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I understand now why swtor pvp is ****

STAR WARS: The Old Republic > English > PvP
I understand now why swtor pvp is ****

Forbiddian's Avatar


Forbiddian
07.14.2014 , 08:38 AM | #1
Lets make it easy

- ppl say SWTOR PVP is ****
- i try SWTOR PVP a has a blast, one of most funny pvp ive seen
- get in lvl 30-54 bracket
- ppl with up to 24 more points to spend, more abilities.
- facing premades as solo player
- i know understand
- swtor pvp is ****

Raansu's Avatar


Raansu
07.14.2014 , 08:43 AM | #2
You seriously just judged pvp because of lowbies and premades? You know you are fully capable of grouping up with others yourself right? And for the lowbies bracket....its lowbies, you get bolstered, and the lower level you are the higher the bolster. I easily kill higher level players all the time on my lowbie alts.

iDraxter's Avatar


iDraxter
07.14.2014 , 08:53 AM | #3
Quote: Originally Posted by Forbiddian View Post
Lets make it easy

- ppl say SWTOR PVP is ****
- i try SWTOR PVP a has a blast, one of most funny pvp ive seen
- get in lvl 30-54 bracket
- ppl with up to 24 more points to spend, more abilities.
- facing premades as solo player
- i know understand
- swtor pvp is ****
If u can`t take the heat you leave and requeue buddy, in lowbies anything can happen
Firebat: Need a light?
It`s your money-but if I have spent as much time killing Jedi instead of your own kind...you might be winning this war

chosonman's Avatar


chosonman
07.14.2014 , 08:57 AM | #4
Here's my problem with premades. You have at least 2 healers and at least 1 tank. Healer #1 gets focused, tank guards healer takes 50% of the damage plus 5% damage reduction and if the tank is good he'll use his taunts liberally which will account for more damage reduction. Meanwhile healer #2 is free casting on healer #1 and Tank. If the group changes focus to healer #2 the tank swaps guard to healer #2 and same thing happens again. Say everyone focuses on the Tank? Then he gets double healed from healer #1 and healer #2. No one dies. You need at least 5 players on the opposing team to have a chance at killing at least one of the trio. Meanwhile the rest of the opposing team has basically free reign to go about killing capping interrupting the team that it is almost impossible to do anything and the game becomes a bore. The only way to counter this is to have your own premade group, then you end up with a match where virtually no one dies and it's almost impossible to cap anything. 1 tank 1 healer isn't as hard to beat if you have the numbers but 2 healers and 1 tank played well is virtually impossible in pub. Compound that with the fact that because the matches are not death match they just come right back after you kill them and you have to start all over. Bioware needs to address this by either putting a timer on the guard swap or making returns on healing diminishing with multiple healers or limiting the number of healers in a match.
Bioware PVP is Broke! Fix It NOW! - Cross healing, pre-mades, OP Healing
http://www.swtor.com/community/showthread.php?t=786441

iDraxter's Avatar


iDraxter
07.14.2014 , 09:05 AM | #5
Quote: Originally Posted by chosonman View Post
Here's my problem with premades. You have at least 2 healers and at least 1 tank.
Are you implying that the most general form of premades u meet run with 2 healers and "atleast" 1 tank?
Not even at 55, 80% of the time i usually end up in a 4man DPS or 3dps and a healer combos, very rarely into a 1tank/1heal/2 dps case.
Firebat: Need a light?
It`s your money-but if I have spent as much time killing Jedi instead of your own kind...you might be winning this war

Joesixxpack's Avatar


Joesixxpack
07.14.2014 , 09:05 AM | #6
Quote: Originally Posted by Forbiddian View Post
Lets make it easy

- ppl say SWTOR PVP is ****
- i try SWTOR PVP a has a blast, one of most funny pvp ive seen
- get in lvl 30-54 bracket
- ppl with up to 24 more points to spend, more abilities.
- facing premades as solo player
- i know understand
- swtor pvp is ****
Seems like a weird perspective mang. Lowest bracket is carte blanche to kill people learning to play but I don't see how it's a blast compared to mid. They're both silly ****. Might want to reserve judgement until 55 when everyone (hopefully ) has spent the same amount of tree points.
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kissingaiur's Avatar


kissingaiur
07.14.2014 , 09:28 AM | #7
Quote: Originally Posted by chosonman View Post
Here's my problem with premades. You have at least 2 healers and at least 1 tank. Healer #1 gets focused, tank guards healer takes 50% of the damage plus 5% damage reduction and if the tank is good he'll use his taunts liberally which will account for more damage reduction. Meanwhile healer #2 is free casting on healer #1 and Tank. If the group changes focus to healer #2 the tank swaps guard to healer #2 and same thing happens again. Say everyone focuses on the Tank? Then he gets double healed from healer #1 and healer #2. No one dies. You need at least 5 players on the opposing team to have a chance at killing at least one of the trio. Meanwhile the rest of the opposing team has basically free reign to go about killing capping interrupting the team that it is almost impossible to do anything and the game becomes a bore. The only way to counter this is to have your own premade group, then you end up with a match where virtually no one dies and it's almost impossible to cap anything. 1 tank 1 healer isn't as hard to beat if you have the numbers but 2 healers and 1 tank played well is virtually impossible in pub. Compound that with the fact that because the matches are not death match they just come right back after you kill them and you have to start all over. Bioware needs to address this by either putting a timer on the guard swap or making returns on healing diminishing with multiple healers or limiting the number of healers in a match.
So this is assuming you are talking about good 1 healer 3 dps vs good 2 healers 1 tank and 1 dps? I played this before in a ranked matched with my guildies. I will say unless the tank knows what he is doing and does it it can be hard to break but no way impossible. We went 2-1 by out surviving one match and luck the second. All you have l do is focus on stunning, interrupting and switching dps focus to confuse the healer who is getting purely focused.
2 healers 1 tank 1 dps from a arena standpoint is a ****** set up and doesn't get anything done even with a decent team. 1 healer 3 dps even or 2 healers 2 dps is a lot stronger.
Hottie
"hottie you taught me how to heal better,
niss is teaching me to be an ******e. i like it" - BattlePig

Tevzz's Avatar


Tevzz
07.14.2014 , 09:39 AM | #8
Quote: Originally Posted by kissingaiur View Post
So this is assuming you are talking about good 1 healer 3 dps vs good 2 healers 1 tank and 1 dps? I played this before in a ranked matched with my guildies. I will say unless the tank knows what he is doing and does it it can be hard to break but no way impossible. We went 2-1 by out surviving one match and luck the second. All you have l do is focus on stunning, interrupting and switching dps focus to confuse the healer who is getting purely focused.
2 healers 1 tank 1 dps from a arena standpoint is a ****** set up and doesn't get anything done even with a decent team. 1 healer 3 dps even or 2 healers 2 dps is a lot stronger.
I don't even think he's talking about arenas, in arenas 2 healers 1 tank and 1 dps is a terrible comp...the rounds will last forever because that team's DPS output is horrible, and if the other team has enough burst or a Jugg with a force push, the DPS might not even be able to survive a decent focus fire.
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EnzoForMe's Avatar


EnzoForMe
07.14.2014 , 09:40 AM | #9
9/10 would still bang.
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Pistols's Avatar


Pistols
07.14.2014 , 09:54 AM | #10
Quote: Originally Posted by EnzoForMe View Post
9/10 would still wall bang.
/fixed