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List of minor things that would make the game a bit more... realistic

STAR WARS: The Old Republic > English > General Discussion
List of minor things that would make the game a bit more... realistic

Lunafox's Avatar


Lunafox
05.06.2014 , 02:04 AM | #11
Quote: Originally Posted by OddballEasyEight View Post
Check out that cantina on coruscant... It seems to be made up almost entirely of twins and triplets.

I mean; I get it. It's a quick and easy way to do it.
But at least mix it up a bit and put one of the twins in the other end ofthe cantina...

I blame a rushed schedual and launch. They most likely were meant to be placeholders but they never got around to changing them.
Most likely that's what happened. It would be nice if they mixed them up a little bit, sometime, when they're feeling creative. Never know, it could happen. I liked when they replaced the approach to fleet...I'm rather hoping they'd update the other planets too. When they're doing this, they could also scramble up the npc twins and trips.
No Individual class/companion story extensions, make it technically challenging to pay a sub!
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chillshock's Avatar


chillshock
05.06.2014 , 02:14 AM | #12
Quote: Originally Posted by Deewe View Post
This topic reminds me a lenghty post I made long time ago:
  • ...

Actually most of this made me cry at the time, now I don't care anymore and even laugh about some of them.
Great list!

I'd like to add:
  • The interface is blue. BLUE. For sith, smuggler, agent, sentinel, bountyhunter ... everyone

Totally minor... but UGH!

horrorfaneightys's Avatar


horrorfaneightys
05.06.2014 , 02:44 AM | #13
I hate the fact that my character can't walk up some slopes. Seriously, step up! The same goes for pipes and some small ramps.

I disagree about sith corruption though - it's actually dark side corruption, so I don't think it should be limited to sith. Anyone who does evil things should get it, in a reality where the force affects everyone.
"There is no heavier burden than a great potential" ~ Linus, Peanuts
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Petnil's Avatar


Petnil
05.06.2014 , 08:10 AM | #14
More ambience. When i walk close to a nerf i want to hear it chewing or maybe a "moo" once in a while. I want to hear more birds singing on alderan, Electic signs "humm" on Nar Shadah. Basicly more ambient sound.

Kaisernick's Avatar


Kaisernick
05.07.2014 , 08:32 AM | #15
moving npc's are a must.
i was on corelia the other day and i for the first time noticed that a speeder was moving down the road on the game and i was like "wow actual movement"

IMO once these 2 exp for this year are done (lets face it they aint gonna abandon them now) they should focus on improving the galaxy with more immerse npc's and weather or day/night cycles less static worlds and more alive worlds.

Rhalius's Avatar


Rhalius
05.07.2014 , 08:59 AM | #16
You know, for a company that praises itself on storytelling, they sure made a very dead and unimmersive world.

They copy+pasted practicly the entire game. Same space ports everywhere, same space stations, NPC's often are either twins or look rather odd.. like imperial officers with goth make up, long loose hair and other such stuff which wouldnt be tolerated by a strict regime.

Also.. we are just running through basic dungeons the entire game. No fort, base, house, sewer, etc. seems to ever be any kind of realistic. Its all just hallways with sometimes stairs or a larger room. Its only some slight decorations and the skin on the walls that tells you wether its a sewer or a house.
No sane person would ever build a fort or base the way they get build in TOR.

Dont think I ever saw a house that was actually believeable as a house.. it tends to be just an empty room with a table and a bed.

Sorry, but KOTOR, Jade Empire, Mass Effect series, and even Neverwinter Nights all gave more of an impression of lively places. Often the same bland interiours and no believeable houses, but people seemed more active. In NWN they'd even tell you to "stop waving your weapon around like a thug!" if you walk with your weapons drawn.

Looks like Arenanet is better at storytelling than Bioware, even while GW2 has terrible class stories. The world is alive at least, and it changes. NPC's do stuff instead of waiting for players to walk past and do their work. You need to help them to succeed but still, they take some darn initiative.

Brings me to another point: EVERYONE IS JUST SO INBELIEVABLY INCOMETENT!
Its rediculous.. I know that the player should be the hero, but you arent much of a hero when everyone else is braindead. Most of the time you are doing other people their jobs in this game.

Bioware writers, world designers: George R R martin is your new god. Follow his lead and start writing characters and settings that are believeable instead of giving us all this saturday morning cartoon garbage.
Or make a game thats for ages 6-12 instead of 16+

What the hell happened to the KOTOR writers? that game had a mature feel to it. Realistic people, with realistic problems. It didnt shy away from a little mature humor. Such as it being hinted at that a woman used her droid sexually. NPC's werent complete morons, and villains where not cartoon villains with doomsday weapons.
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Deewe's Avatar


Deewe
05.07.2014 , 05:33 PM | #17
Quote: Originally Posted by Rhalius View Post
You know, for a company that praises itself on storytelling, they sure made a very dead and unimmersive world.

They copy+pasted practicly the entire game. Same space ports everywhere, same space stations, NPC's often are either twins or look rather odd.. like imperial officers with goth make up, long loose hair and other such stuff which wouldnt be tolerated by a strict regime.

Also.. we are just running through basic dungeons the entire game. No fort, base, house, sewer, etc. seems to ever be any kind of realistic. Its all just hallways with sometimes stairs or a larger room. Its only some slight decorations and the skin on the walls that tells you wether its a sewer or a house.
No sane person would ever build a fort or base the way they get build in TOR.

Dont think I ever saw a house that was actually believeable as a house.. it tends to be just an empty room with a table and a bed.

Sorry, but KOTOR, Jade Empire, Mass Effect series, and even Neverwinter Nights all gave more of an impression of lively places. Often the same bland interiours and no believeable houses, but people seemed more active. In NWN they'd even tell you to "stop waving your weapon around like a thug!" if you walk with your weapons drawn.

Looks like Arenanet is better at storytelling than Bioware, even while GW2 has terrible class stories. The world is alive at least, and it changes. NPC's do stuff instead of waiting for players to walk past and do their work. You need to help them to succeed but still, they take some darn initiative.

Brings me to another point: EVERYONE IS JUST SO INBELIEVABLY INCOMETENT!
Its rediculous.. I know that the player should be the hero, but you arent much of a hero when everyone else is braindead. Most of the time you are doing other people their jobs in this game.

Bioware writers, world designers: George R R martin is your new god. Follow his lead and start writing characters and settings that are believeable instead of giving us all this saturday morning cartoon garbage.
Or make a game thats for ages 6-12 instead of 16+

What the hell happened to the KOTOR writers? that game had a mature feel to it. Realistic people, with realistic problems. It didnt shy away from a little mature humor. Such as it being hinted at that a woman used her droid sexually. NPC's werent complete morons, and villains where not cartoon villains with doomsday weapons.
Four years ago I was visiting friends at Ubisoft and met one of their colleague who told us he was in the process of highlighting to the senior producers how important it would be to add architects, historians, even people like geologists as consultants on the projects.

Funny thing is just before that I was just telling to my friends how this was totally lacking in too many games.

Then SWTOR launched and well we noticed how unconsistent was the polishing of the game, especially the fact that nothing was nicely tied together and too many things made no sense at all. OK the game was rushed out of the door.

One could argue in Sci-Fi you can do anything you want, still the human brains needs to tie elements to things he can relate and makes sense to it.
For example if you've been in the army and look at most the military outposts in SWTOR none of them pass the reality check test.

Another example is in the trailer not only it's totally stupid for a Trooper to drop his weapon and charge a Sith with... a knife but it's not better to leave a higher position to jump into melee with the enemy especially when they are expert at close combat.


Now if you look carefully into the SW movies, especially the first ones (episodes IV-VI), you'd see how detailed and "logic" is everything. You can feel thousands of hours have been spent to tie everything nicely.
Then if you had the luck to check out the real stuff, for exemple @the SW identities expo (pics), you'll realize even more how detailed is everything.
So much that one could think this stuff is actually functioning.

Note: for Han fans check out his belt and even more his pants if you want to see the real stuff
I personally loved the speeder bike details.


Then it reminds me how Daniel Erickson explained how they had meeting with all the writers and if, for example, they did not see Vader doing it in RL, it would not be in game. To end with NPCs asking Sith Lords to sweep the floor for them...
Pretty sure the writers are sad of too many of the dialog in this game.


Anyway it's just a game but well sometimes it hurts that it's supposedly set in a SW galaxy.

Commomp's Avatar


Commomp
05.07.2014 , 08:26 PM | #18
The one thing that I have had a hard time understanding since game release was how one could take damage while riding a speeder bike.
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