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To GS or not to GS, that is the question (Alt. Title: What's in YOUR hangar?)

STAR WARS: The Old Republic > English > Galactic Starfighter
To GS or not to GS, that is the question (Alt. Title: What's in YOUR hangar?)

bmharrison's Avatar


bmharrison
03.23.2014 , 10:00 PM | #1
Ok, I admit it, I hate gunships. I hate flying against them, I hate getting completely disabled (or outright killed) by one shot, and I really hate how the number of gunships in play increases the advantage for a team exponentially like no other class of ship (or ground class, for that matter) in the game.

As much as I hate flying against them, I also hate flying them myself. I don't enjoy the play style of sit, fire, run, turn around, sit, fire, run, etc. To me, that's not what GSF is supposed to be about. My opinion, not stating a fact or trying to argue with anyone about play styles.

Additionally, I don't fare well when I do fly gunships. I may get in a kill or two before I'm noticed (though often I miss b/c I'm not good at the railgun targeting system and just end up drawing attention to myself), but once someone is after me I spend the rest of my time running away until I get blown up or get so far away that no one is interested in pursuing anymore, and then have to spend a great deal of time trying to get back into position and try the whole fiasco again.

All that being said, I kept my gs in my hangar and consistently upgraded it so that if it was needed on the field I could use it. I still firmly believe (my opinion again) that any number of gunships over 2 (especially when working with a couple of bombers) creates a huge imbalance in most matches unless countered by an equal or greater number of gunships. Of course, pilot skill is a factor, but less-so than with scouts/sfs (bombers are another topic). And, speaking from painful experience, most of the GS pilots on my server (Shadowlands) are quite skilled at what they do.

So, whenever I came across a team (mostly on imp side) that either weren't choosing their gunships or didn't have them available, I felt obligated to jump in mine to try and balance things out against the often 4+ gunships we were facing.

I did this for a long while with no real success. I finally got sick of it. I hated the gunship. It was taking the place of a ship I might actually want to fly, and I couldn't seem to contribute to the team at all when I used it. So I dumped it and dropped the t1 sf back in (not the most powerful ship, but with heavy lasers/ion cannons and concussion missiles, it does have its uses, at least in dogfighting scenarios).

My question is this- am I gimping my team by not having the gs in my hangar? I currently have both scouts, both sfs, and a drone bomber on each side. The bomber's not my favorite, but as it seems to be damn near vital anymore for domination matches, I decided I could put up with it. (I'm actually pretty decent at flying the bomber, but I guess it's not hard for anyone to fly around a sat and drop drones.)

As for the scouts, I find use for both, depending on the match and the other team's makeup. Same thing for the strike fighters. I even have EMP field and missiles for dealing with drone/mine fields, though they are a little underpowered for the tasks in which they were designed (that's a discussion for another post).

The only thing I've been using my gunships for is to convert their req to fleet so I can upgrade my other ships faster. Still, I wonder if I'm not being a good team player by leaving out an obviously powerful ship choice. Should I give up one of my ships and put the GS back in? If so, which one? (I would lean toward the t1 strike fighter but would like to hear suggestions.)

So that's my dilemma. Sorry this is yet another long post, but I've really been struggling with this one. Anyone else having a similar experience? Please tell me why I should leave my gs out or put it back in. Thanks.

Yndras's Avatar


Yndras
03.23.2014 , 10:07 PM | #2
We have similar experiences I believe. I don't fair to badly in a gunship, but the play style does not suit me. this is not a slight against the gunship tho.

Ultimately I think you do gimp your team by not having one available..
Layda, Sentinel - Hoarus, Scoundrel
Bandeeto, Mercenary

QuinMantha's Avatar


QuinMantha
03.23.2014 , 10:08 PM | #3
*shakes his head*

Your thought process is far too complicated in this instance.

Basically, what you need to ask yourself when you put a ship on your bar, is this: Am I going to enjoy flying this?

Look, I've known pilots that rocked the house with no Gunship on their bar. I've known pilots who have pretty much crunched their bars down to two ships, because they KNOW what they're going to enjoy flying. I've known pilots who are so secure in their enjoyment of a particular ship that they will deliberately go and exclude the rest because it's just not a priority for them.

Worry about fun. Let someone else worry about good team play or whatever. You sound like you're more in need of that fun anyway.
Ebon Hawkin' And Totally Rockin'

- Cmdr. Rhint Mantha, Jedi Knight, <Blue Squadron>
- Mjr. Galbaldy Mantha, Trooper
- Tsun'pahn, Bounty Hunter and Smuggler

Yndras's Avatar


Yndras
03.23.2014 , 10:10 PM | #4
Quote: Originally Posted by QuinMantha View Post
*shakes his head*

Your thought process is far too complicated in this instance.

Basically, what you need to ask yourself when you put a ship on your bar, is this: Am I going to enjoy flying this?

Look, I've known pilots that rocked the house with no Gunship on their bar. I've known pilots who have pretty much crunched their bars down to two ships, because they KNOW what they're going to enjoy flying. I've known pilots who are so secure in their enjoyment of a particular ship that they will deliberately go and exclude the rest because it's just not a priority for them.

Worry about fun. Let someone else worry about good team play or whatever. You sound like you're more in need of that fun anyway.
I think the purpose of his over thought was to illustrate how he feels he cannot have fun without playing a gunship when matches turn to gunship snipe sessions.

But that was just my interpretation.
Layda, Sentinel - Hoarus, Scoundrel
Bandeeto, Mercenary

QuinMantha's Avatar


QuinMantha
03.23.2014 , 10:15 PM | #5
I'm really sad that this happens on some servers, and can only be grateful that it doesn't happen on mine.

I don't know if Ebon Hawk is just a different breed now or what, because y'all's experiences with GSF are really different from mine.
Ebon Hawkin' And Totally Rockin'

- Cmdr. Rhint Mantha, Jedi Knight, <Blue Squadron>
- Mjr. Galbaldy Mantha, Trooper
- Tsun'pahn, Bounty Hunter and Smuggler

Yndras's Avatar


Yndras
03.23.2014 , 10:16 PM | #6
Quote: Originally Posted by QuinMantha View Post
I'm really sad that this happens on some servers, and can only be grateful that it doesn't happen on mine.

I don't know if Ebon Hawk is just a different breed now or what, because y'all's experiences with GSF are really different from mine.
Im going to come and roll an alt on your server. Which faction is weakest?
Layda, Sentinel - Hoarus, Scoundrel
Bandeeto, Mercenary

Armonddd's Avatar


Armonddd
03.23.2014 , 10:26 PM | #7
Quote: Originally Posted by QuinMantha View Post
I'm really sad that this happens on some servers, and can only be grateful that it doesn't happen on mine.

I don't know if Ebon Hawk is just a different breed now or what, because y'all's experiences with GSF are really different from mine.
I also hate gunships and don't enjoy flying them at all, but I keep one in my hanger for those times when my team really really needs ion aoe.

We could ask why only one ship can provide a tool to counter deeply entrenched bombers and other such threats, but Verain would come in and sardonically dismiss it all as off-topic gunship qq.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

Armonddd's Avatar


Armonddd
03.23.2014 , 10:27 PM | #8
Quote: Originally Posted by Yndras View Post
Im going to come and roll an alt on your server. Which faction is weakest?
Your average imp pug is fairly clueless, but most of their aces are in one guild, so it's rare to see them in groups of less than three.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

Bereduss's Avatar


Bereduss
03.23.2014 , 10:36 PM | #9
Quote: Originally Posted by Armonddd View Post
Your average imp pug is fairly clueless, but most of their aces are in one guild, so it's rare to see them in groups of less than three.
I find this to be an accurate assessment. Pug vs. pug matches usually favor the republic, but when the Imp veterans queue up, especially together, they usually dominate.
Rakuun Acrimous

The Shadowlands

Armonddd's Avatar


Armonddd
03.23.2014 , 10:42 PM | #10
Quote: Originally Posted by Bereduss View Post
I find this to be an accurate assessment. Pug vs. pug matches usually favor the republic, but when the Imp veterans queue up, especially together, they usually dominate.
Your sig implies that you play on Shadowlands, not TEH.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>