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SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

STAR WARS: The Old Republic > English > General Discussion
SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

DarthSylar's Avatar


DarthSylar
08.11.2014 , 04:06 PM | #151
A crash, literally can not happen, because there is nothing "backing up" credits that can either devalue them or over value them and most importantly, there is an infinite amount. Any player could grind a few million credits in a week, they only need the time to play non stop and the skill to do all the available content.

scottythebod's Avatar


scottythebod
08.11.2014 , 04:13 PM | #152
Quote: Originally Posted by tdmaha View Post
Right here little buddy...
Quote: Originally Posted by TUXs
No, that's not what I meant. The guy I quoted assumed the only impact with the cost of 2.9 would be a slight slow down on the GTN. I don't care about the GTN at all, I care about the guilds being gated from the guild content in 2.9. Those players will have less devotion to SWTOR because their subs aren't buying them the same content others are.

"BECAUSE THEIR SUBS ARENT BUYING THEM THE SAME CONTENT OTHERS ARE".
"They are entitled to the same content everyone else is without working for it. " is pretty much what your quote says.

They do pay for the same content and they have to work for it just like everyone else.
So then why doesn't my subscription buy me access to Oricon or any lvl 55 content? Do I get a discount?

ivanhedgehog's Avatar


ivanhedgehog
08.11.2014 , 04:40 PM | #153
Quote: Originally Posted by scottythebod View Post
So then why doesn't my subscription buy me access to Oricon or any lvl 55 content? Do I get a discount?
you have access to it at no further cost. but then you would complain that you have no access to imp side because you just have pub toons. which would tell people quite a bit about you and your method of debate

LordArtemis's Avatar


LordArtemis
08.12.2014 , 01:35 AM | #154
Quote: Originally Posted by DarthSylar View Post
A crash, literally can not happen, because there is nothing "backing up" credits that can either devalue them or over value them and most importantly, there is an infinite amount. Any player could grind a few million credits in a week, they only need the time to play non stop and the skill to do all the available content.
Well, in a few games there have been some "corrections" if you want to call it that....times when the economy deflated quickly, money dried up and prices plummeted as a result. Others where duping or easy credits came about and the credit supply was so high prices skyrocketed.

SWG is a good example of this. But in that case the economy was entirely player driven, so it was more prone to fluctuations based on game changes.

Uvirith's Avatar


Uvirith
08.12.2014 , 01:58 AM | #155
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Uviryth Hammerhand, Kinetic Combat-Shadow
<Founder>

Magvay's Avatar


Magvay
08.12.2014 , 01:59 AM | #156
All i hear is blablabla i can't afford that. Really i will not tell how much credits i have, but i will buy all Strongholds and unlocks instantly at release date and still will have big amount of credits left. Why i'm talking about this, that is not show off, that is "if you want something, you do something". Economic will be the same, who can't pay for items will either don't bother or will go and farm credits. Players spend insane amount of credits each day on every kind of vanity crap from CM, augments, kits, and still economy is fine. Also why you think so much players will buy everything at day 1? They won't, they can unlock it when they want, none forcing them to buy everything at the start.

Karkais's Avatar


Karkais
08.12.2014 , 02:03 AM | #157
I dont think I can be bothered to read the topic post in its epic entirety. The reason is because most of it is off the mark. I considered calling it a troll because of its massive size and how wrong it is in essence.

I don't believe there will be a crash. SWTOR does not have a real economy. It does not resemble Eve online.
Issues:
- You don't actually need credits to play this game, so there is no need for people to stop playing even if their credits account was suddenly zero-ed, which it wont be. The missions give such rewards that they cover the repair costs and then some. There is no need to pay credits to enter a given FP or raid or whatever.

- People are smart enough to not spend all their credits. I donated maybe third of one of my characters money to my guilds guildship fund. From there on I donate only the surplus. I keep playing as if nothing happened.

- You don't need anything crafted by other players to play this game or any of its content. If GTM was suddenly out of order, the game would keep running.

I think the topic post was a massive exaggeration. There may be slight deflation in GTM prices (which is good) but thats it.

ps. If somebody has an issue of being locked out of the one FP that the guild ships give or whatever, join a guild that has unlocked it, problem solved.
"What is a Sith? Over time, the beliefs have changed, but one constant has remained. The imposition of one's will on the force, on the environment surrounding one, on the galaxy itself." - Darth Wyyrlok III

BrianDavion's Avatar


BrianDavion
08.12.2014 , 02:28 AM | #158
if tyhere is a crash I suspect BW;s over all opinion is "this is good" GTN prices right now are a bit on the high side.

Rafaman's Avatar


Rafaman
08.12.2014 , 04:11 AM | #159
Well... I'm hiding my credits under my Stronghold mattress... we will have mattresses right? Maybe we can come up with a new form of currency? How about whine-nuts.

Orizuru's Avatar


Orizuru
08.12.2014 , 07:09 AM | #160
I don't think the worries TUXs expressed for new players are too far off base. I'm not convinced that the entry price for guildships should be lowered, but I do share some of his concerns for players that are fairly new to the game.

I was a player who took a long hiatus from the game. I was away from the game for 2 years until about 2 or 3 months ago. However, I know how to play the market and was able to get back to level cap and have a healthy amount of credits in only a few weeks, but I was only able to do so because I had a level 50 Jugg in what was considered the best gear in the game 2 years ago. I had no trouble getting straight into new content and was wearing mostly all 162+ gear in no time at all.

New players though will need a lot more time to achieve this. My concerns though, are more in regard to the guilds that haven't even formed yet. To a group of fairly new players that are ranging in level from 10-40, even if there are 30+ active members in the guild, its going to take them a lot of time to farm 50 million credits. Its not impossible, but it is intimidating to players who aren't in endgame content running Ops and dailies with maxed out crew skills.

In World of Warcraft they added a guild leveling system that included achievements and rewards that were desirable to new players, especially while leveling. This created a system where new players stopped forming their own guilds because even the ones who knew very little about the game or MMOs in general quickly learned they could progress much more quickly in a well-established guild where the guild members had already done the weeks to months long process of leveling the guild to max and unlocking all the perks. New guilds stopped forming. Eventually, even old players became reluctant to form new guilds because nobody could recruit players that were willing to invest the time and energy needed to level the guild when they could just join an existing guild that was already leveled to max.

I see this happening in SWTOR. Newly formed guilds will likely wither and crumble under the pressure of having to farm the credits to catch up with the already established guilds who have already bought a flagship. Small guilds will begin merging together to pool resources in attempts to catch up with the more progressed guilds. Even after multiple merges, many of these guilds will ultimately fail due to loss of active members through attrition as they leave for other guilds that a more progressed.

This creates a stagnant environment for new players where there is a lot of pressure to join progressed guilds. While I know there are many guilds that will meet the progression needs of these players, I just don't think there will be many new guilds forming that last long enough to ever catch up with other guilds on their server. This creates a game where new players do not always feel very welcome, and this can lead to a major drop in the number of players because any MMO requires a steady influx of new players to offset the population losses of players that quit playing.

I saw WoW go through this already. In fact, that was probably one of the reasons I quit playing WoW. Implementing a guild progression system changed the game dramatically for anyone who wanted to start their own guild. Recruiting was a significant challenge for them because even the new players that didn't know how guild progression worked would usually end up leaving the guild in favor of a more progressed guild once they learned the ins and outs of guild progression, and WoW even had a mechanic to slow down "guild hopping" by dropping your guild reputation to a base level every time you leave a guild, then they tied that guild reputation to being able to access and use several of the perks that came with being in a fully progressed guild.

I don't think it's entirely fair to say that the credit gate is a an ok thing simply because there will be plenty of guilds with guildships ready to recruit the new players. I'm sure this will be true, but it ignores the problem that there won't be as many new guilds forming. And it also ignores the fact that new players who want to start a new guild will be hard pressed to find recruits that stick around and help contribute to progressing a new guild unless those recruits have strong ties to the guild or guild leaders, and those kinds of ties usually only come from knowing each other in real life, or through spending a great number of hours playing together in a guild. The situations where a newly formed guild will have what is needed to progress and farm the credits needed for a guildship will likely be in the minority.