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Because of the "easy mode" of SWTOR.

STAR WARS: The Old Republic > English > General Discussion
Because of the "easy mode" of SWTOR.

ivanhedgehog's Avatar


ivanhedgehog
05.12.2014 , 04:55 PM | #51
Quote: Originally Posted by -Me- View Post
I think devs holding hands is what the OP is soliciting against.

I see this sort of response many times in this forum. "Want harder? Take off your gear." Try asking yourselves that sometime. Is it not part of the game to strive to be the best? Is it not part of the game knowing there is something better than what you have and you must work your way into it? Well, maybe it is for only some of us with this entitlement society we have today, but for me, telling me if I want to challenge myself I only need to remove the items that make me over powered is only taking a large part of the fun out of the game.

I hope you people realize by saying if anyone wants a challenge then they need to run the game naked, your only proving the points of the 2 million former subscribers that left within the 1st 6 months of this game. Honestly guys, please think about it, your not helping things at all.
you arent the best if you wont even enter df/dp hm much less NIM. new 50's do FP's to get the gear to do sm ops. sm ops give the gear to do hm. and yes, mechanics are a huge part of that.I dont care what your gear is, if you let the adds on the second boss of df hm hit you with 80k+ damage, you will die. just one of those unimportant mechanics. the op comes across as a wanna be when he complains that nothing challenges him but he wont enter the challenging content.

ivanhedgehog's Avatar


ivanhedgehog
05.12.2014 , 05:00 PM | #52
Quote: Originally Posted by ScarletBlaze View Post
If you would have paid attention you would also know that suspicion was something stated by someone that wanted to create suspicions about Andryah because they didn't like the comments Andryah was making in one of their topics.

I have disagreed with Andryah in the past and probably will do so again but I would not sink to the level to call Andryah a troll because her record clearly indicates she is not.
agreed. I have disagreed with Andryah many times, but she always is arguing a point she genuinely holds and actually discuses the subject. Once, she even convinced me..go figure.

Amantino's Avatar


Amantino
05.12.2014 , 05:13 PM | #53
I'm curious if OP has actually cleared any hard PvE content in this game. But with statements as "PvE is about gear, not mechanics" I strongly doubt it.

Edit. Oops I missed his post saying he didn't even try hard modes. So basically because daily quests are easy in this game, heroic raiding must be too. Totally.
Jennifér - Marauder
<Reckoning>

The Red Eclipse

Superman_AZ's Avatar


Superman_AZ
05.12.2014 , 05:15 PM | #54
Quote: Originally Posted by Amantino View Post
I'm curious if OP has actually cleared any hard PvE content in this game. But with statements as "PvE is about gear, not mechanics" I strongly doubt it.
That statement was already answered 3 times in the thread... he has not.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Petnil's Avatar


Petnil
05.12.2014 , 07:18 PM | #55
My favorite experience in SWTOR was the first time beating the droid in loast Island. Never seeing a FP like that again is imo a bit sad. Not wanting to do Operations shouldn't excluse you from hard content.

I know there was alot of people who cried for nerfs of lost Island. For me it is the best FP released. I used to sometimes pug it on my healer and guide new players through the FP. Sometimes me beeing the only one that knew the FP since when someone mentioned not knowing the FP people would just leave.

Yes we usually wiped more that once on the droid, but as long as there was progress i'd stay. Yes i often left with less credits than i entered the FP but i helped new people learn a FP and hopefully gave them a good experience while having a good time.

All i'm saying is why cant we have another difficulty setting of FP's too ? Lets have NM FP's with an added mechanic, not just boss hits harder and has more hp.

Drudenfusz's Avatar


Drudenfusz
05.12.2014 , 07:24 PM | #56
Looking for a challenge? Play PvP! It becomes especially challenging when your team is mostly noobs... PvE is just learning the dance.
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
English version <- SWTOR Wiki -> German version

Khevar's Avatar


Khevar
05.12.2014 , 07:42 PM | #57
Quote: Originally Posted by -Me- View Post
I hope you people realize by saying if anyone wants a challenge then they need to run the game naked, your only proving the points of the 2 million former subscribers that left within the 1st 6 months of this game. Honestly guys, please think about it, your not helping things at all.
One thing is this game that is 100% under the control of the player, is how difficult is your in-game experience.

Too hard? Go back to the last planet and finish off incomplete quests. Go to the GTN and get more gear. Go to your class forums and get some advice on how to run your class better.

Too easy? Skip the optional planetary quests and go onto the next planet. Stop upgrading your gear. Run Heroics solo. Run without a companion.

There are but a FEW of the options available to one who is not experiencing the "goldilocks zone".
Quote: Originally Posted by -Me- View Post
Is it not part of the game to strive to be the best? Is it not part of the game knowing there is something better than what you have and you must work your way into it? Well, maybe it is for only some of us with this entitlement society we have today, but for me, telling me if I want to challenge myself I only need to remove the items that make me over powered is only taking a large part of the fun out of the game.
Strange that you're using the phrase "entitlement society" but at the same time criticizing people that are telling you the basic truth "you yourself can make this game as easy or as hard as you want"

If you strive to the be the best, get the best gear, gain lots of levels, the side effect is: MOBS ARE EASY TO KILL.

Try running Black Hole dailies in 180 gear. Pretty easy, right? Now try solo-ing a level 55 HM FP. Suddenly not a faceroll anymore, eh?

Anything that you find easy in this game is eclipsed by something else that is more difficult. Don't believe me? Try 2-manning a HM operation. It's not impossible (people have done it), but it's certainly not easy.

cvak's Avatar


cvak
05.12.2014 , 08:10 PM | #58
Swtor has a very diverse skill spread and is actually catering both to hardcore and casual players. Complaining that the game is too easy when you're only doing casual content is simply laughable.

The skill level required to be successful in nightmare content is actually quite high for a mass marketed mmo that is also comparatively easy to access - all you need are 8 awake and dedicated players. Taking into account the skill of the general player, the amount of players that are even capable of doing NiM content is sadly very small.

As a former guild leader that tried to do some progression with kind of talented but still casual people I can say that sadly not very many people are even cut out for HM raiding unless they vastly overgear the content.

As a dps, you have know your class and rotations and be able to keep them up without little(HM) / any (NiM) loss of APM (attacks per minute) even when you have to keep your eyes out for whatever else you should also be doing (since starting in HM, no class can no longer just stand still and do whatever it is they're doing). You need to know exactly what you should be shooting at in all stages of the fight and what you shouldn't and always be able to change and adapt when things dont go as planned.

As a tank, you firstly have to be able to hold aggro from dps who actually can dps (hint: in your average SnV/TfB weekly 16 man pug, you generally get roughly 1 dps per run that actually can do dps close to what his spec/class is able to do, which gets one of the two guards and generally holds back to not get repair costs). Then you have to keep aggro from more things, move sht around whilst keeping aggro from ranged dps that wont stop that 3k dps and swap mobs around whilst at the same time keeping an eye out for the whole fight since any one mob that hits anyone but a tank will generally mean that person is toast, which means you all die.

But I would say finding truly competent healers are the biggest hurdle. Anyone and their grandmother can heal any SM ops, but when everyone starts diying at the same time and you also have to pay attention to the boss mechanics whilst targets you just as often or more than it does the dps and thinking ahead in a way other roles dont since you always need to have energy/cd's for those parts of the fights where your normal maximum output without blowing cd's wont make the group survive even if you play to perfection.

The latest guild I was in before I once again started doing progression raiding never managed to kill Brontes in HM since the game mechanic of those balls was troubling and that we simply didn't have enough healers that could heal through the 6 finger phase without being completely out of everything near the end of it. And these people weren't bad gamers, those of them that pvp'd did quite well in ranked, they just weren't _great_ gamers.

And I have written a bloody essay to what is hopefully a troll post, and I haven't even touched on the most difficult subject in all mmo's, which is teamwork. When doing endgame content you need to perform to the maximum of your ability for long stretches of time since you will wipe and cry of the amount of repair costs and adrenals you have to go through when learning new content. It doesn't matter if you're the perfect healer that does 4k effective healing every fight if you do it by constantly forcing your co-healer(s) into overheals, or sacrificing your own energy when you dont want to to make sure your co-healer doesn't have to run out.

You say this game is easy. Start doing (and completing!) the actually challenging stuff in this game and then get back to me. Oh, and if you say you dislike raiding because you don't want a set schedule or because you're allergic to your own voice, go compete in season 2 of ranked. Since it's so easy I expect you in the leaderboards.

This is a MMO. The first letter stands for 'Massive'. If you want challenging single player content I suggest you find yourself another game.

Kalfear's Avatar


Kalfear
05.12.2014 , 08:25 PM | #59
Quote: Originally Posted by Petnil View Post
My favorite experience in SWTOR was the first time beating the droid in loast Island. Never seeing a FP like that again is imo a bit sad. Not wanting to do Operations shouldn't excluse you from hard content.
I agree
I use to run Lost Island Hard Mode weekly on 5 different characters (14+ months ago before I left game for a year). Honestly HM LI was in many ways more challenging then any OPS in game at that time. Only difference with ops is larger groups so more chance someone screws up and ops wipes because of it. Challenge wise, HM LI was as tough as HM EC and tougher then HM EV or HM KP.

And agree not wanting to do Ops shouldn't mean you don't want challenging content.

I have no desire to run ops again because its always the same things (attitudes, whines, egos, god complexes) over and over and over.

Yes yes someone will now post about how they have a great ops group with no drama
I don't believe a word of it because 20+ years of MMORPG experience has taught me to know better.

Ive no interest in ever running an Op again, truth be told
But would love to see challenging, complex, well designed content added for 2-4 man groups

Agree fully that I would love to see LI style and concept FPs added.

Got to admit I got a great laugh hearing that some players (who run ops and think they are gods because they done the new ops) still wipe in LI, despite being 5 levels over design level of content.

LOVED Lost Island
Took long time to learn it and tinker around testing tactics and theories
ALLOT OF RUNS back in day
But when you finished, you always had that feeling of accomplishment from it

Cant say I've had that same feeling of accomplishment (PVE WISE) since coming back.
Actually correction
I was pretty pleased the first time I solo'd all of Oricons weekly content with my sage (healer with Nadia) and then again with my Commando (Healer with M1).
But that was a one up and done thing
With LI you had the feeling everytime you went through incident free back in day.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Khevar's Avatar


Khevar
05.12.2014 , 08:52 PM | #60
Quote: Originally Posted by Kalfear View Post
Agree fully that I would love to see LI style and concept FPs added.
I also really loved to run HM LI back in the day.

I particularly liked the fact that there were Tier 1 flashpoints and Tier 2 flashpoints (of which LI was the only one). When 2.0 was in the works, it had been my hope to keep this separation, and add more flashpoints to the Tier 2 category.

It always seemed to me that the Tier 1 HM FPs were good practice to get into Eternity Vault and Karagga's Palace, but that HM LI was good practice to get into Explosive Conflict and (later on) Terror from Beyond.

The more recent flashpoints added (Czerka, KDY, Tython/Korriban) are more targeted towards Tier 1 (or perhaps Tier 0.8?) level of difficulty. I think it would be a lot of fun if some newer flashpoints were made that really went into a "Tier 2" level of challenge, which is mainly done by adding more punishing mechanics.

And in addition to any brand-new flashpoints, there are still several that have no HM counterpart:

Collicoid War Games
Red Reaper
KDY
Korriban
Tython

It would be nice if the SM versions were left they way they are (as tacticals), but that HM versions could be made with new mechanics that would elevate them into a true "Tier 2 flashpoint" and required the full trinity.