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SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

STAR WARS: The Old Republic > English > General Discussion
SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

Sabatus's Avatar


Sabatus
08.12.2014 , 10:04 AM | #171
Quote: Originally Posted by tdmaha View Post
Take any sport tens from high-school to pros they have goals at the beginning of the season they set those goals high and strive to accomplish them.
This isn't an alternative to competitive sports. This is an alternative to going to see a movie.

TUXs's Avatar


TUXs
08.12.2014 , 10:07 AM | #172
Quote: Originally Posted by tdmaha View Post
Do you have any links, facts, stats, historical data or anything to back up any of this? Its very concerning that you feel the "majority" of players are so weak, not dedicated enough, or lazy to accomplish a goal that is set out in front of them.
Those are your words, not mine. Stop attributing them to me. "Casual" is not a bad thing, it's a common thing. This is a casual game.

Quote: Originally Posted by tdmaha View Post
So nothing good you say? Well I guess I have a more positive belief in the players, I think this will bring guilds smaller and larger together, they have their eyes set on a goal and will strive to accomplish this.
I have plenty good to say. And yes, this will certainly inspire some guilds, not others.

Quote: Originally Posted by tdmaha View Post
What is my experience you say? Well I am I'm a 6 person guild in WoW and we are level 25. I am in a smaller Swtor guild 20 people have added to the fund and we are over 50mill credits.
I didn't ask and I don't care...especially about w0w.

Quote: Originally Posted by tdmaha View Post
Take any sport tens from high-school to pros they have goals at the beginning of the season they set those goals high and strive to accomplish them. Do the majority look at those goals and say "of that is just too high I think we better just quit"? No they don't and again it's very concerning someone who has as many followers as you would feel this way about "the majority" or "many"
This is a video game, not competitive sports. SWTOR is a casual friendly game, 50 million credits isn't casual.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Elminster_cs's Avatar


Elminster_cs
08.12.2014 , 10:13 AM | #173
And thats why I will buy some really cheap stuffs to selle them next year!

Well I mostly agree with the OP, but remind that a new expansion is at door and they HAVE to do this uber credit sink before it comes out. This is why I think the next expansion will be more bigger than the Makeb one...
Member of Dread Master. The Red Eclipse Italian Guild.

Joesixxpack's Avatar


Joesixxpack
08.12.2014 , 10:15 AM | #174
Quote: Originally Posted by tdmaha View Post
Do you have any links, facts, stats, historical data or anything to back up any of this? Its very concerning that you feel the "majority" of players are so weak, not dedicated enough, or lazy to accomplish a goal that is set out in front of them.

So nothing good you say? Well I guess I have a more positive belief in the players, I think this will bring guilds smaller and larger together, they have their eyes set on a goal and will strive to accomplish this. What is my experience you say? Well I am I'm a 6 person guild in WoW and we are level 25. I am in a smaller Swtor guild 20 people have added to the fund and we are over 50mill credits.

Take any sport tens from high-school to pros they have goals at the beginning of the season they set those goals high and strive to accomplish them. Do the majority look at those goals and say "of that is just too high I think we better just quit"? No they don't and again it's very concerning someone who has as many followers as you would feel this way about "the majority" or "many"
I understand, I get a chubby from TUX's posts too.

tdmaha's Avatar


tdmaha
08.12.2014 , 10:17 AM | #175
Quote: Originally Posted by TUXs View Post
Those are your words, not mine. Stop attributing them to me. "Casual" is not a bad thing, it's a common thing. This is a casual game.


I have plenty good to say. And yes, this will certainly inspire some guilds, not others.


I didn't ask and I don't care...especially about w0w.


This is a video game, not competitive sports. SWTOR is a casual friendly game, 50 million credits isn't casual.
See the issue is and even your followers disagreed with you is that you keep saying "majority" "many" well the truth is the "majority" "many" don't feel the same burden you do. Smaller guilds have already proven that 50mill credits is a very achievable goal. And having someone with your reputation continue to spam the forums stating it's an impossible task is only hurting the game and future players? is that what you are trying to accomplish?

As for the sports team analogy I'm not comparing sports with video games I was comparing being on a team and a guild that both have goals that they are striving to accomplish.

Kalfear's Avatar


Kalfear
08.12.2014 , 10:21 AM | #176
Quote: Originally Posted by branmakmuffin View Post
OP cannot possibly be serious. Ergo, must be joking or trolling.
I think its a grossly over rated sense of self worth personally.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Tsillah's Avatar


Tsillah
08.12.2014 , 10:29 AM | #177
Quote: Originally Posted by Comradebot View Post
So because it doesn't go far enough we should just not let it go any distance?
Did I say that?

Nope, I didn't.

What it does mean, is that for a credit sink to be effective over time it needs to be a repeat credit sink. This will only take some creds out for the moment and people will have gained them back quick enough.

Now, I do not know if the housing itself will be a credit sink as other suggest. I read there were actually very few decorations that can be bought with credits.

So all in all I don't think this is really a good credit sink as far as credit sinks go and therefore I don't believe it will have the effect the OP is talking about.
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Shevaresh's Avatar


Shevaresh
08.12.2014 , 10:34 AM | #178
Quote: Originally Posted by TUXs View Post
I understand credits are cake for some players to earn, they aren't for others. While we all have the same means to earn them, some players are simply more dedicated, while others are far more casual. SWTOR is a casual game, easy to step away from, easy to return to, easy to gear up...making credits though, especially making 50 million, isn't a "casual" task.
True... if you rely on one person doing it all, then it's a completely unreasonable amount. However it's content targeted exclusively to guilds and thereby also balanced around being something that requires work from multiple people. My own guild managed to grind this money in less than a week, and we're not a big(or even medium) guild (roughly 30, of which approx 15 logs in regulary) and we're a casual guild. While 50 million is easily percieved as loads of money, for 10-15 players working together to accumulate it, it really isn't that much.

Quote: Originally Posted by TUXs View Post
My fear is that the 50 million credit entry point will be too much of a barrier (mental or real) for too many guilds (old and new), which will result in less players participating in Galactic Conquests and less content for players unwilling/unable to come up with 50 million credits.
The content is still optional. Operations, flashpoints and pvp will still continue to be developed without requiring you do participate in the Guildship/Conquest feature, much like it is with GSF. Should the price the price end up being varified as too high, Bioware will undoubtably lower it. However I doubt Bioware has just randomly guessed at 50 millions being an accurate estimate, rather than having several matrices of average player income/guild bank content and the like, to support this perticular price-tag as realistic. Time will tell, but it's still my honest opinion that people who've been opposed to this pricetag are basing their concerns on a overly low expectation of the average player income and/or guild size. Some will definately require more time to gather the money than others, but for most guilds we are really talking about weeks rather than months to gather 50 million.

Quote: Originally Posted by TUXs View Post
This past year, SWTOR has been starved of content.
Have to comment on this. Over the last year SWTOR has gotten 3 entirely new features added to the game in: Arena, Galactic star fighter and Tactical flashpoints - aswell as having released an entirely new tier of raiding content with 2 new operations. Comparatively, World of Warcraft has in the same period: released a new raiding tier. SWTOR is not content-starved. We are, if anything, getting new content and features at an astounding pace (Most likely attributable to the succes of the Cartel market, and the massive income it generates)

Quote: Originally Posted by TUXs View Post
Releasing this new update with the first piece of GUILD content ever, but locking it behind a 50 million credit barrier, will rob many groups of players of this much needed content. There is NOTHING good about that imo. There's nothing positive for this game, by having the entry point so high, that many players won't have access to it..."then they can do personal conquests", not the same. Guild content is GOOD content and NEEDED content...the entry point is just too high. Keep the overall cost the same, but the entry should be more attainable.
Time will tell if its "many" being barred from it or just "few". That we could properly argue to our heads turn blue, until we actually see some results from the "live" version.

Having pricetag that has a level to it, where your guild is actually required to put some collective work into the game to achieve access, is a point I'd get behind though. Far too much of this game, and most other MMOs, caters to a single-player gamestyle. Even flashpoints and operations have become single-player centric experiences with the addition of "group-finder", in the sense that you can, not only, simply cue for yourself -> have minimal interaction with the ones you're matched with -> focus exclusively on fullfilling your role -> get loot/xp -> go on about your own game again. Not only can you do this. This is actually rather the norm of interaction within the game these days, rarely broken off by other things than someone ridiculing others for making mistakes/being slow etc. Guilds are a different experience from that (hopefully for most), a place that can remind you that this a social experience to play this game and MMOs in general. Guildships is a feature, that with its pricetag and the conquest elements, brings back more gameplay thats focussed on getting collective achievements, rather than personal. The pricetag, imo, signifies this as it near impossible for single (average/casual) players to get that kind of money together (and be willing to part with it again), whereas it is achievable with a collective effort of a group of people. So I will content that the pricetag is not only pretty good and achievable for most guilds, it's actually also beneficial for the game in the long run to get this emphasis back on collective achievement rather than personal.

Elminster_cs's Avatar


Elminster_cs
08.12.2014 , 11:02 AM | #179
Quote: Originally Posted by Shevaresh View Post
Have to comment on this. Over the last year SWTOR has gotten 3 entirely new features added to the game in: Arena, Galactic star fighter and Tactical flashpoints - aswell as having released an entirely new tier of raiding content with 2 new operations. Comparatively, World of Warcraft has in the same period: released a new raiding tier. SWTOR is not content-starved. We are, if anything, getting new content and features at an astounding pace (Most likely attributable to the succes of the Cartel market, and the massive income it generates)
Are you serius? Two ops in a year and Arena that in PvE server is impossible for you is good?
A GFS that no one care now (there is no link to your main character so no one is playing anymore)
Some useless tactical flashpoint that no one cares because there are no usefull loot, so is boiring doing them after the first try.

ahahahahahahahahahahahahahahahahahahahahahah hope you are not serius, really.
Member of Dread Master. The Red Eclipse Italian Guild.

Shevaresh's Avatar


Shevaresh
08.12.2014 , 11:18 AM | #180
Quote: Originally Posted by Elminster_cs View Post
Are you serius? Two ops in a year and Arena that in PvE server is impossible for you is good?
A GFS that no one care now (there is no link to your main character so no one is playing anymore)
Some useless tactical flashpoint that no one cares because there are no usefull loot, so is boiring doing them after the first try.

ahahahahahahahahahahahahahahahahahahahahahah hope you are not serius, really.
A very constructive and useful approach to debating, thanks for your input.