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OK this is getting rather silly regarding hard mode Flashpoint GF

STAR WARS: The Old Republic > English > General Discussion
OK this is getting rather silly regarding hard mode Flashpoint GF

Jandi's Avatar


Jandi
07.11.2014 , 05:51 AM | #131
Quote: Originally Posted by LordArtemis View Post
I would partially disagree, only in so far as to state that tactical flashpoints seem to work pretty well without trinity reliance. Naturally, if raids are designed to require trinity it is needed...if not, trinity will not longer be relevant IMO.

That observation is entirely personal and speculative, naturally.
But tactical FP's are boring as all hell. Each and every one of them is mindnumbingly stupid and easy.

slafko's Avatar


slafko
07.11.2014 , 05:55 AM | #132
Quote: Originally Posted by Khaleijo View Post
I wonder what happened to "oh this is a nice person to play with, i'll put him on the friend list and will ask him to play together again next time".
What happened is the Friends List being character-based instead of account (legacy) based. Current implementation of the Friends List leaves a lot to be desired. Had it been implemented on a legacy-wide level, people would use much, much more.
Quote: Originally Posted by thewitchdoctor View Post
Supposedly, while the game is not designed for a trinity, the player base has effectively mandated one by requiring people to fill the tank, healer, and DPS roles. Which says a lot, if true, about the MMO genre and what we players do in game vs what some say on forums.
That's exactly what happenned.
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

Never_Hesitate's Avatar


Never_Hesitate
07.11.2014 , 06:16 AM | #133
HM FPs and SM ops are just way to boring for me, that's the reason I don't PuG them anymore.

When I get a new char to lvl 55 I can just skip the HM FPs and jump right into the ops (because of Oricon and legacybound gear)

PS: Every dps complaining about there not being enough healers/tanks should consider trying these roles himself, they're really fun in group content (and you get faster invites )

Quote: Originally Posted by ninjonxb View Post
B) don't use the trinity (guild wars 2)
GW2 has a trinity:
support, control, damage

but the lines are blurry and you can have a bit of everything in your spec/gear or you can go full into one role.
the sad part is that for most of the PvE content the damage (zerk) role is miles ahead of the other two, so fast/clean clears are only really achieved with a full zerker group
waiting for ...

DarthTHC's Avatar


DarthTHC
07.11.2014 , 06:42 AM | #134
Quote: Originally Posted by XL-Jedi View Post
LOL... roll a tank
Be the change you wish to see in the world... er, game.

LordArtemis's Avatar


LordArtemis
07.11.2014 , 06:51 AM | #135
Quote: Originally Posted by Jandi View Post
But tactical FP's are boring as all hell. Each and every one of them is mindnumbingly stupid and easy.
I don't feel that way, but to be fair I would point out that I am not an end-game gamer. I consider myself casual, and rarely if ever raid. However, tacticals have had me raiding on a regular basis (if it can be called raiding naturally).

I think tacticals are aimed at a more casual group of folks.

ninjonxb's Avatar


ninjonxb
07.11.2014 , 06:58 AM | #136
Quote: Originally Posted by slafko View Post
GW2 has the problem of being one massive Zerg Fest where the bads will get carried through either by good players or by the sheer number of people nuking the enemy. This is even worse than the trinity.
Oh, I am not saying that GW2 solution is good. I am just saying that this "problem" isn't in GW2 because it doesn't use the trinity to begin with.

Quote: Originally Posted by thewitchdoctor View Post
This would officially be a sidebar, so sorry in advance.

I have heard this before. Why? What is it about GW2 raids that are bad?
GW2 does not use the trinity (healers, tanks, and dps)

Basically everyone in GW2 is a DPS. Some players can heal themselves.

DrewFromPhilly's Avatar


DrewFromPhilly
07.11.2014 , 08:59 AM | #137
Quote: Originally Posted by Jeweledleah View Post
oh look. clicker hate. trust me, its not the clicking that makes for bad players. I know plenty of binders that are awful. its what abilities you use and when and just how much of a team player you are.

but hey... lets hate on insignificant differences in method (because they ARE insignificant thanks to global cooldown) and ignore the real problem.
For all the talk of derpy DPS destroying group finder for the poor, unappreciated tanks and healers - the actual problem is this sentiment ^ Might not matter in the content you get into via group finder because its so faceroll easy, but then look at all of the ppl having problems with HMFP and sm ops clicking taunts or their heals and wondering why they're being utterly useless, and then deciding it has to be every one else's fault because it couldn't possibly be them. Leeching off of people who actually know what they're doing, and then attacking them when you make a mistake is the sign of a team player, is it?

Justbee's Avatar


Justbee
07.11.2014 , 09:12 AM | #138
Quote: Originally Posted by demotivator View Post
. I am thinking of these 2 DPS who refused to respect the kill order (weak first then stronger) and kept attacking the golds. I asked nicely once. Twice. Third time got me fairly irritated. There was no fourth time as I left the instance (and got a new group instantly, a competent group).
Same here, bad players, or bad behavior ? i tell twice at max....no one listening, i simply leave and get a new grp instant.

but the OP is right, tanking is no real fun in swtor. to many buttons to low control of adds. the problem is with stupid dds pulling or getting aggro, with a bunch of mopbs they will ran away....u cant get all back before they raped...normally the heal.

i dont waste m time in bad groups....and i ignore all bad players i meet
Gemüse schmeckt am besten, wenn man es kurz vor dem Verzehr durch ein Schnitzel ersetzt!

DrewFromPhilly's Avatar


DrewFromPhilly
07.11.2014 , 09:14 AM | #139
Quote: Originally Posted by Justbee View Post
to many buttons to low control of adds...and i ignore all bad players i meet
Lol....

Lorrimar's Avatar


Lorrimar
07.11.2014 , 09:47 AM | #140
Quote: Originally Posted by slafko View Post
This is why you make a Shadow or Sin tank and Force Speed + Rocket boost through everything making the derps try to keep up with you. Slingers and Snipers will cry, Sents and Maras will be forced to pop Transcendence in a futile attempt to keep up and the healers will be going "Where the hell did everyone go" after they're done collecting loot.

If, by some miracle, the derps manage to pull before you - fire up that Force Speed again and pull the next mob. You pull it, you tank it baby! <3
As you watch your health drop slowly down to 0% because you boosted to 800 meters away from your healer & he has no chance of getting within range, much less getting a heal off before you died.

Quote: Originally Posted by LordArtemis View Post
I would partially disagree, only in so far as to state that tactical flashpoints seem to work pretty well without trinity reliance. Naturally, if raids are designed to require trinity it is needed...if not, trinity will not longer be relevant IMO.

That observation is entirely personal and speculative, naturally.
I am of the opposite opinion. I loathe tactical flash points & see them as a detriment to the game as a whole. We have a whole generation of players birthed from KDY that have not clue 1 of how to play their class in a real team setting. I further believe that many of these "KDY Grads" are the folks being described here as the people making good tanks stay the hell away from group finder.