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DF 8-man NiM: Draxus' Guardians' health is too high

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
DF 8-man NiM: Draxus' Guardians' health is too high
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Ailaria's Avatar


Ailaria
06.13.2014 , 06:40 PM | #1
This week's Thursday I had a look at DF nightmare with my guild. and it turned out that Draxus had received quite a random buff. Based on several videos of the encounter, the Guardians of the Fortress used to have 226k health pre-2.8, so I would have expected them to have just under 200k health after the buff removal. However, it seems they now have over 300k health instead.

I think the health was around 325k, so e.g. the 7th wave with two subteroths and two guardians would require about 15k raid dps to clear in time (750k damage over 50 seconds). Sure, it's certainly doable, but clearly this is not intended.

Jerba's Avatar


Jerba
06.13.2014 , 06:50 PM | #2
Not sure about the Guardian's, but there was some other change in this boss fight:
  • New add waves now automatically spawn after 45 seconds when the previous adds are not killed enough (down from 55 seconds)
This makes the fight more challenging since you basically have 10 seconds less per phase, especially when you had trouble in the fight before. Another guild on my server discovered this first, and we were able to confirm it in our run.
The boss is still killable, but not easier as advertised now that the nightmare power buff is gone.
Scoundrel healer and vanity pet collector on T3-M4. Some of my reports of as of yet unfixed bugs:
FlyText - Minimap lit up - Wardrobe - Friends count - Custom chat channels - AH bug - Soa boss fight - Maelstrom Prison - Vanity pets

Ailaria's Avatar


Ailaria
06.14.2014 , 05:15 AM | #3
That's not quite true though, at least not for the 8th wave. I checked the times in the chat log, and the wave was exactly 50 seconds long. Of course, that's still less than the intended 55 seconds. (I'm assuming that you're referring to a bug, since I couldn't find any reference to a duration reduction in any patch notes.)

Anyway, I wish I had taken a screenshot of the health to substantiate my claim, but there is no way we'd have trouble killing them in time if they had just shaved five seconds off the wave length.

SNCommand's Avatar


SNCommand
06.14.2014 , 05:18 AM | #4
We noticed this as well, really difficult to kill the Guardians in time, we managed though by grouping them together and let AOE do half the work
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Ailaria's Avatar


Ailaria
06.14.2014 , 05:22 AM | #5
Yeah, sadly we only had time for like 3 pulls, and it was only on the last pull that I looked at their health and thought "wait, that can't be right." The dps requirement is still manageable so it's not like it makes Draxus unkillable, but it's a fairly annoying "feature".

Anyway, glad to see someone else has seen this too, means I wasn't just imagining it. ^^

Jerba's Avatar


Jerba
06.14.2014 , 05:30 AM | #6
Quote: Originally Posted by Ailaria View Post
That's not quite true though, at least not for the 8th wave. I checked the times in the chat log, and the wave was exactly 50 seconds long. Of course, that's still less than the intended 55 seconds. (I'm assuming that you're referring to a bug, since I couldn't find any reference to a duration reduction in any patch notes.)

Anyway, I wish I had taken a screenshot of the health to substantiate my claim, but there is no way we'd have trouble killing them in time if they had just shaved five seconds off the wave length.
I looked at my video closely again, and you are right, it is 50 seconds now, not 45. But I was also watching an older video, and there the time was also 50 seconds. I suppose the guide from the PTS is just wrong and the time has always been 50 seconds.

Also, I can confirm the increased HP: Guardians now have 346k HP, but had 226k HP before 2.8. This is definitely a buff. We had to leave one Guardian alive throughout the following phase and let the tanks handle them; in the final phase, Draxus even went enrage for a few seconds because the Guardians took so long to die.
Scoundrel healer and vanity pet collector on T3-M4. Some of my reports of as of yet unfixed bugs:
FlyText - Minimap lit up - Wardrobe - Friends count - Custom chat channels - AH bug - Soa boss fight - Maelstrom Prison - Vanity pets

CycloH's Avatar


CycloH
06.16.2014 , 07:39 AM | #7
Has there been any confirmation on this from the Devs? Just curious because we experienced these same issues last week in our raid, and it was really throwing us for a loop.
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DarthSeraph's Avatar


DarthSeraph
06.16.2014 , 09:47 AM | #8
according to another thread, the HP issue has supposedly been passed on to be looked at but no other information.
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DogEyedBoy's Avatar


DogEyedBoy
06.17.2014 , 05:03 PM | #9
So now the devs have said the lack of a health reduction in NiM Fortress since the loss of the Nightmare Power buff is intended can they perhaps look at this? Surely an increase in health is not intended!

tanerb's Avatar


tanerb
06.18.2014 , 12:52 PM | #10
Bump. Can we get an answer please? Fight is more difficult than before