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Ranked daily/weeklies

STAR WARS: The Old Republic > English > PvP
Ranked daily/weeklies
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Okamakiri's Avatar


Okamakiri
04.22.2014 , 09:09 AM | #121
Quote: Originally Posted by DarthRaistlin View Post
Please Please Please make them wins only count, and you need 4 or even 6 a day.

We do not want Ranked filled with the PvE'ers in there PvE gear just taking up space to get the relics they want. It's bad enough there in regs getting killed from behind by sorcs doing there keyboard turning wondering where the dmg is coming from.

Please make it so you have to win to get credit.
Was with you until you made that ignorant generalization. Besides, you're focusing on the symptom instead of the problem. Make PVP relics not work in PVE the same way PVE relics don't work in PVP. Problem solved.
Blackburn - Assassin, Dovahkėėn - Marauder, Zarakė - Jugernaut, Hamza - Mercenary, Smith - Sniper

SomeJagoff's Avatar


SomeJagoff
04.22.2014 , 09:09 AM | #122
Quote: Originally Posted by Skinnychalk View Post
tl;dr

Ranked isn't for casuals.
Too bad you didn't read it, since I pointed out why this will hurt the remaining 5 players who are serious about ranked as well.

Ah well, as long as I'm not sitting in queue for 4-6 hours at a time waiting for a pop, what do I care?

Quote: Originally Posted by tanerb View Post
Good that you quoted those guys. If these guys complain why there are no people in ranked, we can point out this thread.
^This.

Seems like the devs are in agreement with the remaining ranked playerbase that fewer ranked matches, not more, is ultimately better. Seems legit.

Not a super huge deal though, Ranked is largely dead anyway. Adding a quest with some ranked comms, for wins only, won't change that. It certainly won't hurt Ranked further, just won't help either. Simply an inconsequential change.
Lightsabers, Force Choke, Force Lightning, Jedi Mind Tricks, what else could you want from an MMO? There may be other MMOs out there, but do they have Lightsabers?....Do They?

Once you're in the hole, what's a few more feet?

SomeJagoff's Avatar


SomeJagoff
04.22.2014 , 09:19 AM | #123
Quote: Originally Posted by Okamakiri View Post
Was with you until you made that ignorant generalization. Besides, you're focusing on the symptom instead of the problem. Make PVP relics not work in PVE the same way PVE relics don't work in PVP. Problem solved.
But then that would disincentivize regular warzones and increase queue times. The devs may not care about ranked participation, but they do at least want people to be able to get fast pops in regular warzones.

Would making the PVP relics not work in PVE make for more competitive regs? Maybe, or maybe it would just increase the queue times. It would also be a nerf to PVPers who do open world PVP, since they'd then need PVE relics to fight in open world.

A better alternative would be to make BIS PVE relics available via daily comms vendors like they were before 2.0 instead of having to raid to get them. That would keep PVEers who hate PVP and just afk through matches from queueing for PVP, but it would allow PVEers who don't mind PVP as much to queue and actually perform during matches without affecting queue times.

But I guess if you ONLY do warzones, never leave the fleet at all, then not being able to use your relics you earned outside of warzones/ilum western shelf/outlaw's den probably isn't so bad.
Lightsabers, Force Choke, Force Lightning, Jedi Mind Tricks, what else could you want from an MMO? There may be other MMOs out there, but do they have Lightsabers?....Do They?

Once you're in the hole, what's a few more feet?

Okamakiri's Avatar


Okamakiri
04.22.2014 , 09:29 AM | #124
Quote: Originally Posted by SomeJagoff View Post
It would also be a nerf to PVPers who do open world PVP, since they'd then need PVE relics to fight in open world.
As it should be. PVE gear is useless in WZs, so why should gear only earnable in WZs be equally useful outside of WZs? PVP gear is already OP in open world, expertise shouldn't even work outside of WZs, but that's a whole different discussion.

Quote: Originally Posted by SomeJagoff View Post
A better alternative would be to make BIS PVE relics available via daily comms vendors like they were before 2.0 instead of having to raid to get them.
And no, that's a terrible idea. BiS gear should have some meaning and people should have to work for it. PVE relics are in a perfect spot atm.
Blackburn - Assassin, Dovahkėėn - Marauder, Zarakė - Jugernaut, Hamza - Mercenary, Smith - Sniper

Ottoattack's Avatar


Ottoattack
04.22.2014 , 09:45 AM | #125
Quote: Originally Posted by AlexModny View Post
This is understandable and will happen to many players, even me no doubt =/

However we feel that having wins be the only criteria is a better way to go instead of making them games played. This is because of the incentive to play the gamemode for the right reasons (to win) is much lower for someone who is just interested in completing the daily/weekly. A percentage of the Ranked population would be queuing just to complete a quest and that would be detrimental to the team. We feel Games Played with an incentive (Double counts for Wins) is more acceptable in Unranked games because of the larger team size (less personal impact on if your team wins or loses) and more casual atmosphere.

This is our current philosophy on the choice we made but if it isn't working out we will make adjustments where and when possible.

Cheers!
Will there be a match making system to limit people not geared correctly (PvE gear, no augs and/or not stims) from joining? No.

So will there be a match making system so that I would not be qued with clueless (skill wise) in solo ranked? No.

These compromise about 90% of solo ranked games and what determines who wins mostly.

Until there is some sort of match making system were skill is the primary determinant, not RNG, for winning, it makes zero sense that wins only count towards weekly/dailies.

If this is group ranked, wins is the way to go, for solo ranked (which is the majority of people doing anyway) this does not work and is a deincentive to join solo ranked not the other way round.

Vodrin's Avatar


Vodrin
04.22.2014 , 10:03 AM | #126
Quote: Originally Posted by idnewton View Post
PvE relics are BiS for PvE, thanks for showing how little PvE experience you have.
Obviously I do not raid, but having T2 PvP relics be perceived as more desirable than the PvE versions to the extent that players will queue ranked matches only because they are attempting to get the PvP relics is silly. PvE relics either need to be easier to get relatively, or PvP relics should not work outside of warzones/open world PvP. Having PvE players tell me that they are "forced" to PvP so they can get the relics is bad.

Fellow-Canadian's Avatar


Fellow-Canadian
04.22.2014 , 10:04 AM | #127
Quote: Originally Posted by cashogy_reborn View Post
The competitive population is small, so lets just make everything super-casual? Brilliant logic.
Show me on the doll where the bad casual touched you.

The competitive population is small and it needs to grow. Saying we need to make things as competitive as possible right now is ignoring the elephant in the room.

On my server people are begging and I do mean BEGGING for people to queue for ranked games. The queue pops are simply not there regardless of whether your own personal policy reflects "super-casual" or "highly competitive". Neither type of player is playing any ranked games at all and that is a problem for competition, wouldn't you agree?

It's a fact in any MMO players will gravitate to the content that yields the highest/best rewards. For example, just recently the surge of queue pops was instantaneous after the announcement of the season 1 rewards because everyone wanted that rancor mount. If you dangle the reward carrot for ranked games the population will grow and through that you find a naturally occurring high level of competition.

In regards to the condition for completing the ranked quests, I believe participation will yield better results for population growth.
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TonyDragonflame's Avatar


TonyDragonflame
04.22.2014 , 10:13 AM | #128
Quote: Originally Posted by AlexModny View Post
The upcoming (in 2.7.1) Ranked Missions only progress from wins. They are completed with 3 wins for the daily and 9 for the weekly. We will see how those amounts work in the wild and adjust accordingly.

Cheers!
You still dont learn how design MMO balance since failed Ilum. You dont listen players opinions.

Your major game design paradigm "Rich must became richer, poor must became poorer" will fail once again, cuz quantity of rich *so-called elite hardcore* ones much less than quantity of *casual* poors, and poors will abandon playing game with such approach. No one will playing game where they losing all time (and pay money for it). No fun. Especially without any kind working elo matchmaking and cross-server players pool. So rich ones finally get zero game cuz infinite queue time. Hello to step on the rake again.
May the Force be with you!
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Jadescythe's Avatar


Jadescythe
04.22.2014 , 10:18 AM | #129
Quote: Originally Posted by TonyDragonflame View Post
You still dont learn how design MMO balance since failed Ilum. You dont listen players opinions.

Your major game design paradigm "Rich must became richer, poor must became poorer" will fail once again, cuz quantity of rich *so-called elite hardcore* ones much less than quantity of *casual* poors, and poors will abandon playing game with such approach. No one will playing game where they losing all time (and pay money for it). No fun. So rich ones finally get zero game cuz infinite queue time. Hello to step on the rake again.
Not every portion of the game has to be directed at EVERYONE. I agree that PvP should be for everyone, but that doesn't mean you can't target ranked PvP at the more hardcore PvP player base. Just like Operations are for everyone, but NiM Operations are targeted at the more hardcore PvE player base.

Ranked warzones aren't for the "poor" casuals to gain something. If you're losing all the time, improve or play the casual game type. You are making the decision to play a game mode that is meant to reflect how skilled players are and calling to make it more accessible to less skilled players. It goes against the very fundamental of having a rank in the first place.
I have opinions and stuff

cashogy_reborn's Avatar


cashogy_reborn
04.22.2014 , 10:24 AM | #130
Quote: Originally Posted by tanerb View Post
Good that you quoted those guys. If these guys complain why there are no people in ranked, we can point out this thread.
There already were very few people in Ranked, before there was a daily quest. Many folks in this thread are acting as if those people already doing Ranked will stop doing Ranked b/c of it. Unlikely.
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