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Area Transition Issues

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aeterno's Avatar


aeterno
06.13.2014 , 01:16 AM | #401
If it is the cause the list of things that can't be done in this game due to technical/performance issues it would cause is getting prohibitively long.

Hopefully something good comes of this by BW getting a kick in their backside prompting them to reinvest some of the revenue in a new (cross server) queuing system that can handle the strain... well one can dream.

robertthebard's Avatar


robertthebard
06.13.2014 , 01:41 AM | #402
Quote: Originally Posted by aeterno View Post
If it is the cause the list of things that can't be done in this game due to technical/performance issues it would cause is getting prohibitively long.

Hopefully something good comes of this by BW getting a kick in their backside prompting them to reinvest some of the revenue in a new (cross server) queuing system that can handle the strain... well one can dream.
Actually, this very incident should show one what would happen with a cross server queue, if it can't handle the load from a 16 man queue, how's it going to handle all the servers hitting the same queue? The queue size may be smaller, but the pool will be exponentially bigger, causing much the same issues.

aeterno's Avatar


aeterno
06.13.2014 , 02:00 AM | #403
Quote: Originally Posted by robertthebard View Post
Actually, this very incident should show one what would happen with a cross server queue, if it can't handle the load from a 16 man queue, how's it going to handle all the servers hitting the same queue? The queue size may be smaller, but the pool will be exponentially bigger, causing much the same issues.
Well it stands to reason that the technology would be suitably upgraded. That's the point. Get them to address the issue. They weren't going to do it for illum alone or for what little ranked warzones remain. But now it's piling up to a degree that it could seriously hamper revenue. I mean they went with a bolstered 16man LFG for a reason I imagine, metrics told them the game needs it. Turns out it can't be halftooshied but requires investment. It will show how serious they are going forward how they finally handle these "technical limitations" that are the reason for every other feature not making it in TOR.

Llama-Eight's Avatar


Llama-Eight
06.13.2014 , 03:18 AM | #404
Quote: Originally Posted by MeNaCe-NZ View Post
So please Tait if you are dropping it back to 8M then make it so the bosses reward exactly what they were rewarding in the 16M GF versions. Sure people will whine and cry ( I don't know why but I'm sure we'll find out in a few posts time ) but at least then the seemingly original intention of making GF op is retained. People can try out and enjoy the new end game content and there are truckloads of comms and gear to entice people to use it - ideally the 8M would pop even better.
Which "new end-game" content was that? Is DF & DP Nightmare Mode in Group Finder (or even story/hard mode TBH)?

Quote:
As to people worried about there not being enough healers or tanks ... if you aren't already a healer or tank then why not give it a go if your class allows it? My understanding of how bolster works here means you would simply need to respect into a tank/healer build and queue as the tank/healer and you should get the bolster to pull tanking/healing off even if you are in DPS gear. I.E. no more needing to buy an entire new set of gear to try out tanking - 1 free respect away to trying out something new. Heck it might even work out in making uber tanks if it doesn't bolster you based on what you queue as - you could end up as a tank with bolstered tank stats and retain your massive dps bonuses from your dps gear is you are so geared.

I would be interested in hearing if anyone has experienced the above concept of trying out tanking in dps gear using the bolster ( but with a tank spec ).
As I understand it, Bolster "just" increases the values on whatever you have equipped as long as the stats are below a certain threshold, it won't turn DPS stats (power, surge, etc) into tank stats (defence, shield change, absorb, etc). You should be able to do decent healing in "DPS" gear, but not tanking as that role requires totally different stats.

Tachenko_Yuri's Avatar


Tachenko_Yuri
06.13.2014 , 03:30 AM | #405
guess we'll find out shortly enough if gf reward has been reverted also
Current Main: Lynette Walkhar
Commando - Eternal Warrior - The Red Eclipse - Conquerer of Quesh/Voss/Makeb/Balmorra - Potentiae Guild

slafko's Avatar


slafko
06.13.2014 , 04:09 AM | #406
Quote: Originally Posted by Llama-Eight View Post
Which "new end-game" content was that? Is DF & DP Nightmare Mode in Group Finder (or even story/hard mode TBH)?
I'm more concerned that he's actually calling NiM versions "new content".
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

ZETA_SCORPII's Avatar


ZETA_SCORPII
06.13.2014 , 04:14 AM | #407
16m with the additional 30 Ultimate comms was a mistake without raising the weekly cap anyway. You actually miss out on a few Ops unless you wanna run them without getting comms.

DarthVengeant's Avatar


DarthVengeant
06.13.2014 , 05:31 AM | #408
Quote: Originally Posted by TaitWatson View Post
Hey everyone,
During this maintenance, we are going to take the Group Finder Operation queue from 16-Player to 8-Player, as we have found that due to tech issues the servers do not perform well under the load caused by the 16-Player queue. Going forward, we are going to evaluate our options in regards to the Group Finder system to see what the best course of action to take is.

-Tait
So essentially, the change you made in 2.8 is gone and its back to being worthless to que for GF because it's only 8 man and you miss out on 20+ Ultimates. I suggest that if you join GF 8man ops that all the bosses still drop the same amount of comms and gear they would in 16. Problem solved. Otherwise, I will go back to never using it again and joining 16 mans only. 8 man SM ops are utterly pointless imo, no Ultimates, so pointless.

Furthermore. The coms caps need to be upped by at least 50 each for Elite and Ultimate weekly cap. I ran S&V 16m GF and the next day DF 16m GF and caped Ultimates. I started out with only 1 Ultimate for the week and capped in 2 ops. Ridiculous.

BaronV's Avatar


BaronV
06.13.2014 , 05:41 AM | #409
Quote: Originally Posted by EricMusco View Post
Hey folks,

We are investigating reports of multiple issues involving things such as travel, area transition, etc. I will pass on updates as we have them.

-eric
Eric, glad to know the devs are aware of this. Hope it can be sorted soon. Had a few cases of the game seemingly freezing up while moving from say the ship to the fleet or similar
I used to be a Jedi like you - until I took a blaster bolt to the knee

DarthVengeant's Avatar


DarthVengeant
06.13.2014 , 05:48 AM | #410
Just got in the server after new patch.

Groupfinder still says 16 man on one 55 toon, and on another 55 there is no GF for ops option at all.

So, did you screw up the screwed up patch?