Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Comparing RP on this server to NA RP servers. Confused.

STAR WARS: The Old Republic > English > Server Forums > The Progenitor
Comparing RP on this server to NA RP servers. Confused.

t-darko's Avatar


t-darko
04.24.2014 , 12:30 AM | #11
Quote: Originally Posted by katsukii View Post
I would simply like to ask those who are criticising the Lost Praxeum to look at this screenshot:

Random stuff happening.

While it might be taking place at a rather out of the way location, I see here a group of people consisting of the Lost Praxeum, the First Expeditionary Fleet and two random, guildless roleplayers who are engaging in an interesting debate on the nature of Free Will and the Force. It's unplanned, welcoming to everyone and openminded.

All I wanted to say.

EDIT: I took this screenie when I read this thread. So it's not even as if I had to DRAG something up from the ***-end of nowhere.
Who is criticizing `The Lost Praxeum` ?

Anastre's Avatar


Anastre
06.08.2014 , 05:43 AM | #12
Quote: Originally Posted by t-darko View Post
Who is criticizing `The Lost Praxeum` ?
As you can see, they are a bit 'touchy' when you talk about them.

Regardless, (as a bit of an update to this forum topic) things are starting to look up actually. I've walked around Tython a few days ago and there was a lot of random RP happening of good quality and being done by new guilds which seemed to have a lot of numbers. I could see at least 20-25 people RPing all night so that's a huge positive development. It seems that with the 'fall of the old elite', new guilds are taking the top spot and these guilds appear to be much more open and welcoming to new players.

Urien's Avatar


Urien
06.08.2014 , 01:57 PM | #13
Quote: Originally Posted by Anastre View Post
It seems that with the 'fall of the old elite', new guilds are taking the top spot and these guilds appear to be much more open and welcoming to new players.
Care to expand upon what you mean with this?
Republic Navy Starfighter Corps
- Lt. Zarius KESSLER
Red Squadron Leader, RSS Gav Daragon
First Expeditionary Fleet

Anastre's Avatar


Anastre
06.08.2014 , 03:08 PM | #14
Quote: Originally Posted by Urien View Post
Care to expand upon what you mean with this?
What I mean is..my character has a relatively uncommon character concept, though trust me, I'm well-versed enough in the Star Wars lore to know what is possible and what is not. In the past, when I tried to walk up to some of the RP that was being done on Tython by some of the 'old big names', I was sort of ignored. People did see me, and interacted 'somewhat', but in a very disinterested way. I've RPed long enough to know that RP'ers tend to give very short replies if they don't particularly enjoy RPing with another character.

Nowadays I can actually walk around Tython and have some genuinely entertaining RP without being given the cold shoulder. The guilds who I've encounter and who are a bit more open are guilds like the Vodo Baas Academy (I hope I got that name right. ), Library of Ossus and The Jedi Path. But I also ran into Brimlock during some RP on Ord Mantell which was quite enjoyable.

t-darko's Avatar


t-darko
06.24.2014 , 10:07 AM | #15
Quote: Originally Posted by Darth_Exar View Post
So why is there such a massive gap between people RPing here and over there. Why does it seem so rare and desolate to find RP on this server unless i'm in some bar with people who don't really want to involve me. Why is it when I try to apply to a guild its like trying to apply for a job. I understand that there are quite large gaps in population between servers but it shouldn't discourage people! RP is why I remain in Swtor, and it saddens me that people seem so stiff about it on this server.
Yet again I would like to stress the concern raised by the OP. 2 and a half years have gone since launch. I have been on regularly the last 2 years and I must agree with the general concern that the OP addresses and would like the debate to take place with out a defensive stance and an eagerness to claim otherwise. Can there be a genuine discussion on how we can make the RP grow on the Progenitor and become the undeniable major activity met with respect ?

Quote: Originally Posted by Urien View Post
For an RP server, there are a LOT of players on this server who will literally drop everything else they are doing if they come across a bunch of RPers to grief, and they will dedicate hours in some cases to keep finding ways of doing it. As a result, those of us who do RP often feel pressurised into quieter and more isolated game areas to avoid the unwanted attention. Sad, but there you go.
and I share this concern as well and recognizes it as a equally serious matter as the on OP brings up!! As I have noticed that the official shoutbox for these people the alternate Theprogenitor.com doesn't seem to be in use. Which present a opportunity for the RP interest of the server to take a, if not leap so, a step forward on the server if there is some one willing to make the effort and see past old conflicts and such?!!

Quote: Originally Posted by Urien View Post
The couple of notorious people who jump in every thread here and one SWTOR-RP.com to fling paranoid insults at these guilds about being engaged in some ludicrous conspiracy to deny RP to everybody else are simply bitter ex-members who can't handle the fact they were kicked out of these guilds because they had horrible attitudes as players Out-of-Character, and created endless drama and arguments with everybody else all the time. And they're still trying. It's fairly pathetic, especially when they claim to have left the game altogether but still keep going (you know who you are -- yes you).
Which brings me to this, and, as I never been near any of these conflicts and disagreements, to my knowledge, I do recognize the tone in which way certain criticism is delivered and this certainly becomes a concern as well. IF every effort by the community is constantly poisoned by calculated ill will, though the "...some ludicrous conspiracy ..." defense theory by now does seem to swing both ways as it is a reoccurring theme when ever a concern/topic as the one OP addresses emerge. Then the genuine feeling I get is that we literally is walking through knee high mud, when ever the evolution and openness of the RP on the server is questioned!!

So is there a way passed all this?
Is there a way to make RP, in all of it's forms, tastes and variations, to expand, grow and be a concern of the major part of the servers population and make the Progenitor 'The' RP server to be on!??

smartalectwo's Avatar


smartalectwo
06.25.2014 , 06:23 AM | #16
Just do things, that's my advice. There's no magic solution or way to motivate people to do things for you, just do them yourself. It's easy to waste too much energy on trying to organise grand alliances or co-operative works. Cart before the horse, I say. Do things and advertise them and inspire people to do their things and don't get discouraged or bitter and keep doing things, and build things up bit by bit.

There's still a fair bit of stuff happening, and people making them happen. Follow in that example.

A few tips on event running:

Quote:
- Keep it short. You don't want to rush people. Players having fun with their characters is the whole point! But there are things you can do to make your event only as long as it needs to be.

Set a time for the event to begin, but also start prepping everything beforehand. Give people notice of the event and plenty of time to gather. Work out time estimates on how long things will take, and then assume they'll end up being underestimates, because they usually are. Don't be afraid to consider breaking an event into two or more parts. Think on what points in your events would be good times to call a break, and keep an eye on the clock so you know when to do that. No-one has unlimited free time. Your players will thank you for being considerate!

***

- Keep it simple. As simple as it can be. The larger an event, the more is happening. The more that's happening, the harder it becomes for people to focus attention.

Use simple language to describe settings and events. Rein in your natural poet. Players will usually create the atmosphere you want with their actions, if they're able to understand what you say. Not everyone is a native English speaker, so bear that in mind. You can use party and ops chat to announce significant information, or in-game abilities to draw players' eyes to important events. And if you're running an event with a story, then the larger the event, the more straightforward the story ought to be. Sudden plot twists and lots of exposition have their place, but that's often not with a crowd.

Lastly, be sure to make it crystal clear what people should expect from your event, and what you expect from them. You can usually do that with a good advertisement post.

***

- Keep it moving. In later articles we'll talk about suggestions for specific events, but getting a good start, keeping the pace up and bringing things to a definite end is important. You don't want people confused at any point.

Knowing what pace and atmosphere you want to set is important. Fast-paced action? Something more casual, with plenty of chances to talk? Make it clear when things have begun and ended, with a briefing and debriefing, a welcoming and farewell, or anything else appropriate. Have a clear idea in your head of what you intend to happen, and think on what might happen too. With that, you can stay on the ball, able to think ahead. Type up lengthy speeches or large emotes in a word processor, ready to cut and paste into your in-game text field, to avoid awkward typing pauses.

Something often forgotten: if people have to move places during the event, include a way for them to know where they're going!

***

- Keep it fun. The question you have to ask yourself is: why would people want to be a part of my event? Will they have a chance to be involved, or will they find themselves with nothing much to do besides stand silent? This is probably the most common trap for first-time event-runners, and it leads to frustration as attention wavers and players get bored.

What do you think people enjoy? What do you enjoy? Build an event around that! What situations will you have characters face? What challenges are in their way? What opportunities to show their character's personality or abilities will they have? What freedom will they have to direct the event's outcomes? In short: will they have a chance to play their character?
There is no try.

t-darko's Avatar


t-darko
06.30.2014 , 10:18 AM | #17
Quote: Originally Posted by smartalectwo View Post
Just do things, that's my advice. There's no magic solution or way to motivate people to do things for you, just do them yourself. It's easy to waste too much energy on trying to organise grand alliances or co-operative works. Cart before the horse, I say. Do things and advertise them and inspire people to do their things and don't get discouraged or bitter and keep doing things, and build things up bit by bit.

There's still a fair bit of stuff happening, and people making them happen. Follow in that example.

A few tips on event running:
Well, thanks for the tips, but what your also are saying is that anyone having a opinion correlating with the OP or any one who happens to agree, in reality, is to lazy to get something going on their own!? That's a opinion good as any I would guess, one could even argue that it could be partly true, and very much an logical reasoning.

HOWEVER, - people in general tend to do things were there's positive feed back and a solid support and most of all an allowing attitude towards failure and an honest, but not so well executed effort, and even an understanding of the existence of a learning curve, if, however, there's a lack of this insight and only a harsh judgement to be greeted with people tend to not even considering RP yet along creating an event.

And no one have contested the fact that there are things happening, the general feeling seems to be; what ever is happening are secluded and exclusive.
I gonna try something different here so bare with me;
Any one who have thrown a stone or an object into water know that there will be ripples after the object plunges in to the water. Now if you throw in a big and heavy object the ripples will be significant and travel a long distance, a small object will also create a plunge but not a very large impact and the ripples wont travel as far. And, IF the water is limited to a restricted surface it wont matter how big or small of an object you throw in, the ripples will not travel beyond the restricted surface.

Considering the general feeling of the RP on our RP server; I would describe it as we're throwing stones, big and small, into a very restricted area/surface. The question here isn't only IF and how much RP there is on our RP server, but rather why the general feeling is that what ever happening, is happening secluded and exclusive ?!

And now, to get back to the 'throw a stone in the water - analogy', as you all may know if there are lots and lots of stones thrown in the water, big and small, eventually will the ripples of those plunges meet and cross path.

I would like to say that the general wish for the RP on our RP server is for the RP to grow and that many more want to get involved in RP. BUT, that will only happen in a fertile environment and for that to happen those guilds leading the paradigm eventually will need to throw them self's into bigger waters, no matter past experiences!!

smartalectwo's Avatar


smartalectwo
07.01.2014 , 10:19 AM | #18
Quote: Originally Posted by t-darko View Post
Well, thanks for the tips, but what your also are saying is that anyone having a opinion correlating with the OP or any one who happens to agree, in reality, is to lazy to get something going on their own!?
No, not too LAZY. Just either:

- unaware that running stuff can, in theory, done by anyone
- have their energies directed elsewhere
- are too nervous to try
- haven't got an idea they like yet

... but yeah, in the end: getting something going on your own is the key. If folk wait around for things to get better, or float about hoping for someone else to push something forward so you can join it... if EVERYONE did that, then nothing would ever happen, so I agree with the stone analogy.

An example: back when I played World of Warcraft, I was an average not-really-doing-much player, until I sort-of snapped after nearing a long, long complaint about nothing ever happening in Stormwind General chat. My reaction was - okay, this can't be hard, let's do something.

So I planned a jousting event using the arenas in the Argent Tournament on Northrend. Spent a couple of months advertising it, got together some prizes, and acted as the announcer. I got 9 participants, a small crowd of people, folk were entertained for a few hours and it inspired a few people to make their own joust-themed events. I never did anything else on WoW, but it contributed.

It might not have been much, but as you say, I threw a stone into the water. If twenty, thirty, fifty people on a server with a population of thousands all did the same, then bam, you have a lot of happenings! From there, people meet people, little connections are formed, and it all starts to add up. That feeling of the 'small surface' will start to feel bigger.

But if you start from the opposite angle, think 'ok, how can we do something big to fix this' and try to do it all at once, I don't think that ever works. You have to start from the bottom, and focus on what you can do yourself, alone, first. If you can't do that, then you'll never be able to do anything bigger. Communities don't just appear, they need to grow.

***

So I say, don't worry about the big picture. It's too big to be handled, without a massive amount of planning and investment, which is time that things still aren't happening. Focus on what you want to do, and see what you can do. Just try to entertain people, and make them happy.
There is no try.