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Bioware: Most of your players are pvp'ers.... figure it out!

STAR WARS: The Old Republic > English > General Discussion
Bioware: Most of your players are pvp'ers.... figure it out!

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Superman_AZ
05.15.2014 , 08:14 AM | #211
Quote: Originally Posted by MillionsKNives View Post
Just to clarify, there are 12,704,005 accounts as of this writing.
So, of 12.7M accounts... and 5 active :P ... it is safe to assume there have not been 100K players running in here and yelling about things. If there are 20k of us lurking in here I would be shocked
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

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Malckiah
05.15.2014 , 08:23 AM | #212
Quote: Originally Posted by millionsknives View Post
those mods that you're trying to make with pve mats, what kind are they? Do they have expertise in them? If not then why do pvpers need them?

The situation that you propose is not analogous to how it is now for pvpers.
to make money selling them

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TUXs
05.15.2014 , 08:27 AM | #213
Face it...if you are a single entity player (PvP only, GSF only, PvE only, Story only, Crafting only), you're ALL getting the shaft. MOST players participate in a bit of everything.

There's no hate for PvPers (although it may feel like it), there's no hate for Story either (although it may feel like it)...it's simply a matter of limited of resources to please everyone.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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MillionsKNives
05.15.2014 , 08:30 AM | #214
Quote: Originally Posted by Malckiah View Post
to make money selling them
Then I guess you'll have to participate in PVE to get those PVE mats to craft those PVE mods.

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Malckiah
05.15.2014 , 08:37 AM | #215
Why do you guys have a problem with pvp'ers making equal money to that of a pve'er?

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Malckiah
05.15.2014 , 08:40 AM | #216
I mean Bioware decides what mats it takes for things. And they can make something that everyone in the game can use and desire for one reason or another. So why not give the pvp'ers and the pve'ers both a material needed to make it only obtainable through there own type of play?.... this would give both playstyles an equal way to make money and you could play how you want!

MillionsKNives's Avatar


MillionsKNives
05.15.2014 , 08:48 AM | #217
Quote: Originally Posted by Malckiah View Post
I mean Bioware decides what mats it takes for things. And they can make something that everyone in the game can use and desire for one reason or another. So why not give the pvp'ers and the pve'ers both a material needed to make it only obtainable through there own type of play?.... this would give both playstyles an equal way to make money and you could play how you want!
There are more ways to make money than by end-game PVE crafting. You're basically asking for high end crafted PVE items to be used as nothing more than a cash cow for your PVP character. That makes no sense. If you expect to make money off of a PVE item, especially the top craftable tier, then you need to expect to participate in PVE to be able to make it.

Malckiah's Avatar


Malckiah
05.15.2014 , 08:53 AM | #218
Quote: Originally Posted by MillionsKNives View Post
There are more ways to make money than by end-game PVE crafting. You're basically asking for high end crafted PVE items to be used as nothing more than a cash cow for your PVP character. That makes no sense. If you expect to make money off of a PVE item, especially the top craftable tier, then you need to expect to participate in PVE to be able to make it.
I am brainstorming ideas.... but the problem remains the same... an equal way to make equal money.

DOHboy's Avatar


DOHboy
05.15.2014 , 08:56 AM | #219
Quote: Originally Posted by MillionsKNives View Post
There are more ways to make money than by end-game PVE crafting. You're basically asking for high end crafted PVE items to be used as nothing more than a cash cow for your PVP character. That makes no sense. If you expect to make money off of a PVE item, especially the top craftable tier, then you need to expect to participate in PVE to be able to make it.
and in all honesty outside the first few days, crafting end game gear isn't nearly as profitable as people make it out to seem. Yes they sell for a huge chunk of change, but mats run >50% of that cost easy. Otherwise you wouldn't see much of the" WTT your mats have premade" for end game gear. They are willing to take your free mats in hopes of a crit that they can maybe sell. The hardest part is actually getting someone to give you mats and crit'ing on the attempt. If you buy your own mats it can cost you upwards of a million credits to craft it, only to sell for about a 200-300k "profit"

ps. They seem to think end game BIS gear is necessary for running of dailies or sm operations simply because others have it.

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TUXs
05.15.2014 , 09:07 AM | #220
Quote: Originally Posted by Malckiah View Post
I am brainstorming ideas.... but the problem remains the same... an equal way to make equal money.
PvP could certainly use an increase in payouts. PvE dailies are pure money makers, but PvP dailies are measly credits that take longer to run than 2-3 sets of daily runs. They could easily triple the payout from PvP dailies and it would still be low.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)