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I'm getting really sick and tired of the "Credits are so easy to get exaggerations".

STAR WARS: The Old Republic > English > General Discussion
I'm getting really sick and tired of the "Credits are so easy to get exaggerations".

Vandicus's Avatar


Vandicus
08.12.2014 , 02:41 PM | #131
Looks like 2.10 is all balance changes. Did we hear whether there'd be a 2.11 with the final part of Forged Alliances?
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midianlord's Avatar


midianlord
08.12.2014 , 02:41 PM | #132
Quitesureit'stroll, but on the off-chance that it isn't:

You know, if you just gather whilst levelling, and then sell the mats you've farmed along the way on the GTN between planets, then you should be at or about the 1mn mark by the time you hit Corellia.

Makeb story ---> Basic Gear [Your Class] quest arc ---> Tactical Flashpoints during same---> more sales of gathering --the good stuff, grade 6/9 by this point, along with maybe a few EEEs from FP drops (40-60k each depending on your server) ---> Czerka and Black Hole daily arcs (they take an hour at the most, and that's with solo'ing the [HEROIC 4] in BH adding a huge chunk of time to that) ---> rinse repeat.

Two hours a day for a week/ten days of that, and you should easily have at least 2-3mn, IME.

Do just Czerka (15 minutes maximum for the solo-dailies, and that's if you're still a little undergeared) and a TFP a day (90 minutes including queue-pop most days) concurrent with the [WEEKLY] for both, and there you go.

You won't be super-space-rich, but you will be perfectly comfortable as long as you don't spend stupidly.

Yes, it is --very-- easy to make "decent" money in this game. Getting rich is another matter, that requires much more time and effort, but getting "comfortable," that's something literally anyone with a pulse, gear better than the level 9 starter-planet blues, and 2-3h/day to play can do, if they manage their time efficiently, and if they don't spend foolishly.

^^Those^^ are the real keys to this.

Besides, Revan's armour set looks stupid and shoddy, like most of that ridiculous Craptel Pawn-Shop garbage. I wouldn't be caught dead in it, myself :/

Save your money: You'll find it piles up pretty damn quick with almost no time/effort needed on your part after level-cap, because you no longer have to train skills.
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TUXs's Avatar


TUXs
08.12.2014 , 02:42 PM | #133
Quote: Originally Posted by Vandicus View Post
Looks like 2.10 is all balance changes. Did we hear whether there'd be a 2.11 with the final part of Forged Alliances?
2.10 will have the final part - they're withholding it from Test to allow us a chance to enjoy part 2 first.
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Vandicus's Avatar


Vandicus
08.12.2014 , 02:43 PM | #134
Quote: Originally Posted by TUXs View Post
2.10 will have the final part - they're withholding it from Test to allow us a chance to enjoy part 2 first.
Oh cool, thanks for the info.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

TUXs's Avatar


TUXs
08.12.2014 , 02:43 PM | #135
Quote: Originally Posted by Vandicus View Post
Oh cool, thanks for the info.
Pleased to help
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Infernixx's Avatar


Infernixx
08.12.2014 , 02:46 PM | #136
Quote: Originally Posted by Vandicus View Post
Looks like 2.10 is all balance changes. Did we hear whether there'd be a 2.11 with the final part of Forged Alliances?
I believe they stated that 2.10 will have the final Forged Alliance Flashpoint and set up the expansion story.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Rafaman's Avatar


Rafaman
08.12.2014 , 02:49 PM | #137
Quote: Originally Posted by TUXs View Post
I'm not defending anyone, and how do you know they wouldn't care about the new guild content?
I've been consistent from the start, I believe the 50 million credit entry price is far too high for guild content. I see that price doing more harm than good to this game. There is NOTHING good that I see coming from a price this steep.
In one of the many regurgitations of this topic you stated you were defending the casual players/guilds. But if they are truly that casual and wouldn't deign to post in these forums then, by your own admission they have little interest.

So the question then becomes how do you know they do care?

You have been consistent, but you seem to be locked in a silo with your all or nothing approach. It is not black and white. There will be good and bad, but you fail to acknowledge that in these very threads there have been several examples of guilds who have come together to achieve a common goal of raising 50 mil. That is a "good".

Oneirophrenia's Avatar


Oneirophrenia
08.12.2014 , 02:52 PM | #138
Quote: Originally Posted by Brewski View Post
What is "casual" in your mind? You keep using that word, so I'm curious as to what you think the definition is.
Not addressed to me I know but given that I have been on both sides of casual and hardcore MMO styles, the following is my personal experience.

As a "casual": I don't really have an overarching long term goal for my characters. Some days I would log in only to craft or to chat with people. Some days I would log in just to browse the auctions. Others days I would actually do some some questing or raiding. Basically there is no specific set pattern to my in-game behaviors so even if I don't log in for a week, it is of little concern. My presence in game is just to kill time before bed, meals, gym, women, whatever.

As a "hardcore": I am committed to logging on almost daily, so long I have no other pressing real life obligations that require my absolute full attention. If on a given day I am constrained my in-game time is for some reason constrained, I will do my utmost to maximize it. Also, I desire specific gearing requirements for my characters and have laid out defined plans regarding how to get there as quickly as possible. Generally that would involve daily or weekly routines to grind select content for cash and loot, running the risk of frequent burn-outs.

Perhaps using hours spent isn't necessarily the best way to mark he line between casuals and hardcores but rather, in-game objectives and commitment level. Assuming I have 2-3 hours to play tonight, as a casual I wouldn't be too concerned with what I will be doing. It could be spent on running dailies or an operation. It could be spent on browsing the GTN to outfit my alt or companions. There is no set productivity goal and I will just do whatever comes into mind. As a hardcore I would be far more deliberate in my planning. Before I even log on I would be thinking to myself, "well 2-3 hours is enough time for me to squeeze in a DF SM and 2 Oricon dailies for credits". If for some reason an item on my list doesn't get completed, it will go on my check list for upcoming days.

Getting back to the topic, being "hardcore" in the fashion I described above is definitely more conducive towards generating credits in TOR. In fact, commitment towards repeating a specific segment of the content on a daily/weekly basis just about guarentees credit income as a byproduct. Whether that repetitive routine is actually fun is of course a matter of personal preference but that's another discussion for another thread.

Ryvirath's Avatar


Ryvirath
08.12.2014 , 02:56 PM | #139
Eh, knowing what do do is the most important.
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TUXs's Avatar


TUXs
08.12.2014 , 03:08 PM | #140
Quote: Originally Posted by Rafaman View Post
So the question then becomes how do you know they do care?

You have been consistent, but you seem to be locked in a silo with your all or nothing approach. It is not black and white. There will be good and bad, but you fail to acknowledge that in these very threads there have been several examples of guilds who have come together to achieve a common goal of raising 50 mil. That is a "good".
My assumption is that if anyone has interest now, in time, new/old players/guilds would also have interest.

I'm not at all locked in an all or nothing - I believe 50 million is a daunting enough sum that it can drive away potential players. What an alternate cost could be I would love to debate...but debates here seldom get that far. I'd be fine with 25 mil and more to unlock rooms, keeping costs identical to what they are now, just lowering entry.

You're right too, this has drawn some players together to grind out credits, so that is a "positive" thing. I just dislike things that impede growth of this game. 50 mil will hurt when new players come in and want their own ship, or when drama infests a guild and the guild splits, or any number of things that happen in an MMO. 50 mil for an entry point is steep...too steep imo.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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