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Devs at the latest cantina: Class Story, not at the moment...

STAR WARS: The Old Republic > English > General Discussion
Devs at the latest cantina: Class Story, not at the moment...

ZionHalcyon's Avatar


ZionHalcyon
03.25.2014 , 12:03 PM | #131
Quote: Originally Posted by Torcatoth View Post
Abou what OP said:
It is indeed a very big mistake, and you guys need to seriously step outside of your caves.
This is a story driven MMO, and is still announced as such, and while only 5 levels could be a poor excuse of no class quest with more evels it fails.
Makeb was one of the most hated planets I have ever herar of, I have been in three guilds, plus am friends with many other guilds and people only go there when strictly necessary, no one wants to repeat the storyline, because it's only one time fun, after that it's excruciating.

Second you should respect particularly who asks for class quest, because they almost always subscribe when you cry for more pvp, more ops more, GSF or whatever anything you always criyng about, most of these players are not hardcore anything and love to enjoy content as a hole.

I understand most of you don't want to do class quest but seriously bashing it is so sad as not being able to play with some chars on pvp and criyng for nerfs to every other AC,.

Remember many, MANY people have left due to the lack of class quest, and many more will if they continue with this decision. Bioware is scarred of that, just watch whenever they answer this they doge the question, they never say WOC or anithing like it because so many people are still here for it.

If you like this game you should support OP not bash him
100% agreed.

Andryah's Avatar


Andryah
03.25.2014 , 12:04 PM | #132
Quote: Originally Posted by ZionHalcyon View Post
Actually, it lends credence that most people have quit the game, instead of moving forward.
1) people not playing a game (left, never showed up, whatever) do not matter. Why? Because they are not active players. They are at best, marketing opportunities for promotional marketing. They certainly are not the providers of content development doctrine for a game they have no ownership rights to whatsoever.

2) Active player counts have been relatively stable for more then a year now. The player base is active, and has been. So stop with the doomsday nonsense about how everyone has quit. Of course we have absolutely no idea (any of us) what the split in subs, preferred, free are... nor does it actually matter either. It's not our game, or our revenue... we are simply players paying for the priviledge (not a right, a priviledge) to play the game under Biowares terms and conditions.

3) IF you owned the game (actually own it.. not just brandish your license to play it), you could stipulate the terms and conditions of play, content development, types of snacks served in the Austin Facility, etc. But you don't. What you have here a good old fashioned boundary issue.. where you struggle with what is actually "yours" VS. what you "think is yours".
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

ZionHalcyon's Avatar


ZionHalcyon
03.25.2014 , 12:06 PM | #133
Quote: Originally Posted by Andryah View Post
1) people not playing a game (left, never showed up, whatever) do not matter.
I stopped reading after this.

Because the people who left do matter, because it represents lost revenue.
The people who haven't showed up do matter, because it represents potential areas of growth if properly cultivated.

This game is a business. And only the elitist, ignorant, or very foolish say that customers who walk away due to something entirely preventable "do not matter".

Nothing more to say to you.

Andryah's Avatar


Andryah
03.25.2014 , 12:11 PM | #134
Quote: Originally Posted by Dokar View Post
They have not changed it because every planet already had a faction story arc. They removed the class arc and left the faction Arc
Ah.... no. There are planetary arc quests to some degree, as well as one-off throw away quest on the planets from launch. But with the introduction of RoTHC... they have put all their story driven focus efforts into faction quests for the time being.

It's fair to say there is no longer new Class story driven content being released at this time. I'm fine with that. But this nonsense where people deliberately do not listen to what is being said by Bioware in response to inquires about story arc development plans is just silly. But hey... people can do whatever they want with their noggins and opinions. But don't expect wide agreement. You'll get wide agreement that class story is great and more would be good... but it stops there.. you don't get to dismiss faction story content and declare it not story content.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

NoFishing's Avatar


NoFishing
03.25.2014 , 12:13 PM | #135
Quote: Originally Posted by Torcatoth View Post
Second you should respect particularly who asks for class quest, because they almost always subscribe when you cry for more pvp, more ops more, GSF or whatever anything you always criyng about, most of these players are not hardcore anything and love to enjoy content as a hole.
Do you have any evidence for this claim? Because if all I cared about was playing through the class stories, I wouldn't maintain a subscription since every bit of class story, and even Makeb, can be done without one.

Andryah's Avatar


Andryah
03.25.2014 , 12:15 PM | #136
Quote: Originally Posted by ZionHalcyon View Post
Because the people who left do matter, because it represents lost revenue.
The people who haven't showed up do matter, because it represents potential areas of growth if properly cultivated.
This is hyperbolic nonsense.

People who left the game after playing it, left for many reasons... all of them personal. Some have since come back and are very happy with the new state of the game (we see them say so in the forum) Some have never come back, and frankly.....in the context of this thread topic.... they don't matter because clearly class story had zero staying power for these early abandonments of the game.

As for people who have not yet played the game... what is your point? Anyone who has not yet played this game probably has little actual interest in either the genre, the IP, or the lore. Otherwise..... two years in.. most would have at least played it Free to try it.. as we also know from forum posts that people do in fact try the game for free, love it and subscribe too (which simply speaks to the overall success of the companies change in business model and marketing.

As for the ever popular "potential revenue growth"... give it rest. You are soap boxing with that nonsense. What matters is if the company is earning revenue in line with plans/projections, earning profit accordingly, and reinvesting revenue earned to support ongoing operations. Pretty sure all of this is happening.. since the game is still open, being actively expanded, and the servers are still quite active every day.....even the PvP servers where everyone has already allegedly left, quit, never to return again (in their own words) at least two times each.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

AlienEyeTX's Avatar


AlienEyeTX
03.25.2014 , 12:22 PM | #137
Quote: Originally Posted by thatPERSON View Post
forgive me if this has been said already, but isnt the answer to all the questions recently "not at the moment"?

Cross server queues? not at the moment
Class stories? not at the moment
Anything that would make this game better in the slightest? not at the moment
Housing? Not at the moment
Guild ships? Not at the moment
Off-rails space? Not at the moment

Sound familiar? Read into it what you will.
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NoFishing's Avatar


NoFishing
03.25.2014 , 12:22 PM | #138
Quote: Originally Posted by Andryah View Post
2) Active player counts have been relatively stable for more then a year now. The player base is active, and has been. So stop with the doomsday nonsense about how everyone has quit.
Since you are the one always asking for people to provide evidence of their claims, I'm going to ask for your evidence of this one. Because according to torstatus.net, as flawed as that source is, player activity has been falling over the course of the year. I see a substantial (and expected) drop in player activity in the months following RotHC that accelerated in the fall, with a slight recovery around the launch of GSF, but now falling off again. In particular the European PvP servers look extremely weak at the moment.

So unless you have some confidential internal information to base this on, this seems more like hopeful opinion than fact.

Reno_Tarshil's Avatar


Reno_Tarshil
03.25.2014 , 12:29 PM | #139
Quote: Originally Posted by AlienEyeTX View Post
Housing? Not at the moment
Guild ships? Not at the moment
Off-rails space? Not at the moment

Sound familiar? Read into it what you will.
Wish more people would realize this. Just because they say not at the moment doesn't mean it's not being worked on.
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.

Andryah's Avatar


Andryah
03.25.2014 , 12:33 PM | #140
Quote: Originally Posted by NoFishing View Post
Since you are the one always asking for people to provide evidence of their claims, I'm going to ask for your evidence of this one. Because according to torstatus.net, as flawed as that source is, player activity has been falling over the course of the year. I see a substantial (and expected) drop in player activity in the months following RotHC that accelerated in the fall, with a slight recovery around the launch of GSF, but now falling off again. In particular the European PvP servers look extremely weak at the moment.

So unless you have some confidential internal information to base this on, this seems more like hopeful opinion than fact.
See... that's the nice thing about trend analysis. It does not require absolute numbers, only a way to track meaninful changes in the numbers. So.. it's a much easier credible analysis vs trying to have a silly arse discussion about subscription numbers.

Given you are willing to set aside discussion about subscription numbers (which nobody actually knows) and focus on active players recorded in ongoing trend data.....for the purposes of this discussion (where we are talking about active player levels, NOT subscriptions) Torstatus works just dandy. Why? Because while we cannot gleen exact player counts from torstatus (other then ranged estimations) it is extremely good for tracking trends in populations. And in looking at torstatus over the last years data..... yeah... it is a pretty stable active player population. It ebbs and flows with patch releases, and each server ebbs and flows to it's own player localization schedule... but it is in fact stable at the top level. The PvP servers, less so then the RP and PvE servers (which have always dominated the player base anyways).
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.