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Devs at the latest cantina: Class Story, not at the moment...

STAR WARS: The Old Republic > English > General Discussion
Devs at the latest cantina: Class Story, not at the moment...

AlienEyeTX's Avatar


AlienEyeTX
03.26.2014 , 11:36 AM | #271
Quote: Originally Posted by ZionHalcyon View Post
Don't worry, I totally get that.

That's why Makeb was upsetting - it was like "Hi Iron Man! Now I am going to give you work for suited for some random S.H.I.E.L.D. agent..."

And as Iron Man, you're just left like "Is that it? Isn't there some sort of supervillian to stop somewhere? JARVIS, call Pepper and tell her I'll be back by the afternoon and we can go get some drinks."
lol, yep.

Look , I thought Makeb was fine. But, it was no different than any other planetary arc that we'd see before. I'm good with that. It was fun to play through. I'm not arguing against this kind of thing. There had better be some sort of story for any planet that gets introduced. That's what they've conditioned us to expect. But, now that I sit on the Dark Council or whatever, I'm doing the same cruddy scrub missions that I did before. Eventually, they need to show me WHY it was so important for me to take that seat.
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ZionHalcyon's Avatar


ZionHalcyon
03.26.2014 , 11:37 AM | #272
Quote: Originally Posted by Darth_Wicked View Post
I am and no need to get overexcited.


And I ask again: How will that help drawing and retaining subscribers on the short-to medium run? Other than to cater for a minority most likely?

Plus, you have class storylines available for FREE in the game and you're advocating for... Having future related content available only for subs?
Wow, strawman followed by another strawman.


1) Given the people who left over a lack of continuing story and the people who continue to call for class story today, not to mention class story has been asked about in almost every single cantina tour save one (and even that was the double event done in Germany, and in while it wasn't asked in one session, it was asked in the other), there is no evidence for you to claim this would be a minority, especially since story forms the basis of the game and was its chief selling point.

2) If people left because of lack of story, it is only logical that they might come back if there is more story to do, and stay if they are continually given story.

3) Your other strawman - NOWHERE did I say the "in between" quests would be sub only - only that they would help retain subs or get back subs who are here FOR the story. In fact, I would want the in between quests to be free for everyone - they would make a great advertisement on their own merits for people to buy the next planet expansion pack to see where the story goes.

ZionHalcyon's Avatar


ZionHalcyon
03.26.2014 , 11:38 AM | #273
Quote: Originally Posted by AlienEyeTX View Post
lol, yep.

Look , I thought Makeb was fine. But, it was no different than any other planetary arc that we'd see before. I'm good with that. It was fun to play through. I'm not arguing against this kind of thing. There had better be some sort of story for any planet that gets introduced. That's what they've conditioned us to expect. But, now that I sit on the Dark Council or whatever, I'm doing the same cruddy scrub missions that I did before. Eventually, they need to show me WHY it was so important for me to take that seat.
EXACTLY, or else show what exactly you are DOING with that Seat now that you have it, other than the same grunt work as always.

AlienEyeTX's Avatar


AlienEyeTX
03.26.2014 , 11:39 AM | #274
Quote: Originally Posted by ZionHalcyon View Post
Hello? You there? Have I been stumping for class story lately? You paying attention to what is actually being said?

Because the way I took fish's comments is he is against any type of investment in questing. I've been advocating infusing more class flavor into FACTION quests, and to also have FACTION quests released in very small doses every 3-4 months that lead out of the last expansion planet story and direct us to the next expansion planet to keep those of us who loved class stories still invested and subscribed.

Where you seem to be going with this is a strawman argument I didn't make.
You know, honestly, that would probably be good enough class content for me, too. All they have to do, if they plan it right, is plug in some different dialogue to the same cutscenes. More or less. That just another option for telling a story.
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Darth_Wicked's Avatar


Darth_Wicked
03.26.2014 , 11:40 AM | #275
Quote: Originally Posted by AlienEyeTX View Post
lol, yep.

Look , I thought Makeb was fine. But, it was no different than any other planetary arc that we'd see before. I'm good with that. It was fun to play through. I'm not arguing against this kind of thing. There had better be some sort of story for any planet that gets introduced. That's what they've conditioned us to expect. But, now that I sit on the Dark Council or whatever, I'm doing the same cruddy scrub missions that I did before. Eventually, they need to show me WHY it was so important for me to take that seat.
Darth Marr was known to take an active role during the fighting, at the time the Sith Empire "reintroduced" itself to the known Galaxy.

Darth Decimus lead the conquest of Corellia. Darth Hadra and Acheron soon followed him, after the initial uprising was quelled. Darth Arho, who replaced Darth Baras, oversaw operations on Ilum.

It's not exactly unseen or unheard of having a Dark Council member taking a more active role in whatever pursuit is necessary, to achieve the Empire's goals.

ZionHalcyon's Avatar


ZionHalcyon
03.26.2014 , 11:43 AM | #276
Quote: Originally Posted by AlienEyeTX View Post
You know, honestly, that would probably be good enough class content for me, too. All they have to do, if they plan it right, is plug in some different dialogue to the same cutscenes. More or less. That just another option for telling a story.
Precisely. But it has to be well done.

At the same time, what I am a really big advocate of is the devs picking a class, seeing where their story was at the end of level 50, and then taking that as the jumping point for a new planet and faction that is centralized around one profession, but where all get to help and assist, because it still affects them in some way and causes all their interests to line up. Then pick a different class for the next planet and let them be the focus, and then just keep rotating classes so everyone gets a turn - kind of like how Avengers still had everybody but it had a slight Iron Man showcase to it.

AlienEyeTX's Avatar


AlienEyeTX
03.26.2014 , 11:44 AM | #277
Quote: Originally Posted by Darth_Wicked View Post
Darth Marr was known to take an active role during the fighting, at the time the Sith Empire "reintroduced" itself to the known Galaxy.

Darth Decimus lead the conquest of Corellia. Darth Hadra and Acheron soon followed him, after the initial uprising was quelled. Darth Arho, who replaced Darth Baras, oversaw operations on Ilum.

It's not exactly unseen or unheard of having a Dark Council member taking a more active role in whatever pursuit is necessary, to achieve the Empire's goals.
But not necessary. Didn't every bounty hunter in the galaxy get contracted to save Makeb? (Or something like that, since I haven't made it to Makeb with my bh, yet.)
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ZionHalcyon's Avatar


ZionHalcyon
03.26.2014 , 11:45 AM | #278
Quote: Originally Posted by Darth_Wicked View Post
Darth Marr was known to take an active role during the fighting, at the time the Sith Empire "reintroduced" itself to the known Galaxy.

Darth Decimus lead the conquest of Corellia. Darth Hadra and Acheron soon followed him, after the initial uprising was quelled. Darth Arho, who replaced Darth Baras, oversaw operations on Ilum.

It's not exactly unseen or unheard of having a Dark Council member taking a more active role in whatever pursuit is necessary, to achieve the Empire's goals.
Your Inquisitor is the Council Member in charge of the Mystic and the Arcane. What part of that description reads "Makeb"?



Personally, I would have made an inquisitor only optional quest for the final quest, where once in the Archon's lair, you also break into his vault to retrieve a rare Sith Holocron. That, plus an additional cutscene after taking Marr up on his Makeb offer where you explain to your crew that you're there really for the Holocron would have MUCH better explained WHY you were there.

Darth_Wicked's Avatar


Darth_Wicked
03.26.2014 , 11:46 AM | #279
Quote: Originally Posted by ZionHalcyon View Post
Wow, strawman followed by another strawman.
I see you're returning to your old self. So be it.

Quote:
1) Given the people who left over a lack of continuing story and the people who continue to call for class story today, not to mention class story has been asked about in almost every single cantina tour save one (and even that was the double event done in Germany, and in while it wasn't asked in one session, it was asked in the other), there is no evidence for you to claim this would be a minority, especially since story forms the basis of the game and was its chief selling point.
You forget to mention the people who left a couple of months shortly after the game was released, who didn't even finish half the class stories. They're also an important factor as to the "WHY" these stories are in limbo, whether people, like you, acknowledge it or not.

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2) If people left because of lack of story, it is only logical that they might come back if there is more story to do, and stay if they are continually given story.
And I ask again: What about those who left, without even finishing half of them? What do you have to say to Bioware, in this regard? Just ignore it entirely, on your say so?

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3) Your other strawman - NOWHERE did I say the "in between" quests would be sub only - only that they would help retain subs or get back subs who are here FOR the story. In fact, I would want the in between quests to be free for everyone - they would make a great advertisement on their own merits for people to buy the next planet expansion pack to see where the story goes.
That's what you've FAILED to understand.

As it is now, class stories are available free of charge. If Bioware is to release new content, similar to Makeb, they'll most likely charge for it, like they did with RoTHC. You propose they "infuse" class story bits in these class-neutral stories...

In other words, like I suggested previously, you'd be effectively LOCKING OUT people who have NO interest whatsoever in dropping a dime on this game, other than completing a couple of class stories or so and move on.

How does that make any sense?

Lesaberisa's Avatar


Lesaberisa
03.26.2014 , 11:48 AM | #280
Quote: Originally Posted by DarthTHC View Post
Again, I don't think you're asking for a repeat of the scope of the Origin World to Corellia class stories. You have said you aren't.

However you are asking for class stories on top of everything we already get, which does require more staff.
I'm curious, then. If you were so clear on what I was saying, why even bring up "class story will be 12.5% of the complexity/length of faction stories" or "it will require a 400% spike in revenue", which clearly have no relevance to my posts? Or many others' posts, for that matter.

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They've definitely shown the ability to surprise us. I'm not only surprised at getting housing and guild flagships, I'm also surprised at the size of the team they must have to be able to work on three big features in parallel.

But that doesn't mean they're working on, or will work on, or even should work on, class specific stories.
I'm not saying they have to or even should work on class-related content, only that I would like them to. As to the first paragraph - the point is simply "Bioware isn't (as far as we know) working on X right now therefore they don't plan to/can't" doesn't seem to hold weight, in a good way.

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I assume that they are not working on class story because a) they've told us that they aren't and b) they stopped class stories before release (yes, they had already traveled down the faction story path with story that was present in the original release of the game). This has been their plan all along.
So? Their original plan was not to go F2P, but they did anyway because circumstances called for it.

If enough people are interested in class story/class content, then why wouldn't Bioware at least consider it? Again, as long as people are reasonable in requesting content they want, then I still fail to see why there are people in this topic trying to shut them up. Bioware clearly does listen to suggestions (legacy bank, player housing, cartel market stuff too), so it behooves players that want a particular form of content to let Bioware know. The moment Bioware stops hearing "I want class story" is far more likely to be the moment any hope actually ends than some moment two years ago after the final bit of class story from 1-50 was written.

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I think that the BioWare team would probably like to be able to add class-specific stories to the game. I think they would like to be able to add a lot of things to the game. But I know they have to live within the realm of software development reality, and that means they have to make trade-off decisions and prioritize features, because it is the only leg of the development management triangle they control, and they've prioritized class-specific stories out.
So what's the problem with people stating they want that prioritization to change? It'd be one thing if these threads contained people threatening Bioware's employees with physical violence or throwing slurs around at people that preferred PvP, but a thread stating "I would like more class story because..." is both inoffensive and constructive. If it can't be done right now, it can't be done, but the poster(s) can have their voice heard.

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You don't have to be a rocket scientist, preescient, or even on the team to understand that in order to add more features on top of what you're already doing, without impact to schedule, you need more staff. You probably do need some experience in software development to understand that even if you do add team, there's still no guarantee it gets you the features within the schedule.

You need but a cursory understanding of how businesses really work to understand that you need a business case (read: a story that convinces executives that what you're asking for will be profitable) in order to get more budget.
Having had experience in supporting a software development team in a large corporation, I'm actually well aware of what goes into a lot of the business planning, thanks.

My point is that a lot of your assumptions are not based on any tangible facts or specific understanding of Bioware budgeting. There's no particularly good reason to assume that the budget spent on, say, player housing is going to be static from this point going forward. Nor is there any good reason to assume the same about many other aspects of the game. I have no idea where "if they had resources to do it, they would do it, since they aren't, they clearly don't have the resources and won't have the resources in the future" comes from.

That isn't to say they will definitely be able to allocate any necessary resources, just that there's no reason to assume they can't. They were obviously able to find the budget for additional projects already, after all.

Minor example from the story side - Alexander Freed is a freelance writer now, and they brought him back to pen the upcoming arc. (And I am thankful for that, since i'd much rather it was in his hands)

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OK, tell me. Why do you care so much that the word, "class" is the adjective that simply must be applied to "story"?
Because while the quality of Bioware's writing overall tends to be extremely inconsistent, I generally feel more attachment to aspects of the story that are specific to each character than generic elements, particularly ones that are repetitive and lack flavor (like Oricon, for example). Hence why I don't need full-fledged stories - although I would not mind them - what I want is to experience a story on my trooper that isn't exactly like the one I just completed on my knight (it's also why I really enjoy the companions) - if I wanted one standard story per faction, I would have stuck with WOW and never returned to TOR.
Finest mediocre fanfic this side of the Outer Rim:Trooper / Inquisitor