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An automatic 1-55 level jump token

STAR WARS: The Old Republic > English > General Discussion
An automatic 1-55 level jump token

Daekarus's Avatar


Daekarus
07.08.2014 , 02:41 PM | #51
Quote: Originally Posted by CKNORTH View Post
Remind me again why games even bother with a leveling schematic system i mean really, why not have A no level character and the advancement is strictly gear and skill orientated instead of sinking money into a 1-XX level for cash because people find leveling a tedious chore?? that once the next expansion comes out people are screaming for more levels they find tedious to get better skills and gear for, that they want to skip and spend more money to allow them to instant cap Again????????

This is the logical conclusion of the logic used by the levelling-skip advocates: the game should have been designed without levels in the first place, and everything should be endgame content. It's not the first time I've seem this pop up... but why do you suppose there aren't really any games like that?

CKNORTH's Avatar


CKNORTH
07.08.2014 , 02:48 PM | #52
Quote: Originally Posted by Daekarus View Post
This is the logical conclusion of the logic used by the levelling-skip advocates: the game should have been designed without levels in the first place, and everything should be endgame content. It's not the first time I've seem this pop up... but why do you suppose there aren't really any games like that?
I can name two games actually AND guess what more developers will make these types of games in fact if I count right there are 4 games, world of tanks world of warplanes world of battleships and warthunder which in my eyes are both casual and hardcore as well as quick in the respect of wait time in ques not to mention FUN now if a game developer added this to wow-SW type game with an open world for both PVE and PVP I would be all over that !!
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Daekarus
07.08.2014 , 03:11 PM | #53
Quote: Originally Posted by CKNORTH View Post
I can name two games actually AND guess what more developers will make these types of games in fact if I count right there are 4 games, world of tanks world of warplanes world of battleships and warthunder which in my eyes are both casual and hardcore as well as quick in the respect of wait time in ques not to mention FUN now if a game developer added this to wow-SW type game with an open world for both PVE and PVP I would be all over that !!
You forgot Mechwarrior Online.

Those all have practically nothing in common with SWTOR, they're a totally different genre with different gameplay mechanics. You might as well have included Tetris and Pong.

To my knowledge, there are no games in the D&D/EQ/UO/WoW/SWTOR bloodline that have abandoned the levelling mechanic while keeping the same type of gameplay.

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Heal-To-Full
07.08.2014 , 03:14 PM | #54
Quote: Originally Posted by Daekarus View Post
This is the logical conclusion of the logic used by the levelling-skip advocates: the game should have been designed without levels in the first place, and everything should be endgame content. It's not the first time I've seem this pop up... but why do you suppose there aren't really any games like that?
Whaaaaat?

There's only over 9,000 games like that.
Including dozens of MMO games.

Fixed class/level based system and strict level-based content gating got used in Everquest, first theme park MMO, copied by the success of WoW and the cloning of its system here. Sandbox games traditionally don't rely on levels, but on skills for progression.

Even in Bioware's other games, such as Mass Effect series, while there are levels, no content is level-locked, and it's perfectly possible to do and succeed at any content in every of the 3 game at any level, be it 1 or 60.

Even more games don't have levels at all. These include RPG games. Every sandbox MMO ever, every sandbox non-MMO too, Deus Ex series, Vampire the Masquerade series, and a lot of less known titles.
And then there's every game that is not a RPG.
What we must fight for is to safeguard the existence of the Sith race and the Sith people, the glory of our children and the purity of our blood, the freedom and independence of the Empire, so that we may fulfill the mission allotted us by the Force itself. Everything must be examined from this point of view and used or rejected according to its utility.

CKNORTH's Avatar


CKNORTH
07.08.2014 , 03:15 PM | #55
Quote: Originally Posted by Daekarus View Post
You forgot Mechwarrior Online.

Those all have practically nothing in common with SWTOR, they're a totally different genre with different gameplay mechanics. You might as well have included Tetris and Pong.

To my knowledge, there are no games in the D&D/EQ/UO/WoW/SWTOR bloodline that have abandoned the levelling mechanic while keeping the same type of gameplay.
Can you not read? More games are losing the levelling system all together. You want more examples?? Landmark is close but let's add EverQuest Next.... It won't have a levelling system but for me like I said in another thread the whole Orc thing for me is done or more specifically burnt out of cartoony orcs etc..
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Daekarus
07.08.2014 , 03:27 PM | #56
You all are missing an entire half of the equation: all of the content would be endgame content like we have now. 100% dailies, flashpoints, operations, and special events. Take this game, rip out the stories and levelling planets, and keep anything level 55: that's what people are asking for.

Just because a game doesn't have levels to quantize progression does not mean the entire game is endgame style content.... lol at Mass Effect and other examples. You're just proving my point. Those games are NOT all endgame content - in fact, Mass Effect in particular is entirely "levelling content" - it's all story! You're not repeating content, you're not doing dailies, etc.

There are OF COURSE non-RPG games that don't have levels. That wasn't the point. In the context of the thread, where people were asking to bypass levelling and play only the endgame content (dailies, flashpoints, operations, special events), building a game without levels means giving those people what they're asking for at the beginning rather than going through the trouble of making all those planets and stories they're so anxious to skip.

Honestly, when you see something that is completely moronic when interpreted one way, look at it from another angle and you might find out you're just missing something.;

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CKNORTH
07.08.2014 , 03:35 PM | #57
Quote: Originally Posted by Daekarus View Post
You all are missing an entire half of the equation: all of the content would be endgame content like we have now. 100% dailies, flashpoints, operations, and special events. Take this game, rip out the stories and levelling planets, and keep anything level 55: that's what people are asking for.

Just because a game doesn't have levels to quantize progression does not mean the entire game is endgame style content.... lol at Mass Effect and other examples. You're just proving my point. Those games are NOT all endgame content - in fact, Mass Effect in particular is entirely "levelling content" - it's all story! You're not repeating content, you're not doing dailies, etc.
Hmm ok wholly then world of Warcraft as an example regardless how many people troll it have the instant Lvl 90 characters for a price pre geared to give people that are otherwise veterans or new can start in the final stages of pandaria? It is not the only game EQ 1 instant Lvl 85 EQ 2 in fact why do you think this is? here is a hint, the levelling model is DIEING OUT it's an archaic system....
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Daekarus
07.08.2014 , 03:42 PM | #58
People have been tolling the death knell of leveling for longer than many gamers have been alive. It's totally irrelevant to the discussion, however, because levelling is simply another model of progression. If you get rid of levels and just have skills that increase with usage, you're still looking at progression. In modern MMOs, the traditional questing model accompanies whatever progression model they've chosen, with or without levels. When endgame is reached, the progression model usually switches to gear acquisition and the content changes to repeatable content.

If you'd stop trying to name games that have a different progression model, you'd see that what people are asking for is to skip the tradional progression model with traditional quest structures and go right to the gear acquisition model with repeatable content.

CKNORTH's Avatar


CKNORTH
07.08.2014 , 03:54 PM | #59
Quote: Originally Posted by Daekarus View Post
People have been tolling the death knell of leveling for longer than many gamers have been alive. It's totally irrelevant to the discussion, however, because levelling is simply another model of progression. If you get rid of levels and just have skills that increase with usage, you're still looking at progression. In modern MMOs, the traditional questing model accompanies whatever progression model they've chosen, with or without levels. When endgame is reached, the progression model usually switches to gear acquisition and the content changes to repeatable content.

If you'd stop trying to name games that have a different progression model, you'd see that what people are asking for is to skip the tradional progression model with traditional quest structures and go right to the gear acquisition model with repeatable content.
Ok trying to stay on topic and being in the act of "tradition" style levelling game here's a question aside from this game how many company's have thriving well rounded community without any type of boosted levelling or caped classes all
Ready available, we just had a freaking full week of boosted EXP, a week why is this??
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Heal-To-Full
07.08.2014 , 03:57 PM | #60
Quote: Originally Posted by Daekarus View Post
If you'd stop trying to name games that have a different progression model, you'd see that what people are asking for is to skip the tradional progression model with traditional quest structures and go right to the gear acquisition model with repeatable content.
You do realize that SWTOR has just about the least repeatable gear-gated content out of major MMO, right?

And, no, it's not what people are asking for.
People are asking to pay money to skip training and jump into the big leagues, not to merge all the leagues together.

If endgame content is made totally available from the start, you will have Jedi Sentinels in a raid on the Draxus fight asking "How did you jump to him?", because all they know is attacking with is right click, and having to be explained that they have an ability bar. Now on Grob'thok they'll be clicking these at random to see what they do.

Actually, you'll be lucky when they even ask, most won't.
Of course content will have to be tuned down appropriately. Remember your first levels on Hutta or Tython? Now new players start with Dread Fortress, so now it has to be like that.
What we must fight for is to safeguard the existence of the Sith race and the Sith people, the glory of our children and the purity of our blood, the freedom and independence of the Empire, so that we may fulfill the mission allotted us by the Force itself. Everything must be examined from this point of view and used or rejected according to its utility.