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Restructuring Classes in SWTOR

STAR WARS: The Old Republic > English > General Discussion
Restructuring Classes in SWTOR

Superman_AZ's Avatar


Superman_AZ
05.18.2014 , 02:26 PM | #51
Quote: Originally Posted by Rafaman View Post
Hmm.... so. I like the discussion. No harm done in throwing around ideas on how make the game better. I don't view it as trolling etc. Criticism derived from these discussions can be a good thing and may lead to new creative ways to improve on old issues.
While I would agree with your concerns of "dumbing down", what if we removed ACs, extended the gear/weapons, and put all 5 trees under the Class, rather than an Advanced Class? Then you would never have to switch ACs, you get access to all 5 trees, and you get MORE choices on Weapons and Gear. I think it would be very feasible.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

SW_display_name's Avatar


SW_display_name
05.18.2014 , 02:35 PM | #52
Quote: Originally Posted by Rafaman View Post
We don't need to restructure ACs. Variety is an important aspect. I think the ability to switch ACs would be helpful and may add some longevity to end game. Watering down the classes and forming hybrids is a slippery slope to zergfests that turn the game into an arcade and nothing more.
I agree this is totally in the realm of of theorycrafting and little else — there's no reason to do this in the Live game. It has creepy echoes of SWG's "NGE" infamous type stuff.

That said, I also agree this is a worthwhile discussion for the same reasons — thinking about what could be done to the game can make for interesting ideas about what should be done.

AshenK's Avatar


AshenK
05.18.2014 , 02:45 PM | #53
Quote: Originally Posted by SW_display_name View Post
I agree this is totally in the realm of of theorycrafting and little else — there's no reason to do this in the Live game. It has creepy echoes of SWG's "NGE" infamous type stuff.

That said, I also agree this is a worthwhile discussion for the same reasons — thinking about what could be done to the game can make for interesting ideas about what should be done.
really i think everyone would take the nge over what tortanic is like now. better gameplay much more fun elements to that gameplay.

if bioware really wanted to win the player base over pulling an nge but making the game more like swg pre-cu would work wonders.

SW_display_name's Avatar


SW_display_name
05.18.2014 , 03:00 PM | #54
Ironically I feel like SWTOR's combat — the core and soul of an MMO — is one of its absolute weakest links. It's just so... flat. And bland. Fland.

Would anyone actually enjoy the combat system if it wasn't dressed up with lightsabers and blaster bolts? Non-rhetorical.

I mean it's... inoffensive? I'm not unhappy playing the game. But I also can bluntly say I definitely don't stay subbed or log in for the exciting combat rotations, it's for the everything else and the combat is inoffensive enough to be acceptable.

But it feels like it could be a lot more, too.

Wylf's Avatar


Wylf
05.18.2014 , 03:04 PM | #55
Quote: Originally Posted by SW_display_name View Post
Would anyone actually enjoy the combat system if it wasn't dressed up with lightsabers and blaster bolts? Non-rhetorical.
Yes. It's an almost direct copy of the WoW combat system (especially as a melee class, warriors and jedi knights even have almost the same skills as WoW warriors), and I did enjoy that combat system quite a bit. I find it relaxing and enjoyable... at least every once in a while.

In fact, the main reason why I decided to play swtor again was because I missed the good, old WoW style of combat. :X
'Twas right, said they, such birds to slay
that bring the fog and mist

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ekwalizer's Avatar


ekwalizer
05.18.2014 , 09:32 PM | #56
Quote: Originally Posted by SW_display_name View Post
I agree this is totally in the realm of of theorycrafting and little else — there's no reason to do this in the Live game. It has creepy echoes of SWG's "NGE" infamous type stuff.

That said, I also agree this is a worthwhile discussion for the same reasons — thinking about what could be done to the game can make for interesting ideas about what should be done.
This would be nothing like the NGE. The NGE took 32 completely different classes and mushed them into 9. Most of them got the axe, but they consolidated the Crafters.

This wouldn't change an awful lot, rather than picking an AC when you reach the fleet, your AC would be determined by the majority of your skillpoints. You'd just have access to all five trees. It provides more choice, as "AC Swap" becomes as easy as spec changing is currently. The difference being, the ACs themselves kind of go away.

Vhaegrant's Avatar


Vhaegrant
05.18.2014 , 11:50 PM | #57
Quote: Originally Posted by ekwalizer View Post
Perhaps you can explain to me how it is, exactly, that allowing AC respec would "increase" the time played on any individual character?
Because you have no need to level through a second character. Depending on how restrictive an AC swap feature was you would have access to all the Roles a Class covers.
Quote: Originally Posted by ekwalizer View Post
Daily/Weekly Reward/Lockouts are applied to characters, not to ACs. PvP is unlimted regardless of your AC. There is no limit per day on how much you can craft or how often you can use the GTN.
Not everyone focuses on grinding out the endgame content and participating in activities that have a lockout (like progression raiding). Social players may get more of a kick out of providing a guild with an all-rounder while being able to remain on the same character (This is as much as issue about how pointless the legacy name is, or how difficult it is to keep track of who is who when it comes to a guild).
Quote: Originally Posted by ekwalizer View Post
Is there a single aspect of the game, whereby allowing AC respec would in fact increase the eligible content?
I struggle to find an affirmative answer to this question.
It increases the eligible content to that character as it opens up the potential to cover more roles. If one character can cover more roles it has more utility.
Quote: Originally Posted by ekwalizer View Post
The ACs weren't designed to be played "their way", they were designed to be played Bioware's way.
Funny how you jump[ on that line. I actually quoted it verbatim from another poster who you are supporting
Quote: Originally Posted by ekwalizer View Post
This essentially is the defining reason as to why it (AC Respec) should not be done in any capacity.
And yet you seem to have spent quite some time thinking about how to structure a major class redesign that does nothing but provide the same functionality as an AC swap.
An AC swap feature only affects those players who choose to use it and doesn't affect the underlying balance between specs, unlike the suggestions for Class restructuring so far offered in this thread, which aside from bringing nothing new to the table, introduce balancing concerns and is forced on all players whether they wanted it or not.

ZETA_SCORPII's Avatar


ZETA_SCORPII
05.19.2014 , 02:06 AM | #58
The more alts you have, the more time and MONEY you spend in the game. This game isn't a charity so it's not gonna give you an all in one char. If you want to play other classes then put in the work and enjoy the experience. You could also get a job at Bioware and become the "man", but rolling an alt is probably easier.

JediJester's Avatar


JediJester
05.19.2014 , 02:23 AM | #59
The only thing that bothers me about ACs is the fact that my choice of weapon decides which class I have to play for me. If I want a blaster rifle? I have to go Vanguard. If I want a sniper rifle, I have to go Sniper. If I want a single blade saber that is actually used, I have to go Juggernaut/Guardian. Why are these restrictions in place? If I had a first choice, it would be a Shadow/Assassin with a single blade saber. It seems stupid to have your weapon tied so strongly to your class.

RahaylaCora's Avatar


RahaylaCora
05.19.2014 , 02:43 AM | #60
Actual game based in Advanced Class is good enough to change it, so no, thanks. Anyway, that kind of change is a complete rewrite of the game code, and i am sure that won't happen.