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Why Raise the Level Cap Again?

STAR WARS: The Old Republic > English > General Discussion
Why Raise the Level Cap Again?

Damask_Rose's Avatar


Damask_Rose
03.23.2014 , 12:14 PM | #51
Quote: Originally Posted by Raansu View Post
Have fun never having an abundance of content then I guess?
Since my interest in content isn't dependent on acquiring new gear, I already have an abundance of content and a level cap increase will not make older content irrelevant for me. Because I mostly solo and don't raid at all, out-leveling content opens up a lot of content for me to solo so I can see the stories. Your old, obsolete content becomes my fresh new content.
My name is Milind. I checked it again and can confirm you there is no bug with any companion in the game.

kasanth's Avatar


kasanth
03.23.2014 , 12:15 PM | #52
I played only one game that refused to raise the level cap after going from 50 to 60.
That game had the plug pulled years ago.

They had everyone sitting at level 60 for years and kept adding new content for level
60s to do, and new gear to get. Problem was, people that didn't raid all the time was
left with leveling another alt.

Most of the players left within a few months after it was confirmed that there would
never be a new level cap. The hardcores that were able to keep up with the latest gear
stuck around. But even a lot of them left within the year.

No new level cap is fine for people that raid, raid, raid, and raid some more.
As well as PVPers. But those that like to do more, well, theres only so many
times you can level a new character to the same level.
Want to kill a game? Don't raise the level cap.

Dokar's Avatar


Dokar
03.23.2014 , 12:17 PM | #53
With what they did the last time to our skill trees I had to get to 52 to get all the abilities back I had at 50 before the cap was raised.

Raansu's Avatar


Raansu
03.23.2014 , 12:17 PM | #54
Quote: Originally Posted by kasanth View Post
I played only one game that refused to raise the level cap after going from 50 to 60.
That game had the plug pulled years ago.

They had everyone sitting at level 60 for years and kept adding new content for level
60s to do, and new gear to get. Problem was, people that didn't raid all the time was
left with leveling another alt.

Most of the players left within a few months after it was confirmed that there would
never be a new level cap. The hardcores that were able to keep up with the latest gear
stuck around. But even a lot of them left within the year.

No new level cap is fine for people that raid, raid, raid, and raid some more.
As well as PVPers. But those that like to do more, well, theres only so many
times you can level a new character to the same level.
Want to kill a game? Don't raise the level cap.
Funny, that didn't stop FFXI from leaving the level cap at 75 for almost 10 years and running just fine. Maybe that game you were playing just had terrible content.

Reno_Tarshil's Avatar


Reno_Tarshil
03.23.2014 , 12:18 PM | #55
Why is raising the level cap considered lazy again?
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.

Cernow's Avatar


Cernow
03.23.2014 , 12:19 PM | #56
Quote: Originally Posted by Raansu View Post
And no I don't want to bother to continue to level up my characters because they are already capped. How about releasing relevant content instead? Sorry, but raising the level cap is terrible. You like leveling so much then go make another alt.
Such as? New tiers of endgame gear that make characters more and more powerful against existing content, thus making existing content irrelevant in the same way a level cap raise would?

This game, like most MMOs, is about vertical progression in some form or other, be it levels, tiers of gear or whatever. There are a few MMOs that offer horizontal progression but this will never be one of them, it's just not designed that way.

ZETA_SCORPII's Avatar


ZETA_SCORPII
03.23.2014 , 12:20 PM | #57
Quote: Originally Posted by Reno_Tarshil View Post
Why is raising the level cap considered lazy again?
No clue what that dude is talking about lol

arunav's Avatar


arunav
03.23.2014 , 12:20 PM | #58
Quote: Originally Posted by Millardkillmoore View Post
A Nightmare Mode for all flashpoints at level 60 would solve the flashpoint issue. In fact, it'd make all the current level 50 HM flashpoints much more viable for endgame characters than they are currently.

Perhaps some sort of mode beyond Nightmare for the old operations could be made for level 60 characters.
I agree, or simply changing the mobs and bosses to level 60. That would be great, actually, and make for more endgame content than we have at 55.

The problem, though, is the team at BW is so small now I don't think this is likely to happen.

So we'll have the same problem we've had since launch, which was finally starting to get a little better - not enough endgame PVE content.

For people that like doing HM FPs in addition to Ops, just for fun instead of gear, it will really make the situation much worse, because all the good ones will be obsolete. We'll see Red Reaper (admittedly been waiting for HM of this since launch) and Colicoid War Game HM I'm guessing, alongside some of the newer ones coming up.

And for folks claiming new FPs and content will replace the older ones, I would point you to Czerka Core Meltdown, or try out the 2.7 ones on PTS. They aren't as good as what was made for the original release - EA doesn't give BW enough resources to make them that way.

And, yes, I'd rather play older content that's of high quality than have a few newer FPs of lower quality as HMs.

Kalfear's Avatar


Kalfear
03.23.2014 , 12:21 PM | #59
I dont see why anyone would complain about increased level cap

I just resubd 2 days ago
Played (was logged in longer but played is 10 hours) 10 hours over two days and im 55 on main

no xp boosts beyond the expected rested xp for being unsubbed 12 months
All I did was Black Hole dailes twice
Illum dailies twice
Section X once
CZ Dailes twice
And about 1/3rd Makeb (if that)

So at the insane rate of xp gain, why would anyone complain about more levels.

Even the most casual of casual can do 10 hours play in the shortest period of time

Now if they put in 5 more levels and it took to go from 55-60 the same amount of play time as it took to go from 1-55, then I could see and understand some complaints (personally Id love it but I hate ultra easy mode leveling).

But I honestly dont see that happening
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

ZETA_SCORPII's Avatar


ZETA_SCORPII
03.23.2014 , 12:23 PM | #60
Quote: Originally Posted by arunav View Post
I agree, or simply changing the mobs and bosses to level 60. That would be great, actually, and make for more endgame content than we have at 55.

The problem, though, is the team at BW is so small now I don't think this is likely to happen.

So we'll have the same problem we've had since launch, which was finally starting to get a little better - not enough endgame PVE content.

For people that like doing HM FPs in addition to Ops, just for fun instead of gear, it will really make the situation much worse, because all the good ones will be obsolete. We'll see Red Reaper (admittedly been waiting for HM of this since launch) and Colicoid War Game HM I'm guessing.
The devs did say that HM versions of the upcoming tactical FP's will be released later on so that will be nice.