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Resolve Bar for PvE Content… Must Needed Change...

STAR WARS: The Old Republic > English > General Discussion
Resolve Bar for PvE Content… Must Needed Change...

Darth_Wicked's Avatar


Darth_Wicked
06.14.2014 , 12:01 PM | #61
Quote: Originally Posted by Kingsbount View Post
Sorry, kid. But as i said early - you see only what YOU want to see.
Also as far as i can see, your butthurt about HP are still here...
Or you love me so much... Hmm... But im not a gay. Sorry, kiddo.
You're such a charming person no doubt.
Quote: Originally Posted by Descent
YOU MISTAKE ME FOR YOUR OWN WEAK FLESH. I DO NOT END.

Kingsbount's Avatar


Kingsbount
06.14.2014 , 12:46 PM | #62
Quote: Originally Posted by Khevar View Post
Also, as far as I can see, you're not very good at the game, are complaining about NPCs that are "OP" and are asking for a nerf.

It's a shame.
Its their stuns are OP
As i was saying - you see only what YOU want to see
But who cares, right?
"Life - its a delayed jump from mother's bosom to grave"

Kingsbount's Avatar


Kingsbount
06.14.2014 , 01:20 PM | #63
But aside from stupid ranting i must say - some people... many people think that this so called "challenge" is a joke.
Stupid and not funny joke.
Stuns and knocks cannot be used to impove difficulty level.
Thats the REAL problem.

I suggested a solution:
First stun - character recieve buff. Next stun duration reduced by 50%
Second stun - stun lasts 50% of time. Stacking buff.
3rd stun - character have full immunity.

But i guess some people just not really understand what it means.
"Life - its a delayed jump from mother's bosom to grave"

Jamalzero's Avatar


Jamalzero
06.20.2014 , 03:58 AM | #64
Quote: Originally Posted by RahaylaCora View Post
No, thanks.

In PVE we can stun, push, knock back and interrupt our enemies, but they should not do that? Not fair. That is a part of the game, a little challenge in some places (really in all the planets? are you just kidding?), and can be played succesfully with any class. My sentinel is probably the worst class to play in most situations when survavility is needed, and i never thought about some kind of nerfing on enemies tactics, whatever they use to kill me. They are a test to adjust ourselves and learn new tactics. Resolve bar is not needed for PVE.
Im not saying nerf the enemies, I'm saying add a resolve bar to be immune to controlling effects for 6 sec once full… JUST LIKE PVP

If PvP can dictate how classes get affected(nerf/buff), why not PvE content as well???

Quote: Originally Posted by Kingsbount View Post
Say this to the one of sub-bosses of heroic on Oricon.
Many people know who im talking about. Its a sniper or operative (i don't remember exactly).
He will stun you. Then again. Again. Again. And so on.
No AC in game have SO much stuns as this boss.
Also there is some crazy version of jedi/sith. He will smash you, then push you, then stun you. And again smash your face to the ground.
Challenge? Tactics? Definatly not.
Again another good point i forgot about the Champs on Oricon. Yes, they get 5-6 stuns off every 10 sec when you or with another player can only use your 2 hard stuns every 45 sec… On my Operative in full 180, and my Treek in full 168 i can solo this and its not really an issue but thats on my melee toons… my range classes on the other hand… not so much I only have 1 stun breaker (2 if you're a sorc/sage) a minute… and only ENG snipers have the 40 sec immunity to stuns/knockbacks/roots but to do so they must stay in cover and get slapped in the face by a glowstick.

TUXs's Avatar


TUXs
06.20.2014 , 08:44 AM | #65
Quote: Originally Posted by Jamalzero View Post
Im not saying nerf the enemies, I'm saying add a resolve bar to be immune to controlling effects for 6 sec once full… JUST LIKE PVP

If PvP can dictate how classes get affected(nerf/buff), why not PvE content as well???
I fully agree. Bioware seems to think that the only way to make things "challenging" is by preventing people from playing...which is all stuns and interrupts of any kind are. I am getting sick of it. I don't enjoy not being able to get off a flipping cast because something is going to push me, knock me down, freeze me, lift me, choke me, vanish or any such crap like that.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force

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Transcendent's Avatar


Transcendent
06.20.2014 , 10:51 AM | #66
Quote: Originally Posted by Dras_Keto View Post
The point of all of this is .... and Ive been saying it this entire time .... Bioware seems to think that overloading a fight with CC and physics makes it difficult. It doesnt. It makes it annoying, tedious, and boring.

If you dont agree with me, whatever, youre entitled to your opinion. Maybe you dont have my pvp background. Maybe a lot of things. Maybe, inexplicably to me, you just like it.
Oricon (including the H2) is the only place I can think of where a resolve bar would be useful as a player. Being constantly cc'd is about as much fun in PVE as I find it in PVP, it's not.

It is however challenging for a fresh 55 on Oricon gearing up (and certain classes), that's not really a bad thing as long as it's done fairly. Constant CC isn't a good design philosophy, and not something i'd want to see repeated in future content. I really think they should have made Oricon auto-pvp flag players forcing players to not lone wolf content there, resolving the issue with Oricon (pun not intended).