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The Ultimate Answer to Complains about gunships ?

STAR WARS: The Old Republic > English > Galactic Starfighter
The Ultimate Answer to Complains about gunships ?

Armonddd's Avatar


Armonddd
03.21.2014 , 10:05 PM | #11
Quote: Originally Posted by Verain View Post
...it is? Citation needed. Damage meters don't win games.
They do in TDM, though. And in Domination, keeping enemies dead and thus off the point is a very important part of strategy.

It's certainly not the whole picture, but being better at killing the other guys is -- like in most PvP games -- the most efficient way to increase your win rate.

Quote:
second worst at maneuvering AND speed after bomber,
This is the big one. Gunships can't turnings. Skilled use of barrel roll and sniper scope can help compensate, but they'll never be as good at turning as a scout.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

FridgeLM's Avatar


FridgeLM
03.21.2014 , 10:12 PM | #12
Quote: Originally Posted by Morgrid View Post
Protorps on a bomber. Have the hull to take the hits and the damage output to make them pay for every shot.

You can pretty much turn the Razorwire into what a gunship should be. Slow, armored, and armed to the teeth.
You're making a terrible mistake if you give up Seismic Mines for proton torpedoes.
<Death and Taxes>

QuinMantha's Avatar


QuinMantha
03.22.2014 , 12:41 AM | #13
Quote: Originally Posted by -Streven- View Post
Sammy you've said yourself that you can't put up the numbers in other ships that you can in a gunship. That's an obvious indication of the class being unbalanced.
Or, it's an indication that aforementioned class better suits her playstyle.

Quote: Originally Posted by -Streven- View Post
Ion rail needs to be tuned down and the ability for gunships to run away from scouts almost indefinitely needs to be removed. Currently gunships don't have any pronounced weaknesses and that's not right. Every ship should have a weakness. Where is the gunship's?
It's called tunnel vision, and/or extremely persistent scouts.

Why in the name of merciful St. Francis would I want to play a class that, under your fixes, would be a free kill to Scouts? Where is the fun in playing something that dies when somebody just looks at me?

And before you start with, 'well, that's what Gunships do!'. I've had really determined Scouts come right at my face when I'm zoomed into my Railgun scope, dodge every shot, close the distance, and eat me with some fava beans and a nice Chianti. I die to good Scout pilots more than anything else. I fear good Scout pilots, that's why I try to keep them where I know my strengths are, at ten to fifteen kilometers. Because once they get in past ten kilometers, my palms start to sweat and I start getting that sneaky sensation that I am about to be space dust again.

But, let's say I manage to dodge that Scout's first pass on me, Barrel Roll out, start greening up my shields for another pass and get my finger on the button for Feedback Shield. He comes around, strafes me, eats the damage, I can't turn quick enough to draw a bead on him, and he zips back out in preparation for another pass. Now Barrel Roll's off cooldown, hit it, zip out, try to come around for a clear shot...except he's STILL on me. Shields are hurting, Feedback's on cooldown, I'm not regenerating fast enough, boom, I'm dead.

If it's intelligent gameplay to keep Scouts at a distance where the Gunship has its strengths, then it is just as intelligent to keep Gunships at a distance where the Scout has its strengths. If you can't see that Gunship, you need to be looking for it. If you're not looking for it, I'll guarantee it's looking for you.
Ebon Hawkin' And Totally Rockin'

- Cmdr. Rhint Mantha, Jedi Knight, <Blue Squadron>
- Mjr. Galbaldy Mantha, Trooper
- Tsun'pahn, Bounty Hunter and Smuggler

Verain's Avatar


Verain
03.22.2014 , 02:17 AM | #14
While you are fully correct that the "gunships shouldn't be allowed to run from scouts" comments is totally nonsense (gunships either have to be able to run from scouts or solo them in melee, after all), I will say that you mention using Feedback Shield, and this causes me some consternation. Feedback Shield is hardly ever relevant, and on the off chance a yellow hull scout has no shields and is about to hit you, a good one will actually have made a note of whether you have feedback shield or not.


Taking FS denies you a missile break and most of your defenses- you miss out on a huge amount of passive evasion, and an even larger brick of active evasion. If we are talking about the type 2 gunship, then your choice should be the directional shield.

QuinMantha's Avatar


QuinMantha
03.22.2014 , 02:30 AM | #15
*shrugs*

Maybe I'm not the best Gunship pilot rocking the best Gunship build, but I enjoy what I use and I think it's useful. Thanks for the insightful input, though, and I mean that sincerely.
Ebon Hawkin' And Totally Rockin'

- Cmdr. Rhint Mantha, Jedi Knight, <Blue Squadron>
- Mjr. Galbaldy Mantha, Trooper
- Tsun'pahn, Bounty Hunter and Smuggler

Armonddd's Avatar


Armonddd
03.22.2014 , 06:04 AM | #16
Quote: Originally Posted by QuinMantha View Post
And before you start with, 'well, that's what Gunships do!'. I've had really determined Scouts come right at my face when I'm zoomed into my Railgun scope, dodge every shot, close the distance, and eat me with some fava beans and a nice Chianti.
Actually I'm pretty sure you were the bacon on my BLT.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

-Streven-'s Avatar


-Streven-
03.22.2014 , 08:53 AM | #17
Quote: Originally Posted by Verain View Post
While you are fully correct that the "gunships shouldn't be allowed to run from scouts" comments is totally nonsense (gunships either have to be able to run from scouts or solo them in melee, after all)...
Actually what I said was "gunships shouldn't be able to run from scouts INDEFINITELY". That may be a slight exaggeration but it's not far from the truth. With the current prototypical quell build you can boost and barrel roll all day long if you choose to.

While I am basically a free kill to a gunship when I'm at range the opposite is far from true. Even when scouts and strikes close distance gunships have more than enough armor, shielding, and weaponry to be a threat and are FAR from a free kill. To say otherwise is a bit asinine imo. I'm not saying I want a free kill on gunships up close. Like i said i believe they can be quite formidable up close. What I do want is for gunships to have a little less mobility and be forced to dogfight a little more.

I believe the barrel roll nerf is going to give me what I'm asking for so i probably shouldn't have posted but I sometimes can't help commenting when I see the gunship brigade start defending themselves when I think it's pretty objectively provable that gunships are overall the most dominant class.

I can kill gunships, I do it all the time. I don't think they are OP. I think all things considered all the classes are pretty well balanced and only minor adjustments are needed. My two biggest requests right now would be to make changes to BLC, first and foremost, followed closely by changes to ion rail's ability to stunlock.

My deal with gunships in this thread in particular is I believe you guys are trying to claim to be balanced when from where I'm sitting the scales clearly tip in your favor even if not by much.

Verain's Avatar


Verain
03.22.2014 , 09:09 AM | #18
I don't actually see many people saying "gunships need no nerfs". I think the barrel roll nerf will definitely reduce gunship mobility, while it will reduce the ability of all classes to chase worthlessly across the map.

Endless running is fine. A scout can run from anyone forever, so can a strike. The gunship does it, but can't do much else. Only the bomber cannot flee well, and he has the highest defenses plus specials that allow him to be effective without dogfighting.

Applejacxs's Avatar


Applejacxs
03.22.2014 , 05:46 PM | #19
They probably continue with this piecemeal approach were they fix/nerf parts of gsf here and there. So i do expect there be changes but nothing on a grand scale were a whole patch is dedicated to gsf or anything.

Morgrid's Avatar


Morgrid
03.22.2014 , 07:17 PM | #20
Quote: Originally Posted by FridgeLM View Post
You're making a terrible mistake if you give up Seismic Mines for proton torpedoes.
Or OR I'm trading short range damage for long range.

-gasp- The humanity!

But really, there are times where you just have to reach out and touch someone.
Darth ImperÓus of The Ebon Hawk.

Galactic Champion of "Chase the Bomber"