Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

housing got decoration hooks :((

STAR WARS: The Old Republic > English > General Discussion
housing got decoration hooks :((

ScarletBlaze's Avatar


ScarletBlaze
07.02.2014 , 05:26 PM | #181
Quote: Originally Posted by LordArtemis View Post
And IMO the GTN kiosk and legacy storage is a definite plus....even if I find that I am completely disappointed in the decorating feature for this addition, both of those things give the feature at least some appeal for me personally.
Also I went back and listened again and something I didn't catch before was that there would be drops for your strongholds in different areas in the game not just in operations, of course some operations will have very unique decorations. I think this would be interesting as it might give people other things to go do if they don't do operations, etc.
A southern girl is a girl who knows full well that she can open a door for herself but prefers for the gentleman to do it because it demonstrates a sense of respect. Guild Roleplays: http://republicexplorerscorp.enjin.com/activity
Referral Link: http://www.swtor.com/r/vLlZlR

LordArtemis's Avatar


LordArtemis
07.02.2014 , 05:32 PM | #182
There is also this....

Quote:
Will furnitures have hooks? No they don’t have hooks but some hooks overlap so you can potentially put a rug under a table since they are different overlapping hooks. This type of decoration on top of decoration is only possible for rugs.
Which might mean that it is, in fact like LotRO, or at least one of the biggest concerns about the hook system is valid....you are limited as to what you can place and how you place it, no freedom to decorate using multiple stage decorations.

I had hoped that at least there were some items that could be placed that also had hooks on them. That does not appear to be the case...but the one exception to layered placement seems to be rugs.

I will still withhold final judgement until I try it out, but this one particular item is not looking good at this point IMO.

Vinak's Avatar


Vinak
07.02.2014 , 06:12 PM | #183
Hook system. I really wish EA would stop striving for mediocrity. They keep making these opportunities to develop awesome stuff but they just never commit and settle for half-assing it. I'm really getting sick of it.

10+ year old mmo's have had superior housing systems. I'm not even talking about swg, which had one of the best housing systems.
>████TootsieRoll®████<
MXX ______.________CCCLXVII

brutall's Avatar


brutall
07.02.2014 , 06:14 PM | #184
Quote: Originally Posted by Vinak View Post
Hook system. I really wish EA would stop striving for mediocrity. They keep having these opportunities to develop awesome stuff but they just never commit and settle for half-assing it. I'm really getting sick of it.

10+ year old mmo's have had superior housing systems. I'm not even talking about swg, which had the best housing system.
agree with you on this. they could atlest give us the option to turn off hooks

LordArtemis's Avatar


LordArtemis
07.02.2014 , 06:18 PM | #185
Just for clarity, this is what was actually said during the prior Q&A...notice how they did NOT say there would not be hooks.....

Quote:
My question: As a huge gigantic fan of housing in all games (I love the sims don’t judge) I am the most worried I’ve ever been about this particular expansion as I really want it to be good. I think it was at the last cantina someone (I think Jack Wood correct me if I’m wrong) alluded to it being NOT like lotro which is regarding as being one the worst housing systems in mmo. anything you can say to ease my mind?

Eric- The problem with saying anything right now is honestly it is really kind of hard to explain the system to you right here right now, I will say though it is nothing like any system in any other mmo out there right now… It is completely different and new, It will really only make sense when you can see it in action. All I can right now is as a huge fan of housing in games myself I promise you as a fan of housing you will not be disappointed in how ours works. we have put a lot of thought into making it more customizable (not to disparage other games)
I take cause with the "completely different and new". I can't see how they could say that what they have in place....traditional hooks with the ability to change large hooks for small ones is "completely different and new".

It is different, perhaps a unique slant on a traditional system, but hardly "completely different and new".

Source

I would have to say I am disappointed in you Mr Musco. You obviously blew smoke IMO. If you are a "big fan of housing" you must be aware that folks generally do not care for hooks.....any amount of time spent in forums for those games that have housing with hooks should have demonstrated that IMO.

It is obvious to me that the person that posted the question clearly indicated that they had a concern that this system would be like LotROs system, which they indicated was considered one of the worst in modern MMOs. Your response was direct....obviously you intended to respond directly. However, to me it seems your response was obviously and intentionally misleading.

This is exactly how hopes get dashed, and expectations end up far beyond what was possible. Fluff like your response.

I would add that, IMO, if you can place a table on a wall I would give Mr Musco a pass on this. Then one could say this is rather open for a hook system. If not, it was bull IMO.

It remains to be seen.

Sarfux's Avatar


Sarfux
07.02.2014 , 07:07 PM | #186
Quote: Originally Posted by LordArtemis View Post
Just for clarity, this is what was actually said during the prior Q&A...notice how they did NOT say there would not be hooks.....



I take cause with the "completely different and new". I can't see how they could say that what they have in place....traditional hooks with the ability to change large hooks for small ones is "completely different and new".

It is different, perhaps a unique slant on a traditional system, but hardly "completely different and new".

Source

I would have to say I am disappointed in you Mr Musco. You obviously blew smoke IMO. If you are a "big fan of housing" you must be aware that folks generally do not care for hooks.....any amount of time spent in forums for those games that have housing with hooks should have demonstrated that IMO.

It is obvious to me that the person that posted the question clearly indicated that they had a concern that this system would be like LotROs system, which they indicated was considered one of the worst in modern MMOs. Your response was direct....obviously you intended to respond directly. However, to me it seems your response was obviously and intentionally misleading.

This is exactly how hopes get dashed, and expectations end up far beyond what was possible. Fluff like your response.

I would add that, IMO, if you can place a table on a wall I would give Mr Musco a pass on this. Then one could say this is rather open for a hook system. If not, it was bull IMO.

It remains to be seen.
Artemis. It is something completely different and in no other mmorpg to date. Just wait till you play around with it yourself. You will see what I mean. It will be fine!
Always be who you are, not what the galaxy wants you to be

Andryah's Avatar


Andryah
07.02.2014 , 07:10 PM | #187
Quote: Originally Posted by LordArtemis View Post
I take cause with the "completely different and new". I can't see how they could say that what they have in place....traditional hooks with the ability to change large hooks for small ones is "completely different and new".
To be honest... it does NOT look like the same hook systems used in other MMOs.

1) you can change out hooks at a hook location to give you more flexibility in decorating.
2) they appear to have many more hooks per house then other MMOs.
3) they are offering players hooks and things to hook-in that no other MMO has offered yet.

Hooks can be well done. And it simplifies decorating and that in turn probably results in fewer players not understanding how to decorate their house.

Personally, I see it as an innovative approach to hooks, rather then a revolutionary hookless approach.

And again.. does it not see a little over the top to be complaining and demanding when none of us has had a chance to actually play with the housing and hook system yet??????

At the end of the day... it matters not to me if there are hooks or not. It only matters if I can in fact decorate my house the way I want to. The mechanics are less important then the outcomes.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Arkerus's Avatar


Arkerus
07.02.2014 , 07:11 PM | #188
Quote: Originally Posted by LordArtemis View Post
What's not that easy....free placement?

You do understand design and coding wise it is more difficulty to design a framework for hooks than it is to design free placement code with no collision, right?

Not knowing the restrictions of the current engine and the funds they have to work with, this is a completely blind assumption, but going from personal experience for the game we have worked with when devs decided to go with hooks it was for one of two reasons....

1) They felt that there needed to be restrictions to keep the overall appearance of housing appealing.
2) Current placement mechanics were used to save time and money, the same mechanics used by game designers, modified naturally.


I am not aware of any other reason it would easier to code hooks instead of free placement except for example 2.
Wow. You couldn't be more wrong if you tried. I actually have REAL WORLD experience with game engines and I can tell you, without a doubt, that a hookless system is FAR harder to build, maintain and control than a "hook" system.

With a hook system you can code pointers, boundaries and parameters and control those. You can write limits (limits are NOT a bad thing) and make sure the system works, so to speak. You don't have any of that reusability in a hookless system. You have to basically allow the engine to "break" the rules. Location data gets messy. Collision detection goes right out. You have to allow for a ton of "rule breaking" and often time those same rules can create massive issues with objects and entities.

So please stop spewing nonsense. A controlled and reusable system is mush easier to code and maintain. It means more updates and less bugs.

Again, you don't understand this. I do.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Sarfux's Avatar


Sarfux
07.02.2014 , 07:11 PM | #189
Quote: Originally Posted by Andryah View Post
To be honest... it does NOT look like the same hook systems used in other MMOs.

Hooks can be well done. And it simplifies decorating and that in turn probably results in fewer players not understanding how to decorate their house.

Personally, I see it as an innovative approach to hooks, rather then a revolutionary hookless approach.
Exactly Andryah. I feel more people need to really stop being so dismal and jump to conclusions.
Always be who you are, not what the galaxy wants you to be

Andryah's Avatar


Andryah
07.02.2014 , 07:14 PM | #190
Quote: Originally Posted by Arkerus View Post
Wow. You couldn't be more wrong if you tried. I actually have REAL WORLD experience with game engines and I can tell you, without a doubt, that a hookless system is FAR harder to build, maintain and control than a "hook" system.

With a hook system you can code pointers, boundaries and parameters and control those. You can write limits (limits are NOT a bad thing) and make sure the system works, so to speak. You don't have any of that reusability in a hookless system. You have to basically allow the engine to "break" the rules. Location data gets messy. Collision detection goes right out. You have to allow for a ton of "rule breaking" and often time those same rules can create massive issues with objects and entities.

So please stop spewing nonsense. A controlled and reusable system is mush easier to code and maintain. It means more updates and less bugs.

Again, you don't understand this. I do.
/Agree with this assessment.

Too many people making too many demands and accusations in this thread with zero actual facts.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.