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OK this is getting rather silly regarding hard mode Flashpoint GF

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OK this is getting rather silly regarding hard mode Flashpoint GF

Tsillah's Avatar


Tsillah
07.11.2014 , 10:03 AM | #141
Quote: Originally Posted by Never_Hesitate View Post
GW2 has a trinity:
support, control, damage

but the lines are blurry and you can have a bit of everything in your spec/gear or you can go full into one role.
the sad part is that for most of the PvE content the damage (zerk) role is miles ahead of the other two, so fast/clean clears are only really achieved with a full zerker group
I wouldn't call that a trinity. As you stated DPS is all you need and everybody can bring a bit of support. Control I don't see so much in PvE. It has some definition in PvP but in PvE the control is totally laughable. The boss fights in GW2 are actually what we see here in tactical flash points. Just bosses with lots of hp that take a long time to kill with barely any tactics to it. GW2 is still worse since you can basically defeat bosses by using your auto attack, dodging (which every class has) and combat ressing when someone gets one shotted.

GW2 basically has one class, one role and zero tactics beyond dodging out of circles. It's a generalisation but that's really 80-90% of PvE easy.

The problem is and remains players. Most players don't care to learn their role and how to tackle tactics. They just get overgeared with commendations so part of their stupidity is solved by having too much gear for the content. I mean how many commendation heroes do you see doing SM OPS? Full 180 gear without set bonuses and horrible stat division but more than good enough for said content. So they don't have to learn their class or role.

Now the FPs have one added problem. The rewards for FPs are lacking so why do them? I can do DF and DP SM with 16 man groups and get actual decent gear. FPs only drop crap. No set bonuses, most of the gear has crit or alacrity on it and is basically useless.

Honestly, I don't understand why people even do FPs at level 55. The rewards are poor and you have much better alternatives with SM OPS. Don't have a lot of time? Just do a weekly like EV HM or SAV SM. Takes about 30-40 mins and you get better rewards than doing those FPs.
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DrewFromPhilly's Avatar


DrewFromPhilly
07.11.2014 , 11:18 AM | #142
GW2 doesn't shine in PVE at all, but the open world PVP is by far and away better than anything in SWTOR pvp wise.

Jeweledleah's Avatar


Jeweledleah
07.11.2014 , 11:38 AM | #143
Quote: Originally Posted by DrewFromPhilly View Post
For all the talk of derpy DPS destroying group finder for the poor, unappreciated tanks and healers - the actual problem is this sentiment ^ Might not matter in the content you get into via group finder because its so faceroll easy, but then look at all of the ppl having problems with HMFP and sm ops clicking taunts or their heals and wondering why they're being utterly useless, and then deciding it has to be every one else's fault because it couldn't possibly be them. Leeching off of people who actually know what they're doing, and then attacking them when you make a mistake is the sign of a team player, is it?
********.

utter and total ********.

but believe what you will. I'll just be in my corner quietly laughing at your narrow minded prejudices. i have a feeling that you may just be one of those people blaming others for your mistakes. becasue you cannot possibly do wrong - you BIND YOUR ABILITIES and that makes you right >_>

Elfa's Avatar


Elfa
07.11.2014 , 11:48 AM | #144
As a tank, I really wish other tanks would stop using the "everyone treats us like crap" defense as an excuse. Tanking is one of the most difficult roles in this game since you in essence control the fight. A good tank can turn around a bad scenario pretty easily if they know their role. On the other hand, a tank can also ruin an encounter if they think they can tank everything and anything without thinking of the rest of the group.

Being a DPS and Healer is relatively easy in comparison and so while there are more of both, percentage wise, Tanks have the most bad players. It's easy to blame DPS when there are two of them vs heals and tanks in any FP, but a dumb DPS isn't nearly as detrimental as a dumb tank. The problem is that we have so many bad players trying their hand at the role not realizing its difficulty and then they wreck the place.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

Aries_cz's Avatar


Aries_cz
07.11.2014 , 11:57 AM | #145
Quote: Originally Posted by DrewFromPhilly View Post
GW2 doesn't shine in PVE at all, but the open world PVP is by far and away better than anything in SWTOR pvp wise.
Yes, SWTOR does not have awesome OW PvP, which is sad, as the story plays right into that. It got ruined partly by the engine taking a lot of processing power to do PvP in early days (it seems better now), but mainly by players that tried to cheese the system by kill trading, etc. However, PvP is not a topic of this discussion, so please, let's take it to the PvP forums.
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Kalfear's Avatar


Kalfear
07.11.2014 , 01:43 PM | #146
Quote: Originally Posted by demotivator View Post
Yet boss encounters need kolto stations for those group who come with no heals. So while you can go in with no tank lack of healer has to be compensated.
Sure they need them when no healer but been in plenty of tactical groups that are 2 healers/2 dps or 3 dps/1 healer where group completely ignores the kolto stations and play the tactical as is.

Actually tactical s just re enforce my original statement as you rarely see a tank in a tactical PUG. 19 times outta 20 its a mix of healers and DPS.

Which just showcases the lack of tanks puging

Personally I love the tactical flash points but do wish they would make them doable with out tanks so players who want the hard modes can do them.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Lotharofxev's Avatar


Lotharofxev
07.11.2014 , 01:47 PM | #147
Quote:
Sure they need them when no healer but been in plenty of tactical groups that are 2 healers/2 dps or 3 dps/1 healer where group completely ignores the kolto stations and play the tactical as is.
Quote:
Personally I love the tactical flash points but do wish they would make them doable with out tanks so players who want the hard modes can do them.
Huh? Your statements contradict one another.

Kalfear's Avatar


Kalfear
07.11.2014 , 01:51 PM | #148
Quote: Originally Posted by Justbee View Post
Same here, bad players, or bad behavior ? i tell twice at max....no one listening, i simply leave and get a new grp instant.

but the OP is right, tanking is no real fun in swtor. to many buttons to low control of adds. the problem is with stupid dds pulling or getting aggro, with a bunch of mopbs they will ran away....u cant get all back before they raped...normally the heal.

i dont waste m time in bad groups....and i ignore all bad players i meet
so completely agree with this post!

Glad to see someone who got what I was saying

Though to be honest Im personally much more forgiving in bad groups and will stick it out trying to make it work
But thats me
I completely understand when someone bolts after a few screw up that should and could be avoided

Players I have never understood are the
"Oh you made 1 mistake, Im going to rage quit now"
LOL who here has never made a mistake?
Hell I been here since closed beta and still occasionally just have a brain fart for some unknown reason!
I just apologize for it (taking full responsibility for my own screw up) and move forward
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Kalfear's Avatar


Kalfear
07.11.2014 , 01:51 PM | #149
Quote: Originally Posted by Lotharofxev View Post
Huh? Your statements contradict one another.
really dont
so no clue what your trying to say
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Daekarus's Avatar


Daekarus
07.11.2014 , 01:54 PM | #150
I'm sure there are plenty of people that don't queue because of bad pugging experiences, but I'd be willing to be the real systemic reason why there are fewer tanks in all games is... wait for it... they kill things slower and their emphasis isn't on being the biggest ****** in the room. It's that simple.

The fact that it's harder is only part of it - this is a very human, emotional decision being made by players, and it's not based on GF experience or because it's too inconvenient to swap specs.... it's because more people think its really cool and fun to beat the ever loving crap out of baddies than it is to be the punching bag that makes it so everyone else can beat up the baddies.

It's that simple.