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PvP Healing, by far the worst experience I've ever had as a gamer

STAR WARS: The Old Republic > English > PvP
PvP Healing, by far the worst experience I've ever had as a gamer

iluran's Avatar


iluran
12.24.2011 , 05:05 AM | #161
The op has a point on one thing. PVP is imbalanced at the moment. Leaning towards dmg dealers.
As a healer you a have problem when you have a pure dmg dealer on you. In wow you could at least hold your own for a while. But here it's just you waiting to die when you have used your stuns and cd's. I am not saying that pvp healing needs to be the same as wow where certain healer just cannot be killed. But it would be good to see improvement in pvp output. At the moment the dmg classes can output in one GD, outweights your big heal by at least 40%. In pve I have no problem whatsoever keeping people alive.

Classes as the Si and BH are op at the moment and also ones that much liked and played. In the case of the SI the shield needs to be balanced. It is out of control at the moment.

If you are wondering I play a SI (25) and TCM (26) It could be I dont have all my spells yet but I see the difference in survivability in both.

The most frustrating thing is that game developers choose to do public beta's at a too late of a time and mostly involving stress test. Now the problems with pvp become apparent. The thing that frustrates me to most is that if you spam click your talents the GD starts again or your ability will not proc at all. Not to speek of the huge FPS drops in pvp at the moment.

ursusarctus's Avatar


ursusarctus
12.24.2011 , 05:17 AM | #162
Daoc had the best pvp.

Healers were uber ... in their jobs which was to frekaing heal.

If a healer cant heal whats the point , it sure aint dishing damage either as heal spec in this game or anyother.


Healer should be able to outheal 1 dps pretty easy cause they have them selves and others to take care of.


This game is pure bs terms of that , even in lol you can find better heals.

Right now heals a re a joke , the only semi worth healer is sorc - sage and the other 2 classes are a joke.


Healer is , for the most part and consider by most , the most boring yet responsible class to play having not the tools just makes them gimped .

minoshka's Avatar


minoshka
12.24.2011 , 05:27 AM | #163
I agree, pvp healing is broken. If you cant survive long enought to heal someone , whats the point. Im not saying you need to be inmortal, but atleast survive long enought to heal others.Dying because everyone out damage your heal isnt normal for any mmo.

bobuffet's Avatar


bobuffet
12.24.2011 , 05:37 AM | #164
I am actually having a lot of fun healing warzones as a healer in this game. My only gripes are:

Raid Frames are total garbage. They need to be fixed ASAP. They dont update and with everyone having titles and legacies and being bunched up I have no idea who is who half the time. It takes me half a warzone to remember that Cypher Agent so and so wasnt a player named Cypheer Legacy name. I had a few warzones that the raid frames were completely missing 1 or 2 people as well. I really hope they fix this NOW.

I think there is just way too much CC, knockbacks, etc. This stuff needs to be on a real long CD or they need to cut back how many each class has. Or this resolve bar should actually allow you to totally resist a knockback.

Vandal_Heart's Avatar


Vandal_Heart
12.24.2011 , 06:37 AM | #165
One thing I cannot believe hasn't come up so far is the expertise stat.

At level 50 people will start gathering expertise gear, expertise currently increases damage done and reduces damage taken. So assuming 2 opponents with equal expertise, this will cancel out.

However, expertise also increases healing done, which means that as a healer, you'll have a damage reduction and a healing increase to go against your opponents damage increase.

Of course, this just assumes that the people posting in this thread aren't all running around at level 50 with full pvp gear. Having not been in the beta (/wrists) I am unable to say what effect this actually has on endgame pvp, however, maybe someone who has some experience, or has reached level 50 and gathered some pvp gear can post regarding the changes this makes?

On topic (by which I mean opinion stated as fact) I enjoyed my brief time healing in pvp as an inquisitor, so it is therefore fine.

DarthNiktu's Avatar


DarthNiktu
12.24.2011 , 07:09 AM | #166
Ok guys. You must ask yourself:

In PvP, am I unable to heal my TEAM MATES getting attacked?
Impossible to keep your tank up, impossible to help out your melee dps buddy?
If you cant heal others then you have a problem, then you are broken.

To me its about teamplay.

And unguarded healer should go down like a sack of ****. A healer left alone to his business should be the pivotal element helping his team win.

In your PvE raids, what happens when the healer gets aggro. Everybody tries to save him, otherwise the team gets wiped.

In bad PvP:
What happens when the healer gets aggro? No one cares - you die

In good PvP:
Tank puts guard on you (just like in PvE !!). Tank also throws taunts. (shadow/assasin also have this). No, a human player isnt forced to attack tank like a stupid NPC, but he will do less dmg on you (its in the taunt mechanic).

Team up with good ppl, eh?

Healers must be squishy and die if they are attacked. Otherwise you will loose a serious depth of teamplay. My advice: play with friends. When I do PvP (I play shadow) I try to guard the healers (if we have any, but thats rare). My second priority is targetting their healers/casters.

Many times I'm just amazed how enemy teams healers are just left out there on their own. You do not have an imba class. You are just a victim of bad teamplay.

DwaneDibbley's Avatar


DwaneDibbley
12.24.2011 , 07:13 AM | #167
Wait for lvl50 and expertise gear. It gives 3 things, increases pvp dmg, reduces pvp dmg taken and increases pvp healing. So while first 2 will be canceled by each other (comparing same gear), heling will be boosted.

Tellenn's Avatar


Tellenn
12.24.2011 , 07:54 AM | #168
This is my view from an experienced pvp healer, in a pvp orientated guild with 5 years playing pvp aimed games.

So far its clear the pvp in this game is aimed at casual players. Healing is much lower than any mmo I've played. The problem with this is the main skill needed in organised pvp is missing. Focus.

These games should always be about focus. The team with the best organized focus should always win and that needs to start with focusing healers. A healer should always be able to heal through 2 dps hitting them. That way teamwork and focused dps will come out on top.

I feel healing will become secondary to dps as wiping them quickly then using regen will be much more popular. Also without in fight res abilities healer are not a must have here.

DarthNiktu's Avatar


DarthNiktu
12.24.2011 , 08:03 AM | #169
Quote: Originally Posted by Tellenn View Post
A healer should always be able to heal through 2 dps hitting them..
Excuse me? TWO DPS. Ohh not even as modest as ONE DPS.
Lets all be healers then. Great game

You didnt read my post, did you?

A healer without backup should DIE.

A team that knows how to guard their support WINS.

Compare to PvE, all ppl seem to understand that protectiong healer is key to success. All other strategies is a team wipe. Why should the rules be different in PvP?

Repefe's Avatar


Repefe
12.24.2011 , 08:26 AM | #170
Quote: Originally Posted by minoshka View Post
I agree, pvp healing is broken. If you cant survive long enought to heal someone , whats the point. Im not saying you need to be inmortal, but atleast survive long enought to heal others.Dying because everyone out damage your heal isnt normal for any oldschool mmo.
There, fixed. Games change. MMOs are trying to break the rigid dps-tank-heal old school trinity model. Try to keep an open mind.
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%