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Swtor has nothing to fear from Wildstar!

STAR WARS: The Old Republic > English > General Discussion
Swtor has nothing to fear from Wildstar!

Rasen's Avatar


Rasen
05.13.2014 , 04:31 PM | #251
Quote: Originally Posted by Scyphon_ View Post
im guessing most of you noobs werent here for the swtor launch, top 3 worst mmo launches in history...
Wildstar will survive and thrive, and wont delve into cash shops that destroy a game as the cartel market has..

yes its kept the game afloat and breathing, but thats all it has done, noobs with armor / mount fashion shows, who have no damn clue how to play there classes..


༼ つ ◕_◕ ༽つ WRONG TURN SPACE COWBOY ༼つ ◕_◕ ༽


if any of you were part of the hot naming mess earlier you will chuckle at that...
Doesn't seem like you were here let alone play the same game, but whatever.

I say we not argue like we did with the ESO folks, GW2 folks, for some reason Diablo 3 folks and wait for the game to launch. Just please I beg of all of you attacking SWTOR!!! Please actually leave the game and go play your video game messiah. It is getting old seeing people claiming they are leaving and still hang around trying to defend their game on a completely different game's forum. Just like with every other contender you all moan and groan about your new god and when your god turns out to be another false prophet you go back to this game. I know these forums are toxic due to some of the posters just in this thread, but I always hope we can actually discuss features we want without fighting over your sponsor MMO and why its better than this game...

MiaRB's Avatar


MiaRB
05.13.2014 , 04:32 PM | #252
Quote: Originally Posted by illgot View Post
The lack of an IP is an advantage when creating a game. The developers are free to do what ever they want.

So far they have done a lot of things better than SWTOR when it first released. One of my biggest gripes about SWTOR when it was being developed was the devs hardcore idea that they know better than the players what the players should look like. After a while even the hardcore fans of Star Wars were getting sick of looking like clowns. The Cartel Market only proves how arrogant that line of thought was.

Sadly the SWTOR developers are now stuck with a make shift appearance system which doesn't even come close to what Wildstar offers.

If you think completely failing as an MMO but at least having an IP save your *** is a good thing...
TOR, STO, DCUO didn't fail. they are all successful MMO's that make a profit and have stable player bases. but if you look at some of the MMO's that did actually fail, most didn't have a IP to fall back on to give devs time to turn things around.

TOR, STO, DCUO and ESO all expanded the MMO market by bringing in new players who never played MMOs before... and that was because of their IP's. the core and loyal fans of those games are there because of they are big fans of the IPs. so when the games had problems, they stuck around longer and gave the Devs time to turn things around. who are wildstars core fans? the hardcore rabid WS fans are MMOers who havnt found any MMO that can hold their attention for more than a few months. they just migrate from game to game waiting for a MMO savior to magically appear. some of them thought TOR was that game, then it was GW2, then it was ESO and now its WS. in a few months it will be EQ Next and they wont stick with WS any longer than they stuck with any other MMO.

what has carbine done with their new IP? did they create a world that grabs hold of people? no. did they create a top rate story? no. did they create lore that people care about? no. did they create a top rate base game? no. did they do anything innovative? no. has wildstar expanded the MMO market? no.
can't wait for this game to come out!

zenas's Avatar


zenas
05.13.2014 , 04:38 PM | #253
Quote: Originally Posted by Odyseus View Post
Like many I'm doing the BETA this weekend. While the game is awesome... it offers a much different experience than SWTOR. Since Carbine was started by X Blizzard Developers the game (to me at-least) seems like it's a Starcraft MMO as far the feel and aesthetics. The new combat system is interesting, very fast and hectic sometimes it's difficult to follow especially when you're being attacked by a Stalker. To be fair most MMO's are like that when you first PVP. My only criticism really is the limited action bars. I've gotten use to SWTOR and it's myriad of spells that you get at low levels. One thing I can say for sure, it's WAY better than ESO. Initially I planned on canceling my SWTOR sub, but I will keep it and play both even though I will eventually cancel one (very hard to play two MMO's). While I'm really enjoying Wildstar, while I'm playing I'm constantly reminding myself despite it's flaws how awesome SWTOR actually is, despite the DEV's not being proactive enough on the PVP front.
I'll be playing both games. But I forgot. if you read the forums of any MMO? You aren't allowed to.
You pick one game, only play it and everything else sucks.

Wildstar was founded by former Blizzard devs, and they looked at Wildstar like starting World of Warcraft over again - but what they wanted to add and do. Free from Blizzard influence.
That's why there is 40 man raids, and it feels "generic" as some mentally slow people have said.
It's not supposed to change the genre, just refine it, it's target it former hardcore WoW players.
So it's supposed to feel that way. The combat is original and the ability to create your own 40 vs 40 battle grounds. among some aspects.

Of all games, for TOR players to say something is generic? LOL. Guild Wars 2 fans? Ok I'll give that that, I hate the game but it did try to be different. Voice over work and a space theme, slapped over a WoW cloned system doesn't make a game "different". TOR is different in a way though, by not offering a proper expansion in almost three years. Star fighter, and a single planet, with operation patches don't count.

The only reasonable complaint surrounding Wildstar is the optimization sucks. The developers have came out and said, there is a complicated coding problem with the way the game communicated with the CPU and sometimes the GPU. So they have to re optimize the game piece by piece. But it runs fine for as many who have issues.

However again, TOR fans can't saying anything about their MMO, not having performance problems themselves.
"Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment."

Rafaman's Avatar


Rafaman
05.13.2014 , 04:38 PM | #254
Quote: Originally Posted by Scyphon_ View Post
im guessing most of you noobs werent here for the swtor launch, top 3 worst mmo launches in history...
Wildstar will survive and thrive, and wont delve into cash shops that destroy a game as the cartel market has..

yes its kept the game afloat and breathing, but thats all it has done, noobs with armor / mount fashion shows, who have no damn clue how to play there classes..


༼ つ ◕_◕ ༽つ WRONG TURN SPACE COWBOY ༼つ ◕_◕ ༽


if any of you were part of the hot naming mess earlier you will chuckle at that...
Yeah, it also explains why you are here right? You love the cash shops. I am chuckling... but at you and not the game.

Scyphon_'s Avatar


Scyphon_
05.13.2014 , 04:41 PM | #255
Quote: Originally Posted by Rasen View Post
Doesn't seem like you were here let alone play the same game, but whatever.

I say we not argue like we did with the ESO folks, GW2 folks, for some reason Diablo 3 folks and wait for the game to launch. Just please I beg of all of you attacking SWTOR!!! Please actually leave the game and go play your video game messiah. It is getting old seeing people claiming they are leaving and still hang around trying to defend their game on a completely different game's forum. Just like with every other contender you all moan and groan about your new god and when your god turns out to be another false prophet you go back to this game. I know these forums are toxic due to some of the posters just in this thread, but I always hope we can actually discuss features we want without fighting over your sponsor MMO and why its better than this game...
I was Beta tester ,im a founder , 10 55's (7 pre double xp weekends), over 160million credits..started on wound in force server, after it became a ghost town,5 people on fleet peak hours, got merged into bastion.. 9/10 hm dp/df cleared..1/5 nim cleared... 5 valor 60+ toons... 2 korrelias commander, 1 prince... i played the game, and still dable, but they sold out to cartel market and have dumbed down an already easy game.. just to cater to crybaby noobs..

So yea i can express my opinion, bought the game, paid my subs since launch til now, so i can say whatever the hell i want on these forums..
Referal link, clicky if you want.. you get free stuffs
http://www.swtor.com/r/263TZM

LordArtemis's Avatar


LordArtemis
05.13.2014 , 04:42 PM | #256
I just feel like Wildstars biggest problem right now is it is an absolute hot mess. The design intent is solid for the most part IMO, and even appealing in some ways, but WOW the amount of bugs and glitches is epic.

I mean it's bad. Really bad, like nowhere near ready to launch bad. They need at least another year if not two of development before the game is ready IMO.

Rafaman's Avatar


Rafaman
05.13.2014 , 04:55 PM | #257
Quote: Originally Posted by LordArtemis View Post
I just feel like Wildstars biggest problem right now is it is an absolute hot mess. The design intent is solid for the most part IMO, and even appealing in some ways, but WOW the amount of bugs and glitches is epic.

I mean it's bad. Really bad, like nowhere near ready to launch bad. They need at least another year if not two of development before the game is ready IMO.
I have to agree. And yes... it is in Beta, but it isn't Beta 1. The game is about a month away from launch. So... it will be the same old deal. Many will say they will have it all sorted at launch and the reality is that it will not.

But... to be honest, I may be jaded but I expect MMOs to launch with many bugs, even game breaking bugs. That stuff gets sorted out. But with that said, Wildstar doesn't have enough innovation to make it a killer of any other MMO. It will just plod along as another option. Players will ebb and flow between that game and others. And there will be a few who will stay at it's core, but as was mentioned it will not be as significant a number without a well establashied IP.

And... dare I say it, as it will freak out the non-fanboy contingent. Wildstar is going to be more casual then any other game. There will be little devotion to it. It will be the: "sometimes I play the game when I'm bored with other games" game.

So what is next? The only game at the moment that has really got my attention is ArchAge. Watched a live stream of that game and have friends that bought the founder pack and it looks promising. EQ Next is on the horizon... one to watch. Star Citizen? Maybe... lots of hype by Star Citizen fans who already dropped cash on it.

DarthDymond's Avatar


DarthDymond
05.13.2014 , 05:00 PM | #258
Quote: Originally Posted by LordArtemis View Post
Just a clarification....as to records for subscription losses.

Based on time against a percentage of players, the winners are:

SWG
SWTOR
EQ


Based on a pure percentage of the playerbase:

SWTOR
SWG
Warhammer Online


Based on total loss of players:

WoW
SWTOR
EQ


So SWTOR is in the top three of those lists, but not the top record holder in all of them. In fact the largest loss of pure players has been had by WoW for a traditional MMO, at 4.4 million players, down from it's peak of 12 million players in Oct of 2010.
On the one hand I understand the importance of growth as a measurement of success... on the other hand I just can't completely overlook the fact that if SWTOR had only sold 500,000 at launch and was just still sitting in the 400-500k sub range the way it is now, it still would be the third biggest western MMO.*

Similarly if WoW had only ever peaked at its current 7.2ish Million subs and was just hanging out at that level, it would still have always been the biggest WMMO by a huge margin.

*Granted, it wouldn't have recouped its massive development costs in that scenario, but if that is the key metric people are concerned about... well, back here in the real world SWTOR did achieve that too, so if we're just looking at net profits and IRR, SWTOR is doing fine by that measure too.
One can only match, move by move, the machinations of fate, and thus defy the tyrannous stars. ~Kain

Refer A Friend Link: http://www.swtor.com/r/2gNj3d to get the free stuff detailed here

LordArtemis's Avatar


LordArtemis
05.13.2014 , 05:06 PM | #259
IMO Star Citizen is the game changer...not because it is better than any MMO out there, but because it has or will have two things almost every other game on the market lacks....

1) Funded by fans
2) High quality state at launch


I believe that the latter is STRONGLY symptomatic of the former.

Khevar's Avatar


Khevar
05.13.2014 , 05:11 PM | #260
Quote: Originally Posted by Rafaman View Post
Star Citizen? Maybe... lots of hype by Star Citizen fans who already dropped cash on it.
Funny that you mention SC. I personally donated to their kickstarter campaign, and I'm hoping it's a success.

But I'm worried that the 40+ million in they've crowdfunded has resulted in super-high expectations that it could never ever ever live up to. There's bucket loads of people hoping for the schadenfreude of it crashing and burning.

I used to spend a lot of time on SC forums, but it seems every odd-numbered post is some complaint about the game (when it hasn't even been made yet), and every even-numbered post is someone else blasting the critics and telling them to eff off.

I just hope the game is successful enough to revitalize the space combat genre, which is been limping along the backs of a handful in indie developers for the past 12 years.