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Opt-out of DOUBLE XP


Thoronmir's Avatar


Thoronmir
06.12.2014 , 01:18 PM | #171
Quote: Originally Posted by AlienEyeTX View Post
No harm in asking. That's why they have a Suggestion Box. Just don't get mad if your suggestion is never implemented.
Exactly.

BuriDogshin's Avatar


BuriDogshin
06.12.2014 , 01:19 PM | #172
Quote: Originally Posted by LeglessChair View Post
Actually I think this is the first time people have asked for it in the forums.
No, this same discussion happened here before the last two double XP weekends, and probably even earlier.
Going Preferred January 31, 2015.

DarthTHC's Avatar


DarthTHC
06.12.2014 , 01:22 PM | #173
Quote: Originally Posted by Thoronmir View Post
That harm would result from the developers actually doing it. I still see no harm in people asking for the change. Call it a QoL issue if you like. Not necessary, but would be nice (for those who want to opt out).

You could say the same thing about my pet project: Appearance Tabs. I can already "solve" the problem myself by paying to swap out mods over and over and over again ... every time I change an outfit. But Appearance Tabs would be really nice ... for me. And I don't care if getting them "wastes" developer resources.

Hey, I don't want or need a DXP toggle. But I have no problem with players asking for one (unless they base their position on nonsense ... like "bad RP").
I suppose they can ask for it all they want.

I mean, my daughter used to ask us to turn the temperature in the house up because she's cold all the time. Or she could have put on a sweat shirt. Eventually, she stopped asking because it was easier for her to solve the problem herself than to argue with me about it.

The difference in the player-based solution, between the 2xp problem and appearance tab problem, is the effort and expense of the solution.

I have yet to see an honest objection to 2xp that can't be solved by removing gear and/or dismissing companions. That takes, what, seconds and zero credits?

The player-based solution to appearance tab takes millions of credits and 15-30 minutes. And it repeats for each outfit change.

See the difference?

James_four's Avatar


James_four
06.12.2014 , 03:11 PM | #174
Except, of course, that you still get 2xp for everything.

scratcha's Avatar


scratcha
06.12.2014 , 03:51 PM | #175
In this or another thread about double XP I made a disparaging comment about the raging feculence that would surely ensue when an OP opined about the virtues of the event.

Since then I've had cause to reconsider. First, adding the capability to temporarily disable bonus XP, or any XP for that matter, does nothing to hurt the majority of players who can't fathom the logic of not wanting to level up. But what about the wasted resources, some of you will be inclined to wail? Fact is, BW commits resources to all kinds of things not universally appreciated or used -- do we really need more speeders or other vanity crap? Well, it's all relative, isn't it?

As for rationale, I'm a grinder; it's an aspect of the game I quite enjoy -- it provides me some direct revenue, many planetary commendations, and dependent upon my crew skill it also provides me materials that generate considerable secondary revenue. More importantly, it's an activity I can engage in and still focus on audio books or my music. Even through the course of normal XP I can out level grinding areas quickly; with double XP, well, you get the picture. And not all planets are created equal -- some are simply richer in closely proximate mob-life applicable to my interests.

I'm not a grinder only, I also enjoy doing class and side quests, but I have to measure my grinding lest I make these quests of no use through tragically gimped XP.

Fact of the matter is I won't quit the game if I don't get an XP on-off switch, I doubt I'll even post on it again, but neither would I complain if such a switch mechanism were implemented.

I know some of you are bothered when others don't play EXACTLY the way you think an MMO should be played, but I'd commend to you that it is an MMO, which by its very nature implies massive numbers of players joining in with a myriad of goals and expectations, none less credible than the other.

Now, let the post parsing and accusations of blasphemy commence.

DarthTHC's Avatar


DarthTHC
06.12.2014 , 05:30 PM | #176
Quote: Originally Posted by James_four View Post
Except, of course, that you still get 2xp for everything.
If that was to me, please articulate a real problem with getting double experience. How does it negatively impact your experience in the game? What does it impede? What does it make less fun? Please describe how it does those things.

"Your mind knows you're getting twice as much experience as usual," isn't a real problem...

DarthTHC's Avatar


DarthTHC
06.12.2014 , 05:38 PM | #177
Quote: Originally Posted by scratcha View Post
In this or another thread about double XP I made a disparaging comment about the raging feculence that would surely ensue when an OP opined about the virtues of the event.

Since then I've had cause to reconsider. First, adding the capability to temporarily disable bonus XP, or any XP for that matter, does nothing to hurt the majority of players who can't fathom the logic of not wanting to level up.
Well there is the matter of exploiting that for PvP advantage, but I'll leave that to the PvP players to describe in detail. I have heard them say, and I trust their opinions on the matter, that allowing such an exploit would be a bad thing. So we definitely do not want to turn experience gain off.

Quote:
But what about the wasted resources, some of you will be inclined to wail? Fact is, BW commits resources to all kinds of things not universally appreciated or used -- do we really need more speeders or other vanity crap? Well, it's all relative, isn't it?
Yes, they do commit resources to things that aren't universally desired. PvP is one. Operations is another. As you say, vanity stuff is yet another.

The massive difference between this request and those things is numbers. There are a very, very small number of people who want to avoid 2xp.

Additionally, those people who do want to avoid 2xp do have simple, free ways to overcome the negative impacts they say happens to them because of the 2xp. They simply choose not to do them. There is no way for the group that would like to see a new speeder model or armor set to get that aside from developer effort.


Quote:
As for rationale, I'm a grinder; it's an aspect of the game I quite enjoy -- it provides me some direct revenue, many planetary commendations, and dependent upon my crew skill it also provides me materials that generate considerable secondary revenue. More importantly, it's an activity I can engage in and still focus on audio books or my music. Even through the course of normal XP I can out level grinding areas quickly; with double XP, well, you get the picture. And not all planets are created equal -- some are simply richer in closely proximate mob-life applicable to my interests.
If you're grinding for planetary commendations and resources, what does it matter if the area is gray or red?

If you're grinding for experience, 2xp is a benefit, not a drawback.


Quote:
I'm not a grinder only, I also enjoy doing class and side quests, but I have to measure my grinding lest I make these quests of no use through tragically gimped XP.
Again, what does it matter? If you enjoy the class and side quests and they become too easy, well, that happens just because you're a subscriber. You can make them harder by wearing empty shell armor and dismissing your companion if you're looking for a challenge, right?

Quote:
Fact of the matter is I won't quit the game if I don't get an XP on-off switch, I doubt I'll even post on it again, but neither would I complain if such a switch mechanism were implemented.

I know some of you are bothered when others don't play EXACTLY the way you think an MMO should be played, but I'd commend to you that it is an MMO, which by its very nature implies massive numbers of players joining in with a myriad of goals and expectations, none less credible than the other.

Now, let the post parsing and accusations of blasphemy commence.
I think you're right in that last. I haven't suggested anyone should play exactly the way I think they should.

I have suggested that people who have within their easy reach the solution to their own problems shouldn't be so inconsiderate and selfish as to expect others to do considerably more work to solve the problem for them.

LordArtemis's Avatar


LordArtemis
06.12.2014 , 09:47 PM | #178
I still think Double XP should be offered as a purchasable buff instead of an event or both but should absolutely be a buff state. I understand they seem to generate game interest in the event, but I think it would still be best as a buff that someone can simply right click to dispell if they wish. This would not effect the appeal of the event IMO.

Here is how I think it should work.

You log in, a buff is added to you that gives you double XP. You are able to right click on the buff to make it go away. Want it back? Log out and log back in on that character.....the buff is back.

This way folks that do not want the buff can just right click on it to dispell it.....AND they can offer a paid item in the market that folks can purchase to get the buff for one and three hours respectively.

Naturally they would not work together. Only one buff allowed, and all other restrictions (like no use of rested XP) would still be in place.

This is the win/win proposition for everyone I believe.

Tralesh's Avatar


Tralesh
06.12.2014 , 11:25 PM | #179
I'm just confused as to why the trolls on this thread seem to feel so threatened by the request? You can still have double exp if this does get implemented.

Mithros's Avatar


Mithros
06.12.2014 , 11:44 PM | #180
The argument was never "Stop having double XP weekends".
The OP only requested that they let people opt out of double XP on weekends that it is offered.

Is that so difficult to understand? Apparently it is.

And some people don't have a level 55 alt that they can play. Some people may have a level 55, but left it on a server that they no longer wish to play on for whatever reason. Some people's 55 may be a character that they realized that they didn't enjoy, at all, but pushed to 50 (or 55) to get the legacy benefits for the next character(s) and to just finish out the story.

I don't understand people that can't comprehend "I get double XP if I want, but I don't have to get double XP if I don't" is a win-win.

A player doesn't have to use the bonus XP consumables that they get in-game, so why do they have to use rested XP or bonus XP weekends?

Again, for those that may be having trouble with the concept: Not saying that they should get rid of them, merely suggesting that player's have the ability to opt out if they do not want the bonuses.
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