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Is the F2P/Preffered system too prohibitive, and if so, what should change?

STAR WARS: The Old Republic > English > General Discussion
Is the F2P/Preffered system too prohibitive, and if so, what should change?

Uncle_Robo's Avatar


Uncle_Robo
06.02.2014 , 10:42 AM | #321
Legacy mail...might be solved with the upcoming legacy storage.
Currently solved when you go preferred status.

Credit escrow spam with sound is useful to warn that the cap is being reached. Some players wish to spend those credits before it goes into escrow, so a warning is useful.

Free and preferred players are able to chat among themselves in general chat.

Quote: Originally Posted by LordArtemis View Post
So, again, as the topic seemed to get of the rails with the amount of hyperbole running around....

I propose that there are a few elements of the F2P that actually discourage folks from becoming paying players.

Those restrictions and nags....namely the following....

Lack of ability to unlock legacy mail
Credit escrow message spam with sound for every single credit above the cap
Lack of ability for free and preferred players to chat among themselves


....seem to be the largest complaints web wide right now, and I see them as nothing more than punishment.

I believe all three need to be addressed.
My referral for a FREE server transfer and 7 days FREE sub for former and current subscribers.

LordArtemis's Avatar


LordArtemis
06.02.2014 , 10:49 AM | #322
Quote: Originally Posted by Uncle_Robo View Post
Legacy mail...might be solved with the upcoming legacy storage.
Currently solved when you go preferred status.
Well, that will be good news if that is the case.

Quote:
Credit escrow spam with sound is useful to warn that the cap is being reached. Some players wish to spend those credits before it goes into escrow, so a warning is useful.
After the cap is reached it sounds with every single coin that is deposited. Apparently that is viewed as a nag to subscribe to the game, and many folks seem to find that rather sleazy. I'm not sure about that, but I do think it is a bit excessive. Shutting off the sound would suffice.

Quote:
Free and preferred players are able to chat among themselves in general chat.
I believe they have some message restrictions, as far as having to wait to post the next message, correct? If that is so, that must be what folks are complaining about. I think open unrestricted communication between free and preferred players (NOT SUBS) is the way to go.

Foambreaker's Avatar


Foambreaker
06.02.2014 , 10:53 AM | #323
The only thing I can think of to change is to remove forum privileges...

Uncle_Robo's Avatar


Uncle_Robo
06.02.2014 , 10:55 AM | #324
Yes, well this is to limit credit sellers from spamming every second instead of just every minute.
The delay can be annoying for f2p players, but it is still manageable to hold conversations in chat.

Quote: Originally Posted by LordArtemis View Post
I believe they have some message restrictions, as far as having to wait to post the next message, correct? If that is so, that must be what folks are complaining about. I think open unrestricted communication between free and preferred players (NOT SUBS) is the way to go.
My referral for a FREE server transfer and 7 days FREE sub for former and current subscribers.

Uncle_Robo's Avatar


Uncle_Robo
06.02.2014 , 10:57 AM | #325
F2p players have no forum privileges, only subs can post.
Unless you mean limitations, then yes, a F2p forum might be a good idea.

Quote: Originally Posted by Foambreaker View Post
The only thing I can think of to change is to remove forum privileges...
My referral for a FREE server transfer and 7 days FREE sub for former and current subscribers.

Atashirley's Avatar


Atashirley
06.02.2014 , 02:54 PM | #326
The restrictive chat thing sounds bad.

What I don't like is the credit cap though, or at least how low it is.

If a player has the ethic or ingenuity to acquire "x" amount of credits, then they should be able to enjoy them. I believe this would encourage the player(s) to spend more time on the game and thus contribute to the community in some way in doing so, and potentially even look to sub/spend cash based on their experience and time invested. The current set-up is much more like an ultimatum, as I doubt the f2p population sticks around for very long once they realize the extent of their limitations.

The other thing is that it's great for subbers and cashers to make more money. As it stands, cartel items sold over the credit cap appeal to a very narrow audience (presumably those who sub or cash but prefer to buy other things). But if F2P/preferred players could conceivably pay for these items with hard-earned credits then the market would open up much more, and you're less likely to have clowns price-crashing out of desperation.

So yeah, that's my perspective. Idk about any chat restrictions because I subbed relatively quickly in this game, but that sounds lame as well.

Volthorne's Avatar


Volthorne
06.03.2014 , 01:07 AM | #327
Quote: Originally Posted by Jeweledleah View Post
repair costs, augment costs, the cost of moving around the mods, they are adding gambling in a few days that is a pure credit sink, etc etc. not to mention- its going to sell for a bit higher then mil, I think, not that its difficult to make at lvl 50 + and that is the whole point - its not something you would be forced to do, its something that will be another option for people
Repair costs are (hopefully) minimal at worst (unless you die. A lot.). Augment is fairly expensive, yes, but you only need to do it once per piece of gear and then never again. Moving around mods? Please, don't make me laugh. If you're going to be serious about PvP then you get a second set of armor specifically for PvP. Or, if you just like buying armors and want a bunch of different armors with very good mods then you buy more mods, not move them around. None of those are permanent credit sinks.

Now, you do mention gambling, but unless there are a lot of super rare rewards, then it's going to release, get a few days of attention, and then only ever be used by newer players looking to get better gear potentially faster. Or used by noone because it will be terrible, of which there is a chance to happen.

Quote: Originally Posted by Jeweledleah View Post
are you claiming that subscription is free? because subscribers are paying a minimum of $13 a month for that continuous access. the whole thing is choice. do you want to pay a lumpsum to get unlocks and then have, ostensibly no monthly fee, and be able to play as sporadically or as regularly as you wish. or do you just want to be a set monthly fee and get all access. think of it as a phone plan. you could go for prepaid and pay on per call/text basis, or just buy a monthly unlimited plan and not worry about having to refill your minutes in the middle of the month.
Uh.... what. How do you even get such a line of thought from what I said? I was describing how there are zero "perks" that subscribers need to buy once they subscribe. Literally nothing. Everything they buy from there-on-out is cosmetic or superficial to actually playing the game. Your example is also faulty. Freeps and Preferred must also pay a monthly fee of sorts even after they've unlocked everything else if they want to access Warzones, or Ops, FPs, or space missions in the form of weekly passes ($10/mo per content mode, or 1.4mil credits, assuming they're being sold at 350k/pass).

Quote: Originally Posted by Alphasgimaone View Post
It was certainly better conceived than that fallacy-ridden yarn about the pack of hipsters trying to score free beer.
That's not even my analogy....? I will also agree it was pretty bad.

Quote: Originally Posted by Alphasgimaone View Post
-snip for brevity-
Look, that's all well and good, assuming that each person who buys the "lease" is moving into an identical house - or for more cohesiveness, an apartment - but why does renting the apartment get you more "free" things for less of a cost than buying the apartment? You rented the apartment, great, and the landlord gives you all of this furniture for free! But then he takes it away again after you stop renting... And to top it off, the utility bills (monthly vs the yearly property tax) you have to pay if you buy the apartment (and all the furniture) are three times higher than the rent you previously had to pay, in which utilities are always included....

Why did you get the free furniture in the first place? Why did your utilities skyrocket? Can you explain either of those to me in a reasonable fashion?

Quote: Originally Posted by Alphasgimaone View Post
I don't know if this is intentional or not, but it's a blatant misrepresentation of the facts.
Oh really? By all means, please continue! Enlighten me to this "blatant misrepresentation" you claim I have committed.

Quote: Originally Posted by LordArtemis View Post
The statement is absolutely correct. It most certainly is not even close to "false".

So, to the first.....

Name one perk. Appearance Kiosk.
Still false, the Appearance Kiosk is not a "perk". It provides neither advantage nor benefit.

Quote: Originally Posted by LordArtemis View Post
1) Subs get quite a few perks for subscribing that F2P/Preferred do not get, no matter how much they unlock or pay for.

2) Subs are still required to pay money for certain perks, despite being subs. I can give examples if you wish, if this part still confuses you. The operative words in the statement are "can" and "do", not "have to".

3) To further clarify #2, there are perks that F2P and Preferred purchase in the game that Subs also have to pay for IF THEY WANT THEM. The automatic payment of coins for subs helps, and a person could wait quite a few months to afford to purchase items, but essentially a sub does not get those items or perks for free in most cases. All three could buy certain perks and items on the GTN when and if they come available.
1) Everything a Sub gets, Freeps and Preferred can get as well via payment of either hard-currency or soft-currency, be it temporary or permanent, with the exception of pre-order and CE-exclusive bonuses. Stating otherwise is both ridiculous and irresponsible.

2) You have not given me a single example yet. Everything that could be considered a "perk" (that is, it conveys an advantage or benefit) is either inherently unlocked to Subs, in which case they need not pay, or is available via credits, in which case they need not pay - though they still could in the style of "Pay2GoFaster". They are required to pay $0 past their subscription fee.

3) To further clarify, the only reason Subs would buy perks from the CM is to in turn sell them on the GTN to Freeps and Preferred for a sum of soft-currency.

Quote: Originally Posted by LordArtemis View Post
-snip for irrelevant-

BTW...I am the OP. Perhaps you were not aware that I am an advocate of lessening some of the more draconian features in the F2P system. I find it rather odd that you would decide to focus your vitriol on me considering I started the topic in the first place.
And I made my views on your suggestions clear some pages earlier. I admire you for having the balls to start this topic, but I vehemently disagree with you on any of your suggestions would impact restrictions in the slightest. At the very best they make the restrictions less noticeable as opposed to actually doing something about them.

EDIT:
Quote: Originally Posted by LordArtemis View Post
I believe they have some message restrictions, as far as having to wait to post the next message, correct? If that is so, that must be what folks are complaining about. I think open unrestricted communication between free and preferred players (NOT SUBS) is the way to go.
1 minute between messages sent in General Chat is the restriction. It really sucks if you're trying to have a conversation with multiple people. Or, you know, trying to ask questions about stuff like new players do.

Umbura's Avatar


Umbura
06.03.2014 , 03:46 AM | #328
Quote: Originally Posted by Uncle_Robo View Post
F2p players have no forum privileges, only subs can post.
Unless you mean limitations, then yes, a F2p forum might be a good idea.
And a piece of the wall of crazy for F2p players, yes.
Good idea.
...
Is it possible to put that idea on the wall of crazy ? Plz !
Topi bolay To? Topi nain hain bhaii ye HAT hain pooooray...topi wopi to mamooli cheez hain inkay samnay.

Fidelicatessen's Avatar


Fidelicatessen
06.03.2014 , 04:03 AM | #329
Quote: Originally Posted by LordArtemis View Post
After the cap is reached it sounds with every single coin that is deposited. Apparently that is viewed as a nag to subscribe to the game, and many folks seem to find that rather sleazy. I'm not sure about that, but I do think it is a bit excessive. Shutting off the sound would suffice.
Do those folks find it more or less sleazy than playing a game for free and yet complaining about the limitations?

scarlet_magpie's Avatar


scarlet_magpie
06.03.2014 , 05:53 AM | #330
Quote: Originally Posted by DarthTHC View Post
Make them wash your car. Give them each $5 for doing it. BOOM problem solved. They start learning that money has to be earned and they can become preferred.
This won't work. I do not want to be responsible for financial transactions for somebody else's children. Neither do I think it is healthy for a child of 11 to have an online account which involves real money payments.

F2P is ideal for the kids to play until such time as they are old enough to decide if they wish to commit to paying for something. At that point (15 years or so) , your point may work.

I like to help them out in-game (the same way I like to help them to learn to play football). I simply said i wish the incoming trade option was available (ie: F2P'ers can only RECIEVE goods and credits.).

Apart from that, it works. It's FREE and a great game.