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Nightmare DF Draxus


adrunktick's Avatar


adrunktick
04.11.2014 , 10:15 AM | #21
I guess we'll just re-approach this fight next time, I also think sometimes, we werent getting the full 55 seconds, Im not exactly sure. Anyway. Thanks for the input.
Sweet-Spot - Sniper <The Shadowlands>

WhiteKing's Avatar


WhiteKing
04.11.2014 , 11:43 AM | #22
Speaking of Nightmare Draxus, has anyone wiped due to tank's interrupt failing to do it's job on mass affliction cast yet?

Jerba's Avatar


Jerba
04.11.2014 , 12:15 PM | #23
Quote: Originally Posted by WhiteKing View Post
Speaking of Nightmare Draxus, has anyone wiped due to tank's interrupt failing to do it's job on mass affliction cast yet?
Not due to the tank, but we wiped once because my interrupt as a healer failed since I only had 91% accuracy.
After that, I respecced to remove 1% healing and gain 94% accuracy. Fortunately. after that the RNG gods were favorable to us and once we got a good try, both interrupts from the healers got through and we were able to kill Draxus.

Levram's Avatar


Levram
04.11.2014 , 01:48 PM | #24
Quote: Originally Posted by WhiteKing View Post
Speaking of Nightmare Draxus, has anyone wiped due to tank's interrupt failing to do it's job on mass affliction cast yet?
We have experienced the same RNG with our team. Anyone responsible for an interrupt who has less than 100% accuracy runs the risk of having their interrupt fail.
Acuzel (Assassin DPS/Tank) Ivs (Operative Healer) Praeco (Powertech Tank)
The Imperial Order
The Shadowlands

MrSoprano's Avatar


MrSoprano
04.11.2014 , 02:26 PM | #25
As a member of the op's group I would like to thank everyone first for their constructive input regarding this fight. Hopefully, with everyone contributing some input it will help not only our group but others as well manage this fight a little better and to understand the phases better. Our guild was not one of those who had many weeks of practice on the PTS and are basically in farm mode on this fight. We like to go in take our time and learn the mechanics so we have something to do when the content is released. This is not a knock on those guilds who have taken the time to learn these fights on the PTS rather then a statement to show how our progression works. More power to those people who have it on farm and congrats to all the guilds who have done this and beyond already.

With that said, I did a bunch of research last night, and our DPS isn't anywhere near low or lacking. However, I have learned a lot and now know we are handling this phase 5 wrong and probably pushing through faster then we need to in phases 1-4. We are way ahead of ANY video I've researched in phase 1-4. I now see this as a problem more then being a good thing. By us pushing so fast, without any offensive cd's mind you, we are stressing heals and by the time we get to wave 5 so fast we are behind there where we could take some time in between to catch up. We did not know the phases were independent of each other so that changes everything.

As for the lack of focused single target DPS I tend to disagree on this point. Dot smash mars still hold very high single target DPS numbers and absolutely CRUSH the AOE phases in between as well. Also, with a MM Sniper there is so much burst there. Would it be better if one of our marauders switch to carnage? It's something we may consider but I don't see it as our main issue.

Lastly, and please do not take this as a knock on the people who use 5 DPS because it's not my intention, however my PERSONAL opinion is that this should not even have to be considered with our group composition and DPS numbers. I almost feel like we'd be cheating ourselves out of an achievement if we ran with 5 DPS as that would make this fight incredibly more manageable. To me NiM content SHOULD be something that pushes us to our limits and challenges our capabilities not something for us to find a work around to just get through it. Again, just a personal opinion and in the end to each their own.

Now for my questions since you haven't read enough already ;p

- What percentage are you getting Draxus to before the 1st phase? I want to say our best was 84% without offensive cd's.
- What is the time you enter phase 5, and how long is this phase lasting in seconds? Our's is ending at the 48 second mark.
- How are you handling the adds in phase 5? Obv everything has to die south 1st, but are you splitting DPS left/right/south or sending all south then splitting respective DPS left right to kill Bulwark and then jumping to boss?
- Are you leaving the Dispatchers up in phase 5 on the left and right until the boss jumps?

Again, thanks to all who have contributed constructive feedback and good luck to all working on this fight!

Jerba's Avatar


Jerba
04.11.2014 , 05:06 PM | #26
Quote: Originally Posted by MrSoprano View Post
- What percentage are you getting Draxus to before the 1st phase? I want to say our best was 84% without offensive cd's.
We got to 84% in our best tries as well, but honestly, one percentage more or less does not matter too much on the boss. Having a few seconds uptime on the boss in phase 5 has a much greater ínfluence on the boss HP.

Quote: Originally Posted by MrSoprano View Post
- What is the time you enter phase 5, and how long is this phase lasting in seconds? Our's is ending at the 48 second mark.
I have never timed it, but it should always be the regular 55 seconds, unless you kill all of the adds from wave 5.

Quote: Originally Posted by MrSoprano View Post
- How are you handling the adds in phase 5? Obv everything has to die south 1st, but are you splitting DPS left/right/south or sending all south then splitting respective DPS left right to kill Bulwark and then jumping to boss?
Like I wrote, we use 5 DPS; if you use 4 DPS, your offtank definitely needs to help the DPS. Here's how we split up the group:
- Our best Gunslinger dps takes the east adds, and a vanguard dps (=offtank) takes the west adds. They first focus down the Bulwarks, then the Dispatchers, making sure to leave one Dispatcher alive. Once the Gunslinger is done with his group, he rolls over to the west side and helps the Vanguard. When they are done with their adds (except for a Dispatcher), they go to the boss.
- The other three DPS go south, first killing the Corruptors, then the Bulwark, needing only three interrupts. Once all adds are dead, they also attack the boss.
This is just our strategy, and I have so far seen no guild doing it the same way as us. For example, in Dulfy's video, the healers are helping with damage and interrupting, so that could be an alternate strategy for you.
I recommend looking at your group composition and developing a strategy that works best for your group. The key is to maximize uptime on the adds and keep the time to move to another add group as short as possible. Two or three GCDs lost due to movement equal a few percentage lost on the boss.

Quote: Originally Posted by MrSoprano View Post
- Are you leaving the Dispatchers up in phase 5 on the left and right until the boss jumps?
Yes, like I wrote we are leaving one Dispatcher alive. This can be either a west or east one, depending on if the AoE's of the Gunslinger critted or not, so the Vanguard will spontaneously kill all his adds or leave one alive.
This Dispatcher will stay alive all the way through the end of wave 6; once all the other adds are killed, we kill that Dispatcher.

However, even when you get past wave 5, you are still left with wave 6. That is about as challenging as wave 5, as you need to quickly kill the Corruptor and Bulwark in the back, and then quickly change to the Dismantlers before both tanks have debuffs and can no longer taunt them. Once you get past wave 6, the final waves are relatively easy and you just need to get a nice try where no one makes a mistake.
Good luck with the fight!

ZentheSecond's Avatar


ZentheSecond
04.11.2014 , 05:17 PM | #27
Quote: Originally Posted by WhiteKing View Post
Speaking of Nightmare Draxus, has anyone wiped due to tank's interrupt failing to do it's job on mass affliction cast yet?
We wiped cause a healer missed his interrupt, not a tank yet. Same idea though, missing 100% accuracy they can fail.

Quote:
- What percentage are you getting Draxus to before the 1st phase? I want to say our best was 84% without offensive cd's.
- What is the time you enter phase 5, and how long is this phase lasting in seconds? Our's is ending at the 48 second mark.
- How are you handling the adds in phase 5? Obv everything has to die south 1st, but are you splitting DPS left/right/south or sending all south then splitting respective DPS left right to kill Bulwark and then jumping to boss?
- Are you leaving the Dispatchers up in phase 5 on the left and right until the boss jumps?
- 1st Phase seems to be capped at around 85% or 84%, I think the trigger is 85% and you can still get off some damage as his "disappear" isn't an instance vanish from the field.
- My Ops group is getting to this phase in around 2:30 to 3 minute mark, give or take. To be honest I'm not actively paying attention to the timer on Parsec for our pulls, I'm more paying attention to the damage taken and trying to figure out how to handle the waves.
- The way we handle Wave 5 is as follows; We have our Healers get first interrupt on each of the Corruptors in the back while a Sniper goes and DPS's both of them (using Entrench the second they get back there) along with the op Healer (he gets into the bulwark and Orbitals and stays in the bubble, I think DPS'ing but idk to be sure). I also head to the back as the Sin tank in a Sin/PT combo, PT grabs the boss. I act as the backup interrupt and a little extra DPS (Wither and Discharge can hit all 3 if I sit on the Bulwark). The Bulwarks to the right and left are killed by our PT and Op DPS, they then jump on the boss. After the adds in the back all die the Sniper's join them on the boss and then I ether jump onto the boss or start weakening down the dispatchers. As we have an issue with the Grenade from Draxus hitting multiple members of our group and if I'm there DPS'ing Draxus... It screws over the spacing they have. We have not actually successfully passed this phase, we did send him up at the VERY start of Wave 6, but it was a wipe with 3 Dispatchers up from Wave 5.
We'll probably be adjusting our plan on our next raid night, and keep adjusting till we get through this phase.



I think the only way you can successfully clear the wave is to consistently make it to the wave. The more you see it, and the more your exposed to it, the better. It seems like though that Wave 5 is quite possibly the biggest DPS check in the fight aside from Wave 8 (4 corruptors, 1 Despoiler).
-- Hanakoo - Powertech - DPS/Tank --
-- Natsumii - Assassin - Tank --
-- Kaijėn - Sniper - DPS --

Levram's Avatar


Levram
04.11.2014 , 05:19 PM | #28
Well, I think it's a balancing act as to how fast your group pushes through the first four phases. You have two conflicting motivations:
  1. Slow down and use more of each phase's 55 seconds by keeping a weak add up so that healers can catch up
  2. Burn through Phases 1 though 4 as fast as possible to give yourself more time at the end before the boss enrages

I think that by giving your healers more time to catch up in Phases 1 through 4 you will be running the significant risk of having Draxus enrage at the end. With all the nightmare-level adds in Phase 9 needing to be killed before Draxus' immunity shield is removed, Phase 9 is significantly longer in nightmare mode than in hard mode.

I think I would permit the healers on my team to have an extra six seconds (i.e. four globals) in a phase if they really needed it, but I would rather have those six seconds at the end of the fight.

As a question about your original post, was "47%" a typo? Did you mean "37%?" If 47% is accurate, then I have to agree with other posters here and say that your team's DPS is really slow. My team currently has the boss at 37% when Phase 6 starts and we consider that to be far too slow. Our goal is to chop that down to 32%.
Acuzel (Assassin DPS/Tank) Ivs (Operative Healer) Praeco (Powertech Tank)
The Imperial Order
The Shadowlands

MrSoprano's Avatar


MrSoprano
04.11.2014 , 05:53 PM | #29
Quote: Originally Posted by Levram View Post
As a question about your original post, was "47%" a typo? Did you mean "37%?" If 47% is accurate, then I have to agree with other posters here and say that your team's DPS is really slow. My team currently has the boss at 37% when Phase 6 starts and we consider that to be far too slow. Our goal is to chop that down to 32%.
On our best pull we've probably gotten him to about 36% but with that said we've definitely been mismanaging this phase. We have a bunch of things to work out in this phase in which I feel we will be able to overcome now with all the great info from this thread. Our biggest downfall was not knowing that the phases are independent of each other. Now we know exactly how much time we have for this phase and will work with that accordingly to progress consistently through this to work on the next phases.

jono_shadow's Avatar


jono_shadow
04.12.2014 , 04:41 AM | #30
running with 5 dps isnt needed, but it will help if dps is low

atm, we run with 4 dps and push the boss to 83%/82% at the start

wave 5, i have timed and it seems to spawn about 48 seconds +- a few seconds and we have boss on our best tryes down to 32% as wave 6 comes, which still leaves enough time for the boss to be pushed push wave 6 adds start casting.

we have 4 dps all between 3.4k-3.0k at that stage in the fight, numbers are some what boosted by the aoe on wave 5

while we havn't killed it yet(RNG c*** on l8er waves) we have waves 1-8 sorted and will have kill once we go back(having a breake for a day or so)

as the boss is at 47% i would suggest that all dps/tank/healers save there attacking cd's for that wave, yes tanks and healers as well) both our tanks are within 1.3-1.5k dps themselfes

as long as overal dps is high enough, and you leave atleast 1 add up from wave 5, there should be enough time to push boss much lower b4 wave 6 comes
The Red Eclipse |

Gemi-rok - sligner - DPS
Yasmi-rok - VG - Tank
Vintorii- Sniper - DPS