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housing got decoration hooks :((

STAR WARS: The Old Republic > English > General Discussion
housing got decoration hooks :((

Brewski's Avatar


Brewski
07.02.2014 , 11:26 AM | #71
Quote: Originally Posted by Infernixx View Post
It's also not a pure hook system and you know that, but you're hung up on 'hooks', which is ironic on a number of different levels.
I got half caught between a laugh and a groan, and nearly chocked on my sandwich...

Quote: Originally Posted by TUXs View Post
It certainly seems to be nothing more than a pure hook system. The ability to make a large into a medium or small, doesn't remove the fact that they're simply hooks. And I think hooks are the worst possible idea ever in gaming for housing...they absolutely miss the entire point of housing which is to make it a players OWN area.

I'll stop for now. Maybe I'm wrong and those "hooks" will be able to slide across walls, onto ceilings, clip into the floor...maybe these hooks will be different...but I doubt it.
Will you at least acknowledge that the hook is only the starting or center point of the area? The system clearly allows you to slide items around and rotate it after you place it. In the classic "hook" system you seem to be describing you do not have that option.

The extent to which you adjust items after placement is still up for debate, but it's pretty clear this is not the simple hook system you keep saying it is.

justinplainview's Avatar


justinplainview
07.02.2014 , 11:29 AM | #72
Didn't they specifically say at a Cantina Event that the housing system was unlike LOTRO? IIRC, Someone asked about the GSH expac, and specifically mentioned LOTRO. If the devs said that the housing system was unlike LOTRO, then it would be pretty ridiculous for us to respond to this news with "HEY GUYS IT'S LOTRO HOUSING LOOK, /UNSUB."

I'm not suggesting we all hop on the bandwagon, but I am suggesting cautious optimism. This looks more complex than I assumed they would make GSH... It's not free placement, but let's check out the stream today and see what it's all about more specifically.
Colonelpumpy / Kingjaffejoffer <Death and Taxes>

ScarletBlaze's Avatar


ScarletBlaze
07.02.2014 , 11:36 AM | #73
Quote: Originally Posted by Brewski View Post
Oh posh! You must be new to the forums if you think people will wait for facts or clarification before they complain.
Nope not new. Been around before launch but a girl can hope can't she?
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Beltane's Avatar


Beltane
07.02.2014 , 11:39 AM | #74
Quote: Originally Posted by aeterno View Post
I thought I'd be bummed but when I read their reasoning I'm on board for the way they're doing it. I can see how putting in a dev tool-ish system could put a lot of average players off, including myself. Yea it's not as complex as rift dimensions but when you think about it, more people CBA with the complexity than created amazing things. So this system might suck for the people that have the design aspirations but it's good for the majority that would fiddle around but couldn't/wouldn't want to deal with an incredibly complex editor, leaving their strongholds spartan.
Since you used Rift dimensions as an example, but then mentioned a complex editor...

Rift has an incredibly user-friendly, simple to use interface. If you just drag items into the world you can place them freely, including small items on top of tables, etc (which works like a "hook system" since items will want to snap into specific places at first). Yet you also have the ability to place these items ANYWHERE, including up and down, rotated any direction, and enlarged.

A truly customizable decorating system doesn't have to be complex at all.

brutall's Avatar


brutall
07.02.2014 , 11:44 AM | #75
Quote: Originally Posted by Beltane View Post
Since you used Rift dimensions as an example, but then mentioned a complex editor...

Rift has an incredibly user-friendly, simple to use interface. If you just drag items into the world you can place them freely, including small items on top of tables, etc (which works like a "hook system" since items will want to snap into specific places at first). Yet you also have the ability to place these items ANYWHERE, including up and down, rotated any direction, and enlarged.

A truly customizable decorating system doesn't have to be complex at all.
true also wildstar housing is pretty easy to use and it got no hooks!

Infernixx's Avatar


Infernixx
07.02.2014 , 11:47 AM | #76
Quote: Originally Posted by brutall View Post
true also wildstar housing is pretty easy to use and it got no hooks!
If I wanted to play WoW in space, I'd still be playing Warcraft.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

errant_knight's Avatar


errant_knight
07.02.2014 , 11:48 AM | #77
While it would be nice to be able to put things where we want, I suspect that adding calculations as to where everything is to stronghold load might slow loading down a lot and bog the game down as a whole if lots of people were loading at once.

XiamaraSimi's Avatar


XiamaraSimi
07.02.2014 , 11:50 AM | #78
Quote: Originally Posted by Anaesha View Post
only if you happen to have whichever crew skill is used to make it.
I wonder if each profession has its own special thing to make ar if it will be like augment kits. (Generic item craftable by several professions)

MillionsKNives's Avatar


MillionsKNives
07.02.2014 , 11:56 AM | #79
Quote: Originally Posted by errant_knight View Post
While it would be nice to be able to put things where we want, I suspect that adding calculations as to where everything is to stronghold load might slow loading down a lot and bog the game down as a whole if lots of people were loading at once.
I'm not sure that storing a coordinate and orientation would be all that more complex to store than storing which type of hook pattern was used, which hook it's attached to, and the offset/rotation information. If I were to guess it would be between limiting the amount of stuff you can place at once, an issue of trying to design an intuitive UI, or for aesthetic reasons they didn't want a crazy mess of things clipping into each other.

Quote: Originally Posted by XiamaraSimi View Post
I wonder if each profession has its own special thing to make ar if it will be like augment kits. (Generic item craftable by several professions)
I think it will be like augments. The kit (legacy bank) would be crafted by multiple professions, but the other stuff will be more specialized. Cybertech might make computer terminals, artifice cool crystal decorations, armstech would make gun lockers, and synthweavers would make couches. Or something like that.

OddballEasyEight's Avatar


OddballEasyEight
07.02.2014 , 11:58 AM | #80
I think this hook system is extremely flexibe.
It's about the closest thing we are going to get to a completely free system without actually making it so you can place tables in the ceiling or chairs on walls (ps. you should try that at home... it's harder than you'd think).

What I'd really like to know, though, is if my stronghold will look the same for all my characters in that legacy. In other words, if my sith warrior decorates his Nar Shaddaa stronghold with a ton of skulls and blood fountains, is my jedi consular going to faint when she enters her Nar Shaddaa stronghold and discovers it's been filled with skulls and blood fountains?
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