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Producer Letter – Galactic Strongholds

STAR WARS: The Old Republic > English > General Discussion
Producer Letter – Galactic Strongholds
First BioWare Post First BioWare Post

Princz's Avatar


Princz
04.25.2014 , 11:25 AM | #431
All i want to know is:

will i be able to kill people while they are doing their conquest or that series of quests will be instanced?
Princz - Sage healer of the Republic
Fantastico - sneaky assasin of the Empire
"idiots are invincible"

MisterBlackJack's Avatar


MisterBlackJack
04.25.2014 , 12:05 PM | #432
Quote: Originally Posted by DarthDymond View Post
Yes, I understand that he was claiming that Ilum had a kill-trading problem, what I was asking is if there's ever been any official statements, or any other sort of actual evidence, that it was a significant or widespread problem.

I'm not saying it never happened, but BW rolling back some people's valor levels doesn't mean that "many PVPers" were kill-trading, or that PVPers in general "have to be treated like children". That would be the same as claiming that just because BW rolled back some PVPers' Ranked scores, "many" players were win-trading, or that Ranked players "have to be treated like children".

He was making some sweeping generalizations about PVPers, I am just asking if there was any evidence to match the scope of his claims. Especially because he's using those generalizations as a reason for why he thinks the devs should have a specific "treat them like children" design approach to future PVP content.

If all he's basing those generalizations on is anecdotal evidence... well then the restrictive, hand-holding design approach he's suggesting seems more like a case of 'throwing the baby out with the bathwater', rather than a proportional response to a problem. The extent of the problem is very relevant to determining the appropriateness of the response.
How about the fact that they changed the way pvp worked on Ilum 3 times before they just removed it all together. The first time was the win trading on objectives, then they changed it to kills.

When they did that people just stormed the taxi area and annhilate everyone that come near.

Then they changed it again where it was objective and kills total. People started trading kills and win trading.

They even stated at the guild summit that the win trading on Ilum was a big issue. Videos were all over the internet and showing the problem with it.

No one is saying Bioware is free of guilt from this, they built the system so they play a role in it. But to say pvpers didn't put this on themselves is doing a disservice to what happen. PvPers and players in General have to take a hard look in the mirror and realize We Messed Up, and we are responsible for loosing Open World PvP.
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

Meglivorn's Avatar


Meglivorn
04.25.2014 , 12:39 PM | #433
I really like how this expansion takes shape but have a few small question that really bugs me right now...

1. How fixed is that the subscriber reward stronghold is on Nar Shadaa? There is a good chance that it will be my main home, but I really hate that place :\ I can understand not having them on the capital planets becouse of the faction problems, but at least a choice between Tatooine and Nar Shadaa would be nice. (Until we can have a nice penthouse on Alderaan with the view to the mountains )

2. Will there be any kind of upkeep/rent fee for the strongholds/guild ships, or I just have to buy them once and that's all. I think it's obvious what I'd like (buy once then nothing ) but I've seen both systems in other games so I really would like to know.

3. This maybe way too early to ask, but: will there be a way to sell the strongholds? Not necessarely to other players, but if I want to move on another planet or just get rid of a stronghold I'm bored of...
"Many weapons can kill, but only the lightsaber can inspire such extremes of hope or fear."

odonoghuet's Avatar


odonoghuet
04.25.2014 , 01:28 PM | #434
I'm kind of confused on the extra rooms bit.

The video is unclear on if additional rooms come with default architecture/trappings denoting the purpose of the room IE do I by a room based purely off size parameters or do I buy Bedroom 3, Trophy room 6, Refresher 2, each with default wall colours and trappings for labelled purpose?

Also is the final layout of the room modular, such as if the main room has 3 doors, can I dictate the attached rooms, or are they set in locked code. Do some rooms require prerequisite rooms such as a Hallway before they can be added, and when adding rooms can you change the layout? Could you be locked with Main room leading the Bedroom leading to Trophy room, because you poorly planned ahead?
Laugh and the universe laughs with you, cry and you're on the path to the dark side.

ODTONE's Avatar


ODTONE
04.25.2014 , 04:01 PM | #435
I was looking forward to it coming out soon but if it means only half well done and buggy and not interestng,
im glad then that there taking the time to work on it to make it worth while.
Im all for having player cities, player politics that inflence the game, planetary faction planet points,
player organized events, less theme park and more player involvement , all for it.

MisterBlackJack's Avatar


MisterBlackJack
04.26.2014 , 05:54 AM | #436
Quote: Originally Posted by Meglivorn View Post
I really like how this expansion takes shape but have a few small question that really bugs me right now...

1. How fixed is that the subscriber reward stronghold is on Nar Shadaa? There is a good chance that it will be my main home, but I really hate that place :\ I can understand not having them on the capital planets becouse of the faction problems, but at least a choice between Tatooine and Nar Shadaa would be nice. (Until we can have a nice penthouse on Alderaan with the view to the mountains )

2. Will there be any kind of upkeep/rent fee for the strongholds/guild ships, or I just have to buy them once and that's all. I think it's obvious what I'd like (buy once then nothing ) but I've seen both systems in other games so I really would like to know.
1. I believe it's fixed setting. The subscriber benifit only works for Nar Shadaa and you have to purchase the Tatooine one with your own credtis.

2. I believe they already stated that you pay for it once and its yours, no rent fee.
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

MisterBlackJack's Avatar


MisterBlackJack
04.26.2014 , 05:56 AM | #437
Quote: Originally Posted by odonoghuet View Post
I'm kind of confused on the extra rooms bit.

The video is unclear on if additional rooms come with default architecture/trappings denoting the purpose of the room IE do I by a room based purely off size parameters or do I buy Bedroom 3, Trophy room 6, Refresher 2, each with default wall colours and trappings for labelled purpose?

Also is the final layout of the room modular, such as if the main room has 3 doors, can I dictate the attached rooms, or are they set in locked code. Do some rooms require prerequisite rooms such as a Hallway before they can be added, and when adding rooms can you change the layout? Could you be locked with Main room leading the Bedroom leading to Trophy room, because you poorly planned ahead?
You buy a Standard one room for 250K then you have the option to buy addional rooms after that (rate goes up significantly each time you purchase an additional room). Those who subscribe by May 11th will automatically get 5 Rooms for their stronghold on Nar Shadaa.
THE FORCE FIGHTS WITH ME.....IN THE C.E. V.I.P LOUNGE

LanceCorporalDan's Avatar


LanceCorporalDan
04.26.2014 , 06:31 AM | #438
Quote: Originally Posted by MisterBlackJack View Post
How about the fact that they changed the way pvp worked on Ilum 3 times before they just removed it all together. The first time was the win trading on objectives, then they changed it to kills.

When they did that people just stormed the taxi area and annhilate everyone that come near.

Then they changed it again where it was objective and kills total. People started trading kills and win trading.

They even stated at the guild summit that the win trading on Ilum was a big issue. Videos were all over the internet and showing the problem with it.

No one is saying Bioware is free of guilt from this, they built the system so they play a role in it. But to say pvpers didn't put this on themselves is doing a disservice to what happen. PvPers and players in General have to take a hard look in the mirror and realize We Messed Up, and we are responsible for loosing Open World PvP.
I'm not sure if I entirely agree or disagree tbh.

On one hand I agree that the poor implementation of early Ilum led to the ultimate dismantling of it, and thus ending WPvP (outside of pvp servers at least). Those who exploited the system indeed played a hand in this, though not alone.

On the other hand, to go so long without any real WPvP content feels like a slap in the face. My guild and many on our server (and other servers as I've seen) love WPvP and the ever changing scenarios, tactics, and settings it encompasses as opposed to stale warzones. I realize we are a small niche of players, especially on game largely dominated by a PvE crowd.

I just want a proper WPvP system in place that mitigates as much exploitation as possible. People will always find a way to cut corners and cheat the system. But if you implement it properly and make it harder to do so, I think their numbers will drastically decline and we will see an enjoyable addition to the game we all enjoy. That's why we're all here right? To enjoy a game!
Neves - 55 Vanguard
Dahkaras - 55 AssassinKeelaran - 55Juggernaut
Kalkaran - 55 MercenaryKallim - 55 Operative

EranofArcadia's Avatar


EranofArcadia
04.26.2014 , 08:03 AM | #439
Quote: Originally Posted by LanceCorporalDan View Post
That's why we're all here right? To enjoy a game!
Only n00bs and scrubs actually enjoy games.

LanceCorporalDan's Avatar


LanceCorporalDan
04.26.2014 , 08:13 AM | #440
Quote: Originally Posted by EranofArcadia View Post
Only n00bs and scrubs actually enjoy games.

Lol obviously.
Neves - 55 Vanguard
Dahkaras - 55 AssassinKeelaran - 55Juggernaut
Kalkaran - 55 MercenaryKallim - 55 Operative