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Ideas For New Advanced Classes

STAR WARS: The Old Republic > English > Classes
Ideas For New Advanced Classes

HanSollo's Avatar


HanSollo
08.20.2014 , 03:09 AM | #21
Quote: Originally Posted by JouerTue View Post
this.
Trooper-----> Pathfinder
Mainhand: Techblade
Offhand: Vibro knife/Shield Generator
Armor: Heavy
Role: Tank/DPS
Shared tree: Shield Specialist
The Flavor
Jump Jets: non-target "leap" type ability.
Body Check: 10 meter range 7 meter knock back
Plow the Road: 10 meter charge that pushes all targets struck to the side 3 meters
To the hilt: Bury your Techblade in your foe doing massive damage

HanSollo's Avatar


HanSollo
08.20.2014 , 04:10 AM | #22
JK-------> Keeper

Mainhand: Double bladed Lightsaber
Offhand-Focus
Armor- Heavy
Role DPS/Off-tank
Shared Tree: Combat

The Flavor
Protector: Passive: closest 2 allies with in 10 meters receive 5% armor bonus/5% DR
Careless: Passive: when allies benefiting from Protector venture too far they take 3% more damage
Taido Stance: incresses range of Protector by 5 meters and reduces careless damage by 2%

Ramtar's Avatar


Ramtar
08.31.2014 , 09:26 PM | #23
Quote: Originally Posted by mynxvablid View Post
Greetings,

I have ideas of my own for some new advanced classes.

Republic

1) Jedi Knight
Advanced Class: Jedi Weapon Master
Role: DPS
Summary: Idea being to being an in between variant of the Guardian and the Sentinel. Medium armored, can either dual wield or single saber use. One tree for each style. Single saber tree would be Makashi Form. Dual wield tree would focus on Jar kai form.
Jedi Sentinel is a Jedi Weapon Master. Jedi Weapon Master is the Light side prestige class and Sith Marauder is the Dark side prestige class of the Jedi Guardian from KotOR II. TOR Equipment vendors' already offer Weaponmaster's gear.
Level 55s+: Sentinel, Guardian, Juggernaut, Gunslinger, Sorcerer

_Zenith_'s Avatar


_Zenith_
09.05.2014 , 08:05 PM | #24
Very good ideas, and I like the idea of the Kingpin and Infiltrator, sounds really fun to play.

EllieAnne's Avatar


EllieAnne
09.09.2014 , 09:40 AM | #25
Couple of ideas to throw out. However, this would preclude in a couple cases the BW culture where the Imp & Pub classes exactly mirror each other. IMO, a little difference is good.

With the scoundrel advanced class, the scattergun is very underutilized. A Smuggler AC could use the scattergun for AoE attacks within 10m. DPS/Tank - Specialty AoE 0-10m - Mainhand: Scattergun, Offhand: blaster rifle. Why choose it as a class? Best against mobs, especially if tanking as aggro is on everyone around you and not just a single target.

For agents, a dual-wielding knife AC for silent killing. Using stealth, main hand attacks hit for damage and off hand attacks hit as wounds with DoT. DPS/Tank - Specialty melee - Mainhand/Offhand: Vibroknife - Why choose it as a class? Rule of cool with knives. Non-force melee. Hard hitting tank against single opponent (think Shadow/'Sin tank with better armor and more DoT).

For Bounty Hunter, a Stormtrooper AC where you are "hired" as a special force member using a blaster rifle to his single targets very hard but almost no AoE. DPS/Tank - Specialty 0-10m - Mainhand: Blaster Rifle, Offhand: Blaster Pistol. Why choose it as a class? Best 1-on-1 attack. Think of it in PvP and leveling and ops runs especially holding aggro with DPS not pulling.

For Trooper. OK I’m lost on this one. Troopers seem to have the best variety of skill trees out there.

Jedi Knight and Sith Warrior. Call it support or healer or what have you. These ACs specialize in buffs and heals (instant, AoE, channeled). They are the grinders either fighting and self heal or having their companion fight and healing them. DPS/Heals - Specialty Melee - Mainhand: Lightsaber, Offhand: Focus. Why choose it as a class? Best heals. Great for the group/ops runner that wants to support.

Revanite (Sith Inquizator) & Dark Jedi (Jedi Counselor) Using skills from both light and dark, these are the specialists of DPS. Their trees have them concentrate on DoT (via channeling), AoE (via force powers) or defense (stuns & knockbacks and 1-1 melee - Not Tanking). DPS - Specialty Depends on skill tree - Mainhand/Offhand: Any lightsaber/focus combination. Why choose it as a class? If you love DPS, this is the AC for you.

EllieAnne's Avatar


EllieAnne
09.09.2014 , 10:34 AM | #26
A correction
The Smuggler scattergunist would have a blaster pistol as their offhand.

Grievesmad's Avatar


Grievesmad
09.09.2014 , 12:07 PM | #27
All damage numbers are random and not meant to be considered useful. Just fillers.
Repside :

Jedi Knight :
Jedi Agent
Sometimes , the Jedi Code restricts action to the point where the galaxy is in peril. A Jedi Agent has no such obligations. Due to their need for secrecy many use means that are less force reliant. Poison , a simple shot. These things can't be traced to the Jedi. No Jedi is stronger than one who sacrifices what has been their life for the greater good...

Primary Weapon : Lightsaber
Secondary weapon : Vibroknife.
Primary Stat : Strength
Secondary Stat : Cunning
Role : DPS
Skill Trees :
Toxins : DoT (Makashi Form)
Assassin : DPS (Niman Form)
Focus : (Shared)
Sample Abilities : Force Rupture (Ruptures an enemies organs , dealing bleed damage until combat ends)
Knife Throw (Throws a knife into the Target , Dealing 208 damage then a further 100 damage over 2 seconds)
Feint (Feints the Target with the Lightsaber and stabs with the Vibroknife , dealing 180 damage)
Force Snipe(55) (Channeled , 10 secs. Charges a precise blast of force to instantly kill a target. Can not be used on Elite or Champion enemies except those below 30% health. Does not work on targets with boss Immunity. Channel time doubled if used on player targets.)

Jedi Consular :
Jedi Diplomat
Studying the Force or using a sabrestaff are not the only options. Many consulars dislike fighting but if they need to can be very versatile. Mainly focusing on diplomacy and peaceful approaches , helped by the occasional mind trick can stop wars before they start.
Primary Weapon : Focus
Secondary Weapon : Shield.
Primary Stat : Willpower
Secondary Stat : Endurance
Role : Tank/DPS/Heal
Skill Trees :
Mentalist (Tank)
Saviour : (Heal)
Balance : (DPS)
Sample Abilities :
Mind Trick ( Mind tricks an enemy , changing them to your side for 10 seconds. Does not work on players , champions , elites , Jedi or Sith)
Restoration (Heals a target over 10 seconds then decreases incoming damage by 50% after channel finishes)
Calming ( Channeled : 999.999 secs Channels a calming force into the target over 999.999 seconds. Interrupted when either you or the target takes damage.)
True Hero(55) (Sacrifices half your heath to revive a friendly player or companion with the health you sacrificed)
Trooper :
Riot Control
In a political state of unrest massive unrest in the civillian population has forced the Republic to bring in Riot Control units. However , this created further problems and now they're needed more than ever...
Primary Weapon : Techstaff
Secondary Weapon : Power Generator
Primary Stat : Aim
Secondary Stat : Endurance
Role : DPS
Skill Trees :
Control : Crowd Control along with DPS. Final talent is AoE CC.
Pacification : DoT (Mental)
Assault Specialist (Shared)
Sample abilities :
Sleep Gas (Lulls all enemies within 10 meters of the target area into a deep sleep for 60 seconds. Damage ends this effect prematurely.)
Confusion : (Erodes at brain cells with a gas that deals 900 mental damage over 10 seconds)
Riot Shields (Deploys a Riot Shield , giving you cover for 60 seconds)
Field Judgement (55) (Channeled : 3 secs : Strikes the target 3 times with the blade , each dealing 2200 to 3000 damage (Better Master Strike :P))

Smuggler :
Slave Trader
Often the most profitable jobs are the most dangerous ones. Slave Trading can add a bit extra by saying some poorly treated slaves died in transit. Keep the strongest and healthiest to be your minions. They just pound the enemy while you stay nice and out of range , picking off weaklings.

Primary Weapon : Sniper Rifle
Secondary Weapon : Power Generator
Primary Stat : cunning
Secondary Stat : Endurance
Role : Ranged DPS
Skill Trees :
Slave master (DoT)
Murderer (Single Target DPS)
Dirty Fighting (DoT) (Shared)
Sample Abilities :
Twi'lek Dancer (Deploys a Twi'lek dancer , distracting the Target for 60 seconds. Damage ends this effect prematurely)
Slave Soldier (Sends your slave to fight the target , dealing 300 damage over 3 seconds)
Paralysing shot (Fires a shot into the targets spine , dealing 600 damage and immobilising the target for 6 seconds.
Shock Collar (55) (Attaches a Shock Collar to the target , dealing 2000-3000 energy damage over 6 seconds. In addition imobilises the Target for the duration. Does not effect Champions
Imp side :

Sith Warrior
Sith Executioner
Death. Traitors die. Enemies die. The Sith Executioner is Judge and Jury for all.
Primary Weapon : Lightsaber
Secondary Weapon : Scattergun
Primary Stat : Strength
Secondary stat : Cunning
Role : DPS
Skill Trees :
Slicer (DoT , Makashi Form , meaning slicing with a sword , not a computer)
Hacker (Single Target , Niman form)
Rage : Shared
Sample Abilities
Scatter Shot : See knife throw
Hidden Shot : See Feint
Execution : See Force Snipe

Sith Inquisitor
Sith Overseer
Overseers have the power to determine who becomes Sith. Bolster your favourites , make life difficult for the unwanted. You handpick the finest Sith for new masters and Overseers will often cheat the trials to get a favourite through.
Primary Weapon : Power Generator
Secondary Weapon : Shield Generator
Primary Stat : Willpower
Secondary Stat : Endurance
Role : Tank/DPS/Healer
Skill Trees :
Favouritism : Tank
Cheater : heal
Disadvantager : DPS
Sample Abilities :
Enrage : See Mind Trick
Bolster : See Restoration
Torture Mind : See calming
Favour(55) : See True Hero
Bounty Hunter
Kingpin
If a Bounty Hunter reaches the height of power no bounty is too great. Alive or Dead does not matter. A Kingpin gets the job done.
Dual Wield : Techblade
Primary Stat : Aim
Secondary Stat : Endurance
Role : DPS
Skill Trees :
Cabonite Captor (CC DPS)
Killer : (Bleed DoTs)
Firebug : Shared
Sample Abilities
Carbonite Grenade : See sleep gas
Bleed Out : See Confusion
Ray Shield : See Riot Shield
Execution(55) : See Field Judgement
Agent :
Investigator
Infiltration and Assassination are good but sometimes you must navigate politics. For this , Investigators are called upon. From interrogation to an array of disguised droids , Investigators delve deeper into the Empire than most dare to go...
Primary Weapon :
Blaster Pistol
Secondary Weapon :
Vibroknife
Primary Stat : Cunning
Secondary Stat : Endurance
Role : DPS
Skill Trees : Droid Master (DoT)
Torturer (Single Target)
Lethality (Shared)
Intruiging Holo : See Twi'lek dancer
Interrogation Droid : See Slave fighter
Paralysis fluid : See Paralysing shot
Torture probe (55) See Shock Collar
There you have it!

EDIT : added 55 abilities
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Kaos_KidSWTOR's Avatar


Kaos_KidSWTOR
09.09.2014 , 01:40 PM | #28
Quote: Originally Posted by Grievesmad View Post
All damage numbers are random and not meant to be considered useful. Just fillers.
Repside :

Jedi Knight :
Jedi Agent
Sometimes , the Jedi Code restricts action to the point where the galaxy is in peril. A Jedi Agent has no such obligations. Due to their need for secrecy many use means that are less force reliant. Poison , a simple shot. These things can't be traced to the Jedi. No Jedi is stronger than one who sacrifices what has been their life for the greater good...

Primary Weapon : Lightsaber
Secondary weapon : Vibroknife.
Primary Stat : Strength
Secondary Stat : Cunning
Role : DPS
Skill Trees :
Toxins : DoT (Makashi Form)
Assassin : DPS (Niman Form)
Focus : (Shared)
Sample Abilities : Force Rupture (Ruptures an enemies organs , dealing bleed damage until combat ends)
Knife Throw (Throws a knife into the Target , Dealing 208 damage then a further 100 damage over 2 seconds)
Feint (Feints the Target with the Lightsaber and stabs with the Vibroknife , dealing 180 damage)
Force Snipe (Channeled , 10 secs. Charges a precise blast of force to instantly kill a target. Can not be used on Elite or Champion enemies except those below 30% health. Does not work on targets with boss Immunity. Channel time doubled if used on player targets.)

Jedi Consular :
Jedi Diplomat
Studying the Force or using a sabrestaff are not the only options. Many consulars dislike fighting but if they need to can be very versatile. Mainly focusing on diplomacy and peaceful approaches , helped by the occasional mind trick can stop wars before they start.
Primary Weapon : Focus
Secondary Weapon : Shield.
Primary Stat : Willpower
Secondary Stat : Endurance
Role : Tank/DPS/Heal
Skill Trees :
Mentalist (Tank)
Saviour : (Heal)
Balance : (DPS)
Sample Abilities :
Mind Trick ( Mind tricks an enemy , changing them to your side for 10 seconds. Does not work on players , champions , elites , Jedi or Sith)
Restoration (Heals a target over 10 seconds then decreases incoming damage by 50% after channel finishes)
Calming ( Channeled : 999.999 secs Channels a calming force into the target over 999.999 seconds. Interrupted when either you or the target takes damage.)

Trooper :
Riot Control
In a political state of unrest massive unrest in the civillian population has forced the Republic to bring in Riot Control units. However , this created further problems and now they're needed more than ever...
Primary Weapon : Techstaff
Secondary Weapon : Power Generator
Primary Stat : Aim
Secondary Stat : Endurance
Role : DPS
Skill Trees :
Control : Crowd Control along with DPS. Final talent is AoE CC.
Pacification : DoT (Mental)
Assault Specialist (Shared)
Sample abilities :
Sleep Gas (Lulls all enemies within 10 meters of the target area into a deep sleep for 60 seconds. Damage ends this effect prematurely.)
Confusion : (Erodes at brain cells with a gas that deals 900 mental damage over 10 seconds)
Riot Shields (Deploys a Riot Shield , giving you cover for 60 seconds)


Smuggler :
Slave Trader
Often the most profitable jobs are the most dangerous ones. Slave Trading can add a bit extra by saying some poorly treated slaves died in transit. Keep the strongest and healthiest to be your minions. They just pound the enemy while you stay nice and out of range , picking off weaklings.

Primary Weapon : Sniper Rifle
Secondary Weapon : Power Generator
Primary Stat : cunning
Secondary Stat : Endurance
Role : Ranged DPS
Skill Trees :
Slave master (DoT)
Murderer (Single Target DPS)
Dirty Fighting (DoT) (Shared)
Sample Abilities :
Twi'lek Dancer (Deploys a Twi'lek dancer , distracting the Target for 60 seconds. Damage ends this effect prematurely)
Slave Soldier (Sends your slave to fight the target , dealing 300 damage over 3 seconds)
Paralysing shot (Fires a shot into the targets spine , dealing 600 damage and immobilising the target for 6 seconds.

Imp side :

Sith Warrior
Sith Executioner
Death. Traitors die. Enemies die. The Sith Executioner is Judge and Jury for all.
Primary Weapon : Lightsaber
Secondary Weapon : Scattergun
Primary Stat : Strength
Secondary stat : Cunning
Role : DPS
Skill Trees :
Slicer (DoT , Makashi Form , meaning slicing with a sword , not a computer)
Hacker (Single Target , Niman form)
Rage : Shared
Sample Abilities
Scatter Shot : See knife throw
Hidden Shot : See Feint
Execution : See Force Snipe

Sith Inquisitor
Sith Overseer
Overseers have the power to determine who becomes Sith. Bolster your favourites , make life difficult for the unwanted. You handpick the finest Sith for new masters and Overseers will often cheat the trials to get a favourite through.
Primary Weapon : Power Generator
Secondary Weapon : Shield Generator
Primary Stat : Willpower
Secondary Stat : Endurance
Role : Tank/DPS/Healer
Skill Trees :
Favouritism : Tank
Cheater : heal
Disadvantager : DPS
Sample Abilities :
Enrage : See Mind Trick
Bolster : See Restoration
Torture Mind : See calming

Bounty Hunter
Kingpin
If a Bounty Hunter reaches the height of power no bounty is too great. Alive or Dead does not matter. A Kingpin gets the job done.
Dual Wield : Techblade
Primary Stat : Aim
Secondary Stat : Endurance
Role : DPS
Skill Trees :
Cabonite Captor (CC DPS)
Killer : (Bleed DoTs)
Firebug : Shared
Sample Abilities
Carbonite Grenade : See sleep gas
Bleed Out : See Confusion
Ray Shield : See Riot Shield

Agent :
Investigator
Infiltration and Assassination are good but sometimes you must navigate politics. For this , Investigators are called upon. From interrogation to an array of disguised droids , Investigators delve deeper into the Empire than most dare to go...
Primary Weapon :
Blaster Pistol
Secondary Weapon :
Vibroknife
Primary Stat : Cunning
Secondary Stat : Endurance
Role : DPS
Skill Trees : Droid Master (DoT)
Torturer (Single Target)
Lethality (Shared)
Intruiging Holo : See Twi'lek dancer
Interrogation Droid : See Slave fighter
Paralysis fluid : See Paralysing shot

There you have it!
These are all great ideas, and actually... FIT WITH THE LORE OF THE GAME! i would love to play the Kingpin/Riot Controller if both can use Techblades/Techstaves, and if Jet Charge is a universal skill for them.

Kaisernick's Avatar


Kaisernick
09.09.2014 , 03:56 PM | #29
Quote: Originally Posted by Kazekamiha View Post




Jedi Consular --> Jedi Monk
Weapon: Double Bladed Lightsaber/Electrostaff
Offhand: Focus
Armor: Light
Role: DPS
Abilities: Melee Damage, Melee AoE Damage, Long Range Damage

The Jedi Monk embraces a martial philosophy; some fights cannot be avoided. As such one must be prepared to fight with all they have. The Monk combines powerful telekinetic attacks with saber mastery. While they have the melee abilities of the Shadow and Force Powers of the Sage, the lack the defensive and healing abilities they possess. As such the Monk enters a battle trance to defeat his or her foe as quickly as possible, with little regard to their own safety.

Sith Inquisitor --> Sith Beserker
Weapon: Double Bladed Lightsaber/Electrostaff
Offhand: Focus
Armor: Light
Role: DPS
Abilities: Melee Damage, Melee AoE Damage, Long Range Damage

Sith embrace the dark emotions. Fear. Anger. Hate. They use these to empower themselves, and few Sith can match the power of the Beserker. While they cannot heal like the Sorcerer or defend like the Assassin they use martial skill and force lightning to cause unmatched havoc. Entering a blind rage the attack with all their might until the focus of their hatred is dead, uncaring what harm comes to themselves.
the only problem i have with these is that you have given a combat Ac a double blade.

Many people have expressed desire (though it will never happen) for a consular that uses a single saber and is melee focused so id change their weapons.

Also monk sounds almost as bad as wizard and Berserk er eh dont think it fits the inquisitor

but otherwise good ideas there.

Grievesmad's Avatar


Grievesmad
09.10.2014 , 09:21 AM | #30
Quote: Originally Posted by Kaos_KidSWTOR View Post
These are all great ideas, and actually... FIT WITH THE LORE OF THE GAME! i would love to play the Kingpin/Riot Controller if both can use Techblades/Techstaves, and if Jet Charge is a universal skill for them.
Thanks!
Since Jet Charge is a Vanguard ability I'd rather stay off that by using CCs but since the AoE is high end maybe a grapple like Forex? Simmilair to a Shadow/Assassin's tank force pull. This also provides the advantage of enemies needing to get to you rather than having mob packs pound on you. AoE CCs was something I haven't seen which makes them EXCEL as a raiding class. DPS Diplomats/Overseers will also be excellent as they can Off-heal and Off-tank. However off-tanking wouldn't last very long due to a mitigation lack. So I made a Shield slot so off-tanking becomes more viable. Plus , self-healing Tank. Agents/Executioners have their OHKO. This means that they could cause imbalance with a knockbacker tag-team. Keeping the opposition out of interrupt range. Bam. Dead enemy. But in PVE this ability falls lackluster. So it's not too OP. Many people asked for a summoner that couldn't be added because of performance. After watching Korriban Incursion Dark Side I figured it out. DoT abilities that have animations of what could be summoned attacking the target. That was my logic.
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