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A PvP a Day...


Uber_the_Goober's Avatar


Uber_the_Goober
07.09.2014 , 01:41 PM | #31
Quote: Originally Posted by announcerharris View Post
This thread is fantastic - I don't know if I've ever seen such supportive comments surrounding PvP.
On the flip side, it's rare to see someone who wants to improve.

I have'nt seen it since that GeorgeMattinson guy (mis-spelled name probably)
POT5 COMMANDO - CAPTAIN OBV'IOUS
SENTINEL - PICKLE'JAR

AMONG OTHERS...
See you in the warzones, muppets.

TUXs's Avatar


TUXs
07.09.2014 , 02:19 PM | #32
Quote: Originally Posted by Uber_the_Goober View Post
On the flip side, it's rare to see someone who wants to improve.

I have'nt seen it since that GeorgeMattinson guy (mis-spelled name probably)
Do you think that may be largely because of the preconceived notion that all PvPers are jackholes who will rip you a new one? I truly believe most of peoples hang ups with PvP come from the numerous stereotypes that surround it. I've met some of the best people and players in PvP. I probably haven't run into quite as many jackholes in PvE as I have PvP, but that's because most of my PvP is with 6-7 random players and most PvE is with players I already know.

Anyway...I'm thrilled the OP started this thread. I think it takes a helluva player to ask for help or admit that he's trying something he doesn't know much about.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Pekish's Avatar


Pekish
07.09.2014 , 02:23 PM | #33
Maybe we should make a couple of guide about warzone, not that this is going to change anything people will still be clueless but at least we could direct to that link.

DomiSotto's Avatar


DomiSotto
07.09.2014 , 02:31 PM | #34
I printed out the Guide referred to, and it has links to the specific warzones.

I am travelling on business tomorrow, so will have ample time to view the vids to understand the happenings in each zone & objectives. It is hard to explain the going-ons in words. Between the huge play-style difference, lingo and the objectives/obstacles of the zone vids are probably superior. Tell me, and I will forget; show me, and I will remember; involve me, and I will learn.

jrwellworth's Avatar


jrwellworth
07.09.2014 , 02:32 PM | #35
A PVP A DAY-
DAY-2
MATCH-#1
TOON- San'dari
LEVEL 52 SCOUNDREL (Not augmented lvl 50 campaign gear 4pc. set bonus, rating 146, left side looking bad also)


OK, i got the one for today out of the way early today. It was an AHG, and I was back-fill. Our group comp was all dps and one healer (me). I'm not sure who we lost or why, I didn't ask or even have time to say my usual "Hey I'm new to pvp but I will do my best" statement. I popped into stealth and ran to middle cause in chat the lead was saying people needed to grab the damn orbs and forget the death-matching. We were behind by quite a bit. As I got mid a guy close to me was getting burst so I threw kolto cloud and a UW medicine. I then started to srmp the folks by me when they must have noticed I was a healer, cause the two closest imps to me peeled (?) and started to focus me. Two jugs. Inb4 usually I'm a fan of two juggs. I tried to scamper away after kolto cloud on myself and got stuck and killed before I could break the stun and stealth out.

I won't give a play by play but here is a couple things I was unclear about. The other team had me marked I'm sure, as I was targeted pretty fast when ever I'd pop up, even in chat the leader said "man they are focusing the healer pretty hard". Now we didn't have a tank, so what was a reasonable expectation for my group, cause I received what seemed like no help at all. Now my heals for the match were about 200k, but numbers on a scoreboard, from what I've red here don't paint an accurate picture of my overall contribution to the group.

This brings me to my second question. As the matches only healer, was I right to stay mid when everyone in the match was either mid themselves or at our node guarding or dropping off orbs? Also while I was mid, I did a bit of off dpsing. I threw a xs-fly by on imps grabbing orbs to interrupt them, threw some grenades, and some charged blasts. Also some flash-bangs. Should I shy away from that? Should I have grabbed an orb to run to my node?

Also, I know pvp is on the move, and only a terrible enemy team will let me just free cast. But it seems I have to set up shop sometimes to throw my big heals, but like I said this group had me focused pretty much every time I showed my face, so should I be focusing on my hots and try to stay on the move, only stopping to do my casted heals every once and awhile. For some reason that does not seem right to me, as I have to focus on more then one person and most of them seem to be in need of big heals if I am just getting there from spawn or something. Yes I back-load heals and have key-binds but kudos to you dudes that can do the whole mouse running/turning thing, cause that ***** is hard. I will be trying to incorporate that into stuff as time goes on.

I'm sorry for the wall of text, but people seem to like this thread, and the op and I are the only two committed to "A pvp a day" so I figured since we're gonna report back every day, might as well give the community something to critique. That way we can receive advice and tips along our reports and we can see how long we can keep this thread going, and gauge the progress the both of us are making. Like an experiment. Anyway that's all for me, my son's cranky and wants his nap NOW!!
Sandari-65 (kinetic combat) +more <Aeternium Ascension> Dread Slayer

SHADOWLANDS
.

Pekish's Avatar


Pekish
07.09.2014 , 02:50 PM | #36
Hypregate has not many strategies and like ALL warzone first of all you need to understand if ur team is stronger or weaker then the opposite team

there will be a lot of player set up amazing strategies but in reality there is never 1 strategy to rule them all... and they all relay on what the enemy is about to do and how strong he is.

to make it short (i may later on write some guide to each specific warzone) if your team is weaker the only way you can win is IF the enemy do a mistake, Voidtar and Hypergate due to gather the fight in a specific location (rather then divide the fight in 3 location) are definitely the hardest to win if outgunned/outhealed and relay mostly on enemy mistakes

hutball old+new = you can win totally based on strategy
(Victory: Stronger team 50% - Weaker team 50%)

civil war+novare = you can win with a good strategy even if outgunned is hard but u can do it
(Victory: Stronger team 65% - Weaker team 35%)

hypergate+voidstar = if outgunned/outhelaer you will win ONLY if enemy do a mistake I admit that in pug vs pug mistake are made in huge quantity and on daily bases... so you can actually win those even if weaker more often then my percentage (below) but... theoretically speaking those are bound to be an easy win for the stronger team
(Victory: stronger team 90% - Weaker team 10%)

in your case u got hypergate and u were definitely outgunned not much u could do other then pray in a mistake or if in a team with a really good strategist push the enemy toward a mistake... but a good enemy wont fall for it and you will just lose take it and try again ^_^

in your case as scouldrel u can help another stealth class to provoke that mistake to happen (stealing other team pylon) but again to succesfully pull it off you need to be very lucky or very expert syncronizing stun and magistrally use interrupt and movement and again some enemy just don't make mistakes...

Uber_the_Goober's Avatar


Uber_the_Goober
07.09.2014 , 03:06 PM | #37
Quote: Originally Posted by DomiSotto View Post
I printed out the Guide referred to, and it has links to the specific warzones.

I am travelling on business tomorrow, so will have ample time to view the vids to understand the happenings in each zone & objectives. It is hard to explain the going-ons in words. Between the huge play-style difference, lingo and the objectives/obstacles of the zone vids are probably superior. Tell me, and I will forget; show me, and I will remember; involve me, and I will learn.
What server do you run on? Given your attitude, and your (I assume) maturity I'd be happy to run matches with you.
POT5 COMMANDO - CAPTAIN OBV'IOUS
SENTINEL - PICKLE'JAR

AMONG OTHERS...
See you in the warzones, muppets.

Uber_the_Goober's Avatar


Uber_the_Goober
07.09.2014 , 03:10 PM | #38
Quote: Originally Posted by TUXs View Post
Do you think that may be largely because of the preconceived notion that all PvPers are jackholes who will rip you a new one?
I think it's because of the PvE carebear mentality. People play PvP against other real live people, get beat, and think they were sposed to get participation trophies, think that they should be able to learn a script, think that it's not fair for "the boss" to be harder or have different mechanics each time. I liken PvP to a PvE boss fight - for a full 15 minutes, every time you enter a warzone, with random mechanics that you need to learn on the fly. Many can't handle the stress.

This makes people rage, and wail against a wall. "PvP is stupid, this is why. Blah blah OP Nerf Exploit Hacks". Nobody's willing to admit their own shortcomings...

Except for this guy apparently.
POT5 COMMANDO - CAPTAIN OBV'IOUS
SENTINEL - PICKLE'JAR

AMONG OTHERS...
See you in the warzones, muppets.

Pekish's Avatar


Pekish
07.09.2014 , 03:19 PM | #39
pve = 100% you win at worst you need to try again but when...ever you feel you lose in pve?
even when u cannot finish an operation you still kill some actually... most of them and still get decent crap home, you never feel you lost!

pvp = 50% win 50% lose and in some case for new players is more like 90% of the time they lose!
it's not about beeing carebear or not is about game are made for fun and fun include a good chunck of "win" u can have fun loosing sometimes but NOT 90% of the times


PVP will never be popular like pve becaus
if 2 player player PVE they both win
if 2 player play PVP 1 win the other lose make no mistake 1 will have to lose
and players are not investing "Free" time in order to lose 50% of the time let alone 60-70-80-90%...

have you ever wonder why the name that stick around the longest in a PVP game are the "pro" because they are capable to lower the % of losing to a 20%-30% that give the required gratification to stick to the game

PVP is bound to fail unless devs find a way to make "losing" fun and rewarding and "winning" more and more challenging instead of more and more easy... how? I could write a book about how there are millions of ways but none would spend 1$ to try something new.

and don't lie yourself is not impossible you just didn't see it before... the trick part is to keep player balanced 1vs1 BUT increase the challenge to the winner...

what if the stronger u are the higher is your rank the smaller is ur team compared to the enemy team in that specific warzone... and the bigger the reward if you are succesfull but lowering ur percentage of victory from 90% to a 50%... rebalancing the game..

what if the stronger u are the higher is your rank the un-even the map advantage is but same number of player in team.... again is not only all about number a 8vs8 can be as hard as a 4vs8 if the location the geography of the map has odds against you

what if the stronger you are the higher is ur rank the score lvl to assign a victory is changed to favor the weaker or there are more way different way special way for the weaker to increase his score and more objective to guard for the stronger....

and so on really. In real sport the understood handicap are required to balance difference skill player playing together MMO is just a bunch of sheep copying eachohter none of them can be called a real DEV

Adovir's Avatar


Adovir
07.09.2014 , 03:48 PM | #40
Quote: Originally Posted by Uber_the_Goober View Post
Stop trying to focus on everything that's happening. It can be stressfull and overwhelming if you're not natural at blocking out the unimportant information.

Just plan on doing one thing, the whole warzone, and close your chatbox. Just do your thing. Maybe focus on a healer (use target marker). Or just stop caps on the node. Or just focus on healing teammates. Once you're over the fear of screwing up, incorporate another thing, and do both. Maybe healing, and stop capping. Or maybe dps the enemy healer, and cap the node.

Once you've worked up to being able to contribute, re-open your chatbox. Wait until you know that your input to the warzone was beneficial. Did you stop a cap? Did you cap the node that led to the win? Did you kill the healer? Did you kill the dps that was burning your healer?

DO NOT OPEN YOUR CHATBOX BEFORE THIS. You'll just get flamed and probably want to quit.

It's PUG pvp...nobody has the right to whine about others. They still will though, and your enemies will talk trash. So will your teammates, because they're also AFRAID OF LOSING and want to blame someone else.

Don't be their somebody else.
Could this explain why communication so terrible during warzones
you know you want to
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