy86a0

If you have a question on a game topic, Extra Credits has probably already done an episode on it.

Khevar's Avatar


Khevar
08.16.2014 , 11:55 PM | #52
Quote: Originally Posted by CyberneticDucks View Post
GTN is massively overpriced, a single purple 55 mod is 4.5 mil.
You're talking about 180-rated gear. The second best gear currently available. Gear that is obtained by playing endgame PvE operations.

And just what do you think would happen to the number of people that run ops, if that gear were sold directly in the Cartel Market? In my experience, the quantity would drastically reduce.

Your first post was Dec 2013, so I'm guessing you weren't around for patch 1.5. Around that time, three things happened:

1. The best gear (150-rating) was craftable.
2. The "learn other players schematics" trick was made public here in the forums.
3. The materials required (Molecular Stabilizers) were gotten from breaking down PvP gear.

Suddenly, there was an explosion of "Best in Slot" gear on the GTN for super cheap. And ops groups were suddenly harder to form. Why worry about finding a good group when a few dailies would get you top level gear? Heck, at that time everyone got a free set of Tionese shells for the set bonus, too.

The reduced number of groups forming persisted until 2.0 dropped, bringing a new tier, and making the materials difficult to obtain. It's been SIGNIFICANTLY easier to find groups from that point forward.

Since you're complaining about high-level raid gear being too expensive, it sounds like you can't run ops yourself. Perhaps you don't like people, and hate running with groups. Perhaps you're a poor player and couldn't hack the operation anyway. Perhaps you're on a dead server with no other players.

But the fact of the matter is, selling 180-gear directly on the CM would have a deleterious effect for those of us that LIKE ops. For better or for worse, the gear "carrot-on-a-stick" drives enough players that if you removed it, fewer groups would form.

If you want 180 gear, than you either need to become a better player, or you need to find better friends, or you need to get better at making credits to afford those millions on the GTN.

CyberneticDucks's Avatar


CyberneticDucks
08.17.2014 , 01:17 AM | #53
Quote: Originally Posted by theUndead View Post
What you talking about is convience, totally different to P2W. I'll say this, maybe they could add more substantial perks so for that I could see your point. However, I must reterate that P2W is not natrual for an MMO. Income is generated by currency yes but also with subscriptions transfers etc.

The pay to win aspect of many MMO's is not exclusive to their profits. It is certainly a factor, but not the primary source of income.
an expansion of the character and legacy perks, account-wide ones too would be nice. yeah, i guess i'll drift away from P2W and focus any kind of modifications to making paying money more convenient.
people on the internet are only mean because they can get away with it

CyberneticDucks's Avatar


CyberneticDucks
08.17.2014 , 01:21 AM | #54
Quote: Originally Posted by Khevar View Post
You're talking about 180-rated gear. The second best gear currently available. Gear that is obtained by playing endgame PvE operations.

And just what do you think would happen to the number of people that run ops, if that gear were sold directly in the Cartel Market? In my experience, the quantity would drastically reduce.

Your first post was Dec 2013, so I'm guessing you weren't around for patch 1.5. Around that time, three things happened:

1. The best gear (150-rating) was craftable.
2. The "learn other players schematics" trick was made public here in the forums.
3. The materials required (Molecular Stabilizers) were gotten from breaking down PvP gear.

Suddenly, there was an explosion of "Best in Slot" gear on the GTN for super cheap. And ops groups were suddenly harder to form. Why worry about finding a good group when a few dailies would get you top level gear? Heck, at that time everyone got a free set of Tionese shells for the set bonus, too.

The reduced number of groups forming persisted until 2.0 dropped, bringing a new tier, and making the materials difficult to obtain. It's been SIGNIFICANTLY easier to find groups from that point forward.

Since you're complaining about high-level raid gear being too expensive, it sounds like you can't run ops yourself. Perhaps you don't like people, and hate running with groups. Perhaps you're a poor player and couldn't hack the operation anyway. Perhaps you're on a dead server with no other players.

But the fact of the matter is, selling 180-gear directly on the CM would have a deleterious effect for those of us that LIKE ops. For better or for worse, the gear "carrot-on-a-stick" drives enough players that if you removed it, fewer groups would form.

If you want 180 gear, than you either need to become a better player, or you need to find better friends, or you need to get better at making credits to afford those millions on the GTN.
i've tried doing an op back before the SM groupfinder thing and never managed to find a group. even so most groups did HM and NiM so it was pretty hard.

i am upset with the prices for GTN, but i certainly understand why they are like that: hard to get craft mats, hard to get up cybertech to qualify to make it in the first place, and hard to find the best stuff "in the wild".
people on the internet are only mean because they can get away with it

TheNahash's Avatar


TheNahash
08.17.2014 , 01:43 AM | #55
Quote: Originally Posted by CyberneticDucks View Post
i've tried doing an op back before the SM groupfinder thing and never managed to find a group. even so most groups did HM and NiM so it was pretty hard.

i am upset with the prices for GTN, but i certainly understand why they are like that: hard to get craft mats, hard to get up cybertech to qualify to make it in the first place, and hard to find the best stuff "in the wild".
I've never heard anyone - and I mean anyone - ever say that it's hard to get cybertech to 450 before.
You must be doing something wrong, because I honestly cannot see how sending your companion to craft some green gear with the mats you've already gathered or have bought from the GTN is in any way "hard".
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Kalfear's Avatar


Kalfear
08.17.2014 , 05:20 AM | #56
Quote: Originally Posted by TheNahash View Post
I've never heard anyone - and I mean anyone - ever say that it's hard to get cybertech to 450 before.
You must be doing something wrong, because I honestly cannot see how sending your companion to craft some green gear with the mats you've already gathered or have bought from the GTN is in any way "hard".
LOL no crafting skill is hard to get to 450.
In fact one could say they are far to easy to max out

but get use to hearing these claims as its been working

EA is dumbing down Makeb because people whined it was to tough for them and mob density was to thick
Leveling in SW:TOR has always been insanely easy and fast but some whined and leveling got sped up even more to the point that they may as well sell pre made 55s cause they already have fresh 55s who have no clue how to play their classes.

Truth is the genre as a whole has been listening and reacting to the "dumb it down crowd" so its become pretty common place in MMORPGs to read people making the most outlandish claims that something is to difficult.

Other day I read here (from someone else) about how SW:TOR is a very hard and difficult game to master and requires harsh dedication of time and energy to achieve a lvl 55 character. Person had said it before when complaining about grinding and difficulty curve so wasn't a trolling job (even though it read as one).

There is a segment of the playerbase who consider any challenge to be unreasonable and unacceptable and they want everything handed to them with out question.

Soon you will see them asking to be able to buy achievement (like kill 3000 non player characters on Voss) through the cartel market because playing the game to earn the achievement is just unacceptable to them.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Fantazm's Avatar


Fantazm
08.17.2014 , 06:49 AM | #57
Makeb wasn't tough it was just annoying.

TravelersWay's Avatar


TravelersWay
08.18.2014 , 08:00 PM | #58
Quote: Originally Posted by Khevar View Post
But the fact of the matter is, selling 180-gear directly on the CM would have a deleterious effect for those of us that LIKE ops.
If you like Ops, then why would you stop doing Ops regardless of where the rewards can be obtained?
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Khevar's Avatar


Khevar
08.18.2014 , 09:18 PM | #59
Quote: Originally Posted by TravelersWay View Post
If you like Ops, then why would you stop doing Ops regardless of where the rewards can be obtained?
You skimmed my post, that one sentence caught your eye, and you stopped reading.

Here's my sentence immediately following the one you quoted, which directly answers your question:
Quote: Originally Posted by Khevar View Post
For better or for worse, the gear "carrot-on-a-stick" drives enough players that if you removed it, fewer groups would form.
But just in case, let me break it down for you:

1. I personally cannot run an operation solo.
2. Therefore, I need more people to run an operation.
3. The more people that WANT to run operations, the more likely I am to get a group.
4. Some people are lured by the draw of loot drops to keep running an operation over and over again.
5. If you make top-level gear easily accessible, some players would run fewer operations.
6. Therefore, fewer operations groups would form.

Do you follow?

Now, since you skimmed my post, you probably missed my anecdote about patch 1.5, where I experienced this chain of events. This isn't just a theory -- it actually happened.

So now that I've spelled out the basis behind my statement, I will reiterate it:
Quote: Originally Posted by Khevar View Post
But the fact of the matter is, selling 180-gear directly on the CM would have a deleterious effect for those of us that LIKE ops. For better or for worse, the gear "carrot-on-a-stick" drives enough players that if you removed it, fewer groups would form.

Toweleeeie's Avatar


Toweleeeie
08.18.2014 , 11:11 PM | #60
The problem I have with it is ****** players in good gear. The game is not just about stats, you need to know how to play your class and role.
I like turtles