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An anecdote regarding Distortion Field's missile break

STAR WARS: The Old Republic > English > Galactic Starfighter
An anecdote regarding Distortion Field's missile break

Nemarus's Avatar


Nemarus
07.30.2014 , 10:14 AM | #1
Was in a Domination this morning against an overall superior team. I used my Spearpoint to grab Kuat-A early. Rest of my team secured C, but the other team got B.

No one came to support me at A (as I guess they were trying and failing to take B?). So I was forced to hold it myself. I very quickly had 4+ Strikes all chasing me around the sat. I was evading so frantically that I couldn't pause to type "HELP".

At first they tried to outfly me around the node, which didn't work for them. Then they got smart and parked above, below and on various sides of the satellite. My high Evasion (DF, Lightweight, Crew) made me able to dodge their lasers reliably.

The Strikes continually tried to lock onto me with missiles (mostly Cluster I think), but I was flying full speed around the node (sometimes with Tensor Field) and flipping sides frequently, so I was able to break most locks with LOS.

Those few that did complete lock were thwarted by me using Distortion Field. I couldn't use any engine abilities to break missiles--doing so would have immediately conceded the node and left me without any cover.

Without DF's missile break, I would've been dead very, very quickly. But with it, I was able to hold the node against 4, then 5 ships, all by myself, for several minutes.

The only thing that finally killed me was Seeker Mines from a Dronecarrier that came in.

I don't know what the dev's intention for Distortion Field is, but it really felt like those Strikes--who outnumbered me at least 4:1 and were doing all the right things--should've been able to clear me off the node much earlier, and without a Bomber's support. Without Distortion Field's missile-break, they would've been able to.

This is by no means meant to be an exhaustive analysis. Just another anecdotal data point.

And for what it's worth, my opinion is that Scouts should be great at rushing to put quick pressure on a node, but once a node is taken, they shouldn't be the ultimate node holders--the only reason they are able to even do so is that they get a missile break that doesn't require them to leave the node.
Shayd / Callem / RK-4X / "Trynt" - Leader of <Eclipse Squadron>, The Ebon Hawk
http://EclipseSquadron.enjin.com Imperial GSF-focused guild

"Serve the Emperor above all others."

Kuciwalker's Avatar


Kuciwalker
07.30.2014 , 10:20 AM | #2
I mean, this is basically the worst possible scenario for the strikes, and it still wouldn't have worked if they were decent pilots.

Nemarus's Avatar


Nemarus
07.30.2014 , 10:37 AM | #3
Quote: Originally Posted by Kuciwalker View Post
I mean, this is basically the worst possible scenario for the strikes, and it still wouldn't have worked if they were decent pilots.
Right, but without Distortion Field's missile break, their Cluster Missiles would've killed me very fast. I could LOS a lot of them, but not all of them, especially once they (correctly) got a Strike covering both top and bottom.

And they were solid pilots. I was under very constant pressure--just never quite enough.

And with my Spearpoint build, there's no way they could've gotten to the node before I captured it at the start of the match.
Shayd / Callem / RK-4X / "Trynt" - Leader of <Eclipse Squadron>, The Ebon Hawk
http://EclipseSquadron.enjin.com Imperial GSF-focused guild

"Serve the Emperor above all others."

Kuciwalker's Avatar


Kuciwalker
07.30.2014 , 10:54 AM | #4
Quote: Originally Posted by Nemarus View Post
Right, but without Distortion Field's missile break, their Cluster Missiles would've killed me very fast.
Without distortion field, their cluster missiles would have done ~780-880 damage to you ever 20s, of which 8% would hit your hull. (And your shields would fully recharge between shots.) So it would have taken them 3 or 4 minutes to kill you through hull attrition.

And that is the lower-bound estimate of their TTK on you w/o dfield.

Verain's Avatar


Verain
07.30.2014 , 10:58 AM | #5
Quote: Originally Posted by Nemarus View Post
And they were solid pilots.
No they weren't, they all picked strike!


In general, what you describe is one of my main beefs- the mobility of scouts can be used to hold a node in 3/5 maps, and that really seems not to be what mobility "should" be about. The defensive flying in this case is not from node to node or amongst debris or superstructures, but is instead predictable but almost unstoppable. If the four strikes were substantially better than you, or more had clusters, this could have ended earlier. I tend to equip clusters just FOR this reason on my strikes- because a frequent situation is, I'm at node and a scout comes over. Scout unkillable. I can't leave node, I have to wait for a bomber or scout to come over and hold the node, or call for snipes.

It is absolutely joyless, and it's the #1 reason I relish bombers as part of the meta- they just scrape these flies into fine flour, while actually having a set of vulnerabilities and strengths that aren't infuriating (four strikes on a node can kill a bomber easier than a scout).




But yea, what you describe is definitely a pet peeve. Btw: if you take k-turn, you can hold that node with another break, because it won't take you out of cap range- mostly this is its only strength.
"The most despicable person on the GSF forum."

Verain's Avatar


Verain
07.30.2014 , 11:12 AM | #6
I will also point out that the type 3 scout being good at a node is not the end of the world, nor a utility type 1, as both of these have extraordinary missile defense with EMP field or tensor field- my normal gripe is a type 2 built for straight burst or dogfighting being very solid against superior numbers. That being said, it's still infuriating as the strike team.
"The most despicable person on the GSF forum."

Hanak's Avatar


Hanak
07.30.2014 , 12:00 PM | #7
It seems they were missing were basic tactics. Playing Mario Kart around a satellite isn't going to cut it in Strikes vs Scout. This is a 3d game. One should have gone above, one below, and one to chase. Then you would have been an easy kill. That is the lesson to be learned from this.

Quote: Originally Posted by Verain View Post
No they weren't, they all picked strike!
Nailin (one of our guildies) is back to flying; I know he'd love to test your philosophy of strikes.
Ukvayat Hanak
Saberwing on The Ebon Hawk
Operations Leader and Recruitment Officer
"Return with Honor"

Nemarus's Avatar


Nemarus
07.30.2014 , 12:13 PM | #8
Quote: Originally Posted by Hanak View Post
It seems they were missing were basic tactics. Playing Mario Kart around a satellite isn't going to cut it in Strikes vs Scout. This is a 3d game. One should have gone above, one below, and one to chase. Then you would have been an easy kill. That is the lesson to be learned from this.



Nailin (one of our guildies) is back to flying; I know he'd love to test your philosophy of strikes.
Reread.

They only chased me at first. Then they set up one below, one up top, one chaser, and one circling on the outside rim. This forced me to both circle and flip.

And Kuci, your math assumes I dodged every Cluster Missile except one every 20 seconds. I didn't. I was taking hits pretty consistently, such that my shields were rarely full. I saved Distortion Field for crisis moments, when I couldn't evade a lock and my shields were already low. Basically I used it to avoid what would've been killing blows. No point in blowing DF when shields will do just fine.

Looking back at my OP I could've made that clearer.
Shayd / Callem / RK-4X / "Trynt" - Leader of <Eclipse Squadron>, The Ebon Hawk
http://EclipseSquadron.enjin.com Imperial GSF-focused guild

"Serve the Emperor above all others."

Kuciwalker's Avatar


Kuciwalker
07.30.2014 , 12:17 PM | #9
Quote: Originally Posted by Nemarus View Post
Reread.

They only chased me at first. Then they set up one below, one up top, one chaser, and one circling on the outside rim. This forced me to both circle and flip.

And Kuci, your math assumes I dodged every Cluster Missile except one every 20 seconds. I didn't. I was taking hits pretty consistently, such that my shields were rarely full. I saved Distortion Field for crisis moments, when I couldn't evade a lock and my shields were already low. Basically I used it to avoid what would've been killing blows. No point in blowing DF when shields will do just fine.

Looking back at my OP I could've made that clearer.
If that's the case you still could have survived ~40-60s without dfield.

Nemarus's Avatar


Nemarus
07.30.2014 , 12:44 PM | #10
Quote: Originally Posted by Kuciwalker View Post
If that's the case you still could have survived ~40-60s without dfield.
Yep. That feels about right. Maybe even 2 minutes based on my mad LOSing skillz.

But I lasted far longer than that. Given that the node immediately flipped when I died, and it was the last node to flip, and we lost the match 1000 to > 950 ... then by my math I solo held A green for at least 5 minutes. When I died and lost the node, our team had at least 600 points.
Shayd / Callem / RK-4X / "Trynt" - Leader of <Eclipse Squadron>, The Ebon Hawk
http://EclipseSquadron.enjin.com Imperial GSF-focused guild

"Serve the Emperor above all others."