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Resolve Bar for PvE Content… Must Needed Change...

STAR WARS: The Old Republic > English > General Discussion
Resolve Bar for PvE Content… Must Needed Change...

Jamalzero's Avatar


Jamalzero
06.07.2014 , 11:26 PM | #1
Am I the only one thats tired of being pulled 6 times pushed 4 times and stunned 12 times from mobs on planets??? there needs to be a resolve bar for PvE content… just simply code the same thing thats in PvP to PvE you do this all the time when someone cries about a certain class let the change for this work the same please… I go to any planet on a range class or melee and i get pushed by every NPC that runs up to me and pulled by the ones that just pushed me back…

I mean think about it since Bosses and some NPCs are immune to knock backs it would be fair if we had a resolve so that we could resist 6 sec of their crap as well…….

**EDIT**
to site a great example the Bonus boss on Hammer Station… that boss stuns everything in 30m for 3 sec every 20 sec… it would be nice to just be immune to it every once and a while if the fight lasts that long. and I'm not saying this makes the game impossible I'm saying its annoying and bullcrap that NPCs can stun lock / pull every 3-5 sec / push every 3-5 sec when in PvP you can't due to the resolve bar.
Solo capping nodes is what I do best... If you're solo defending, prepare to be stun locked and killed!
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theUndead's Avatar


theUndead
06.07.2014 , 11:42 PM | #2
Um I actually don't know what to say to this except...wow. Simply..wow.
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As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

Lyshar's Avatar


Lyshar
06.08.2014 , 12:19 AM | #3
Resolve bar is still pretty wonky. Still getting thrown around in PvP like a rag doll without the bar filling up, and when I do something the bar fills up 90% or so. And then it doesn't last long when it gets finally triggered.

Don't think it needs to work for PvE though, the fact you feel it's needed there is because of a a serious design oversight. People have suggested some cooldown increase on NPC abilities before, a big request for that when Oricon came.

Developers have admitted before that they know it's no fun to get stun locked & thrown around like a rag doll, at least the PvP team, which is part of why there is a resolve bar.

When Oricon came part of it's difficulty was all the rag doll effect, people commented then that it seemed the developers had run out of creative ideas to add difficulty.

I think for a development team it's easier to adjust cooldowns on specific abilities than to add a resolve effect to each and every ability they put on any random NPC you might encounter. Cooldowns can also be tweaked more as time goes on. Adding to the cooldowns gives you a more constant rag doll annoyance reduction, instead of a resolve bar that would probably end before you get to benefit from it.

That said, I don't have a problem with resolve added to PvE, just adding another suggestion to the options.
Never saw that second part of subscriber appreciation we were supposed to get Fall 2013, he said we'd feel appreciated.
That can't have been the case as I can't even recall getting the CC part of it (which doesn't really help with that anyway).

I don't want that well known CS rep touching any of my tickets, he doesn't read 99% of the tickets, and the last percent barely scratches the topic and is still way off! You know which one I'm talking about.

Loc_n_lol's Avatar


Loc_n_lol
06.08.2014 , 12:29 AM | #4
Quote: Originally Posted by Lyshar View Post
Don't think it needs to work for PvE though, the fact you feel it's needed there is because of a a serious design oversight. People have suggested some cooldown increase on NPC abilities before, a big request for that when Oricon came.
Well... that would kind of help for the champion mobs on Oricon, but it does nothing for large mobs. Take Hammer Station HM, where every single npc of strong rating has a knockback. Or the black hole heroic... pull push pull push pull push... Doesn't matter how long the cooldown is, they use it as soon as they can, in turns.

Lyshar's Avatar


Lyshar
06.08.2014 , 12:58 AM | #5
Quote: Originally Posted by Loc_n_lol View Post
Well... that would kind of help for the champion mobs on Oricon, but it does nothing for large mobs. Take Hammer Station HM, where every single npc of strong rating has a knockback. Or the black hole heroic... pull push pull push pull push... Doesn't matter how long the cooldown is, they use it as soon as they can, in turns.
A solution to that could be an AoE debuff when one uses that ability to disable all the NPCs in the area of getting it on cooldown. Either that ot BW should make more different NPCs (can have the same name and all, just missing those abilities) and make sure there are fewer with those abilities around.

A resolve bar should work for that too, but not sure which solution might be more work so still want to offer alternative options so developers might pick something.

It got messy when they put it on every random NPC to add a challenge, hope they get more creative with the next new content at least.
Never saw that second part of subscriber appreciation we were supposed to get Fall 2013, he said we'd feel appreciated.
That can't have been the case as I can't even recall getting the CC part of it (which doesn't really help with that anyway).

I don't want that well known CS rep touching any of my tickets, he doesn't read 99% of the tickets, and the last percent barely scratches the topic and is still way off! You know which one I'm talking about.

Nkya's Avatar


Nkya
06.08.2014 , 01:46 AM | #6
Quote: Originally Posted by Loc_n_lol View Post
Take Hammer Station HM, where every single npc of strong rating has a knockback.
Just interrupt them.

Reno_Tarshil's Avatar


Reno_Tarshil
06.08.2014 , 06:41 AM | #7
You're still alive Jamal?

Anywho the boss mobs for the Oricon heroic that do continuous stuns would be appreciated for this.
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Loc_n_lol's Avatar


Loc_n_lol
06.08.2014 , 06:44 AM | #8
Quote: Originally Posted by Nkya View Post
Just interrupt them.
Yeah, interrupt those instant casts. Why didnt I think of that before ?..

venomlash's Avatar


venomlash
06.08.2014 , 02:49 PM | #9
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Jeweledleah's Avatar


Jeweledleah
06.08.2014 , 03:12 PM | #10
while it can be annoying solo, I don't mind it too much. its when trying to tank in a group, that's where I get annoyed. becasue
1 - you cannot interrupt instant cast abilities.
2. not all of them stun you, some just throw you around, so stun breakers are worthless. and your gap closer still has cooldown and it just makes tanking more stressful. it can already be challenging when your group is spread out and you are tanking on a jug with no pull or ranged attacks to speak of :/

not sure if resolve bar will solve it. I'd rather they lay off instant cast ragdolling abilities. keep the ones you can interrupt, becasue at least those you can do something about.