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Ranked daily/weeklies

STAR WARS: The Old Republic > English > PvP
Ranked daily/weeklies
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tanerb's Avatar


tanerb
04.22.2014 , 11:08 AM | #151
It is amazing how some people still do not understand the problem. I think everybody agrees cross servers is the real answer, but it is not coming.

Given that, there are 2 options guys not 3. One, ranked will be among very few high level guys. It will fire rarely and will be ghost town most weekdays. Second, you will accept and embrace others. Casuals, bads, undergeared people etc....
you have to choose one of these options. First option has a dead end, but second option at least will increase the number of good players over time. Some of these casuals, bad will make up good players. Bads will stay around but hopefully will be the minority over time.

Qronus's Avatar


Qronus
04.22.2014 , 11:09 AM | #152
Quote: Originally Posted by AlexModny View Post
A player of a high rating could be really amazing OR just saved up a season's worth of pending quests and turned them in on the last day. The rating then doesn't accurately represent the player's performance in the Ranked games.
Correct me if I'm wrong, but I believe you can only have one of a specific quest in your log at a time. I know from experience that if I have forgotten to turn in a daily from the day before, that daily is not available to me the next day. I don't think its possible to save up a season's worth of quests.

DrewFromPhilly's Avatar


DrewFromPhilly
04.22.2014 , 11:11 AM | #153
Without a doubt, the PvP in this game is the simplest and most noob-friendly I have ever encountered.

It was the first MMO I've played after years of FPS, but since then I've played other MMOs and even for an MMO the combat in this game is overly simplistic and casual by its very design and nature.

To take players from this environment and expect them to take a shoehorned and ham-fisted "competitive" pvp mode seriously is utterly ridiculous. Carebear pvp attracts carebear pvp players.

But sure let's place ranked on a pedestal even though it's exactly the same game with the same easy mechanics, and based on statistics taken from a scoreboard that's based on completely inaccurate and biased data so as not to butthurt ppl with the truth. 37 kills with 12k damage? sounds legit, GG superstar!!

I find it completely and utterly hilarious that the tryhards in this thread continue to proclaim that ranked "isn't for noobs" and so forth and so on. It absolutely is. This game does not attract a high caliber of players to form a competitive playerbase, and if you take this pvp that seriously you need to go find something more geared towards that. Because the pvp in this game just isn't that, at all. Hell, even the coordinated groups and guilds that one would expect to be in ranked would rather be farming pugs than face other coordinated groups. Carebear pvp, no other way to put it.

Jadescythe's Avatar


Jadescythe
04.22.2014 , 11:15 AM | #154
Quote: Originally Posted by Shevaresh View Post
Must say I'm a bit baffled by the logics being applied to this new weekly/daily for ranked. I thought, obvious wrongly apperently, that the idea was to bring more people into playing pvp ranked, rather than simply giving more ranked coms to those playing already? Wasn't the unranked daily weekly charged for that exact same purpose, that it was driving people away from pvp that you had to win (even on the servers with massive pvp-inbalance)? While I do agree that pvp'ers(or rather people who enjoy competing at the highest tier of content in pvp aswell) should be able to have a "dedicated" gaming system, such as the nightmare modes is for raiders, I don't really see how putting in an unachievable daily/weekly would encourage more people to join in trying to get better at this content? Putting in a requirement for starting on nightmare mode DF, that you must first suffer through endless wipes of Brontes on nightmare mode and must conquerer her, before you can start on nightmare mode DF at all, doesn't make sense in my head either.

While ranked (ideally) should be the "stage" for the most dedicated and skilled players to play against eachother, the fact remains that other than at primetime in weekends, there's hardly a single "pop" of the ranked ques on the server where I play, which I imagine is not an isolated issue for my server. Chosing between not playing most of the time in a system designed (exclusively) for the elite, or playing (fairly) regulary and "suffering" the occasional bad player, isn't really a choice is it? What's the point of being awesome at something you don't get to do? (Not that I claim to be that, in any way) So while it would be awesome to have a dedicated system for those passionate about the pvp experience (aswell), the fact remains that there isn't enough people playing it to make it a stable (self-sufficient) enviroment in this game as is. To get more people playing it, requires them to be motivated to do so, and people don't generate stable enduring motivation by punishment or the lure of an unachievable reward, but by concrete (incremental ideally) rewards. And yes, this will properly mean that we'll suffer through loads of clueless people queing up to get easy coms, but some of those might actually get interesting to doing more pvp and learning how to be better at it, meaning that the long term benefits might be that we get more (good) people playing pvp, providing more (regular) competition for the community as a whole.

I might be the "odd one out" on these forums in this regard, but I fully acknowledge that I wasn't "born into" superior pvp-skills, but actually had to (and still have to) learn how to get better, and yes, I didn't do that just for the sake of being good at pvp (done it even for such silly things, as liking the "War Hero" title and gear on my old guardian). But I've come to actually like pvp'ing like I enjoy raiding aswell and I'd do like more people joining into doing it, so they can share all the fun experiences that "lay within" this game-mode. But I guess I just have to hope that the dear Bioware will skip their reading of motivational theory about half a century further ahead and realise that (enduring) motivation is created by actual rewards for doing, rather than the lure of unrealistic achievements, so we can get a actually stable pvp enviroment on the non-pvp servers aswell, while we wait for "cross-server queing"
Re-evaluate your line of thinking. I highly encourage anyone with any interest to PvP as often as they want. I don't complain about people being bad unless they openly talk about how good they are or how bad other people are. I'm happy to offer advice to people showing up without augments or with low amounts of expertise in order to improve their experience.

There is a place for everyone who wants to PvP, but it is not ranked. If you MUST queue for ranked, at least find 3 other unskilled/undergeared players to queue for 4s so that you can get team globalled and not harm the potential enjoyment of 3 other people on your team. If you are looking to get involved in the PvP world or looking to improve, play regs. The queues are faster, the caliber of play isn't as high, and there are rewards fitting of the skill required to obtain them.

Don't take my posts as me being against bad players from queueing. There is a ranking system in place that should match you according to your skill level and create fair games (if the population was high enough anyway). But you need to take all preparations prior to joining the ranked queue. If you don't have min/maxed Obroan currently (or bolster equivalent depending on BiS), then don't queue. If you don't have at least optimal blue augments in EVERY slot, then don't queue for ranked. If you don't know the basic strategies of PvP, don't queue for ranked.

From there if you mechanical skill or decision making isn't as good as other players, you'll simply be matched with lower ranked players. But you took all of the necessary actions before queueing to make you competitive. You are going into matches and playing to win. You are learning from your mistakes and doing better.

These ranked daily and weeklies will encourage those ready for ranked to queue for ranked more often. I don't feel it is intended to drawn in an audience that had no interest in the game mode before. Hopefully more of the players who are premading or solo queuing regs simply because ranked doesn't pop often will enter the queue more often and the time between matches will decrease. We'll see the impact when the patch hits.
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L-RANDLE's Avatar


L-RANDLE
04.22.2014 , 11:16 AM | #155
Quote: Originally Posted by Twin View Post
Aye, i completly agree. I was only replying to the question 'Why are we complaining when ranked isn't firing' - to which i think every PvPer in this game is entitled to complain about for any reason, at any time =P
Yeah, I just wanted to direct point to why Que times are and always have been bad. It didn't have anything to do with lack of rewards for participation. If people here want population growth, how about trying to win some subs back that ya lost and make ranked more competitve at the same time?

Star Forge mount: Server first to 500 ranked solo kills.
How many would que for something like that?
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Pearlie's Avatar


Pearlie
04.22.2014 , 11:18 AM | #156
Quote: Originally Posted by AlexModny View Post
we feel that having wins be the only criteria is a better way to go instead of making them games played
Best PvP decision in this game's history.

L-RANDLE's Avatar


L-RANDLE
04.22.2014 , 11:27 AM | #157
Quote: Originally Posted by tanerb View Post
It is amazing how some people still do not understand the problem. I think everybody agrees cross servers is the real answer, but it is not coming.

Given that, there are 2 options guys not 3. One, ranked will be among very few high level guys. It will fire rarely and will be ghost town most weekdays. Second, you will accept and embrace others. Casuals, bads, undergeared people etc....
you have to choose one of these options. First option has a dead end, but second option at least will increase the number of good players over time. Some of these casuals, bad will make up good players. Bads will stay around but hopefully will be the minority over time.
Your "options" are incorrect. Namely thinking adding participation awards will instantly mean more que pops. In this system, there is zero guarantees unless you add more players to the entire pool. Guess what happens when participation is the only requirement?

AFK, quitters, gear farmers, etc.

Just as many "new" players enter the que, experienced ones, sick of dealing with that stuff leave. You are not getting.g ANYWHERE rewarding participation for ranked.

Fix the reasons why the population died in the first place. Support all PvP ques, balance more than once a year, add 8v8 back, put more epic rewards in Rank based on PERFORMANCE, set proper restrictions for joining ranked ques.

That is the "only" option since cross server is not in the cards...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

cashogy_reborn's Avatar


cashogy_reborn
04.22.2014 , 11:39 AM | #158
More queue pops do not necessarily translate into a good thing for Ranked. It needs to be filled with competitive players.

Unfortunately this game has driven away about 99% of the competitive PvP'ers to this point, so these are all just wasted efforts by Bioware.

Inevitably this quest will become participation based, just like the Reg WZ quests. You are already getting comms just for being in the WZ, and you can get a lot even in a loss if you are not a window licker. But its never enough for the casual crowd, they need to be able to coast mindlessly through everything and be rewarded for it. /facepalm
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The Original Stormborn Commando Representative
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JMagee's Avatar


JMagee
04.22.2014 , 11:42 AM | #159
This is a little bit of an aside, but I'm curious as to what the more invested PvP'ers think on the issue.

I've recently started to PvP again in this game. For the longest time I was primarily a PvE'er (Raids/HMs/some NiM content at level), but recently got the urge to try PvP again. I played some at launch, but by the time I got into it, the expertise/abilities/lvl difference kind of put me off a bit.

But that being said, I've found that since I've started again I've grown to like it more. I'm certainly a better player than I was at launch and I don't feel as overwhelmed as I did back then (I know a lot has changed fundementally, as well).

I've been running regs quite frequently. Have a mix of Obroan and Brutalizer, augments, somewhat min/maxed etc. Have a good understanding of most class abilities, but I'm sure there are still a lot of situational tip/tricks to be learned, just through more experience.

I also agree that ranked is there for winning and competition and have no issue with the ranked rewards being for ranked wins.

But I'm at the point where I'm curious as to how I would fair in ranked, and if more competition would actually help me improve more. If you guys could have it your way, would you think someone like myself would be better off in solo queue or group queue. Granted the group queue would probably be people with similar skill sets as mine.

I guess even bigger picture: If one queue were more of a "Test to see if you're ready for Ranked" and one more "Serious Ranked Here" which way would you guys want it to be? And I know in a perfect world ELO blah, blah, blah you'd be grouped with and against similar players, but I don't want to hear about semantics, just if you had to separate the distinction in queues, which way would you prefer it to be.

Shevaresh's Avatar


Shevaresh
04.22.2014 , 11:47 AM | #160
Quote: Originally Posted by Jadescythe View Post
Re-evaluate your line of thinking. I highly encourage anyone with any interest to PvP as often as they want. I don't complain about people being bad unless they openly talk about how good they are or how bad other people are. I'm happy to offer advice to people showing up without augments or with low amounts of expertise in order to improve their experience.

There is a place for everyone who wants to PvP, but it is not ranked. If you MUST queue for ranked, at least find 3 other unskilled/undergeared players to queue for 4s so that you can get team globalled and not harm the potential enjoyment of 3 other people on your team. If you are looking to get involved in the PvP world or looking to improve, play regs. The queues are faster, the caliber of play isn't as high, and there are rewards fitting of the skill required to obtain them.

Don't take my posts as me being against bad players from queueing. There is a ranking system in place that should match you according to your skill level and create fair games (if the population was high enough anyway). But you need to take all preparations prior to joining the ranked queue. If you don't have min/maxed Obroan currently (or bolster equivalent depending on BiS), then don't queue. If you don't have at least optimal blue augments in EVERY slot, then don't queue for ranked. If you don't know the basic strategies of PvP, don't queue for ranked.

From there if you mechanical skill or decision making isn't as good as other players, you'll simply be matched with lower ranked players. But you took all of the necessary actions before queueing to make you competitive. You are going into matches and playing to win. You are learning from your mistakes and doing better.

These ranked daily and weeklies will encourage those ready for ranked to queue for ranked more often. I don't feel it is intended to drawn in an audience that had no interest in the game mode before. Hopefully more of the players who are premading or solo queuing regs simply because ranked doesn't pop often will enter the queue more often and the time between matches will decrease. We'll see the impact when the patch hits.
I'll "re-evaluate my line of thinking" and opinions when presented with evidence and/or logics countering my arguments, thank you very much for the suggestion though I was, in my post, talking about the motivation for doing ranked at all, not the abuse/harrasment that people usually suffer when playing pvp(which happens at all levels of skill, ranked and unranked, in my experience) And while people queing with fully augmented Obroan gear and knowledgable of advanced arena tactics would be an awesome situation, fact still remains that is far from the reality (on most servers, I'd believe). To change that, Bioware implements dailies/weeklies to make more people que, which is a good (and hopefully) effectual idea, but my argument still stands that it will not be an effective way of motivating more people to join in this game-mode, as long as you're only rewarded by winning, as such a thing would be very far off for people not skilled in arena play already, as that is what they're faced with on low-populated servers(in terms of people playing ranked, that is)