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Guild Flagship Suggestions.

Magnusheart's Avatar

03.21.2014 , 04:57 PM | #1
Despite being labled in the cartel Market. This expands more than just the cosmetic frilly features.

Guild Base Docking Room Zone similar to the G.S.F. Hanger on Fleet?
Ability to fly the whole flagship to X planet.
The Ship Bridge
Guild Hall
Escape Pod Room (instant eject to X located Planet or Guild Flagship Fleet doc area?
Guild Banks.
Guild quarters. (into which can be customized by invidiual room owners?) (Players able to control the doors locking in and out Always clickable chairs, couches, and beds)
G.S.F. Deck. (which will also have doors to class ships)
Trophy Room (Area in which we can display Operation Trophies/decorations)
PVP and Operations quest terminals.
Warzone Room. Built test room with wz dummies to Bolster included mechanics and WZ mechanics. testing spot on huttball passing, capping nodes replicas to try defense scenarios, grapple hooks. activateable firetraps/acidtraps to work on Defensive Cooldown timing etc.
Ship NPC Guards (which can be upgraded cosmetically)
Guild Officer Room(war council). (be phase locked to a toggle of a guild rank option stat which enables them room access)

Customizable Officer Room type. I.E. Jedi, Sith, Mando/Smuggler, Imp/Pub Basic
Cantina Room/Social Room
Jedi/Sith meditation rooom
Ability to Rename your Guild Flagship (Requires Guild Master Rank)
Guild Customizable Banners
Guilld Customizable Sigils (like guild tabards in wow)
Custom set of Republic/Imperial Soldier gear that will retain your guild emblem.
Engine Room/Hyperdrive area
Armory Room
Guild Banner Toy. Plant a banner of your Guild.
Guild Red Alert System. Entire flagship flashing red lights as an emergency.
Inquisition/Interrogation Room(Empire) Investigation/Interrorgation Room (Republic)
Holding Cells.

Teleport to Guild Flagship
Player Banks (in player quarters of flagship)
Upgrade NPC tiers of guards
NPC Guard types. (Stealth operatives, soldiers, sith, jedi, mercenaries, Mandalorians)

Slightly Wall of Crazy Possibilities
Guild Plaque for X players in Guild for doing X objective.
GUILD CALENDAR SYSTEM. With a clicky Interface.
Summon Guild Member to Flagship. Officer and up only Ability.


Crafting Quarters. NPC Trainer Crew(has to be individually unlocked with a guild member at 450 of X proffession to unlock them and X credits)
In the Crafting Quarters is the Crafting Bonus Perk. Any mission/carfting started while in the Quarters has a increased chance at raising the skill level of your profession or chance to crit.

Feel Free to add on

DeCaPtN's Avatar

03.21.2014 , 07:17 PM | #2
I want... just... everything. So I'm not much help.
Trust me I'm a Jedi

AbsynthXDraven's Avatar

03.22.2014 , 01:37 AM | #3
First off, we should have a selection of ships to choose from.
Happily, remodels of class specific quest locations.. I.E (Black Talon, Skavak's GF ship etc etc)

Crew quarters: Set up correctly by rank.
Admiral (GM quarters) with a secondary bridge (Think thrawn's setup)
with Modular customization/decor
Officers lounge/bunks
Generic crew quarters with usable furniture

Guild banks & cargo holds in the cargo bay.
G.S.F. Deck in via Separate Hangar
Trophy Room
OPS & WZ terminals
NPCs are a must, various types make into a package type thing

Forceuser area
Single use guild ship naming.. One chance, one name.

Rakugo's Avatar

03.22.2014 , 03:24 PM | #4
Do like the ideas so far, and mostly looking from a RP perspective, do wish to see some room locked towards ranks. Dont know the exact numbers a guild can hold but i would suggest only the high ranking officers and gm should have individual rooms no one cant enter without his or her permission. and the renaming the flagship also. Like to see some Darth important -flagshipname of the nameless fleet.
They pledged to follow me... when they thought i was alive.
They turned, when they thought i was gone.
So i will come back from the dead.. to lay claim to what i am owned!

Ultimas's Avatar

03.23.2014 , 08:50 PM | #5
Why not have dance troupes?
Dance troupes that provide additional, persist through defeat 60min buffs. They could charge credits for service etc (ie 50,000credits/week or 175000credits/month). This could work for strongholds too, however the stronghold version would not stack with this same buff.
IE Twilek dance troupe that buffs Damage Reduction, a Ratattaki dance troupe that buffs Absorption, Togruta dance troupe that buffs Critical.
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**Thank you Bioware for creating new abilities when you introduced the discipline system**

CassusVerda's Avatar

03.24.2014 , 11:14 PM | #6
Guildship PVP

I want stuff like this.

That is all.

No wait that's not all.

Ideas on how to implement this.

Instanced PVP system. Where you can run a PVP gametype where you raid another guild's ship.

Or have Dueling be allowed. Or have it like the den where if your not in the guild your flagged and marked as an enemy. Guild leaders or officers can give passes to other guild leaders so that their guild can come aboard their ship for RP purposes.

just spit balling.
Aliit Kohr: Mains: 55 Snip Ba'slan 55 Op AP-XT (Assassin Droid) 55 PT D'Cassus

WizardsDestiny's Avatar

03.27.2014 , 05:19 AM | #7
Sounds brilliant. Just hoping Bioware has a listen to these ideas and implements them accordingly. I've always wanted guild ships, but empty space just for the sake of standing around is not really what we want guys, so please, take on the indeed relatively simple to program and simple ideas of the OP, even if the ships are just generic designs for empire/republic, and add a little customization- clearly possible what with strongholds.
There is only Power, and those too weak to seek it.

Magnusheart's Avatar

04.05.2014 , 11:50 PM | #8
Updated! =D Keep ideas coming. I'd put Guild Flagship pvp but that sounds very long term down the road.

Trooperclay's Avatar

04.20.2014 , 08:34 PM | #9
GUILD QUARTERS. For me, these are a MUST!
Captain Tavv March- Republic Special Forces: Atlas Squad
Baclar March, Founder- Imperial Intelligence
Master Jax-Clay March- Jedi Order