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Taral V - General Edikar - Requesting Nerf


darkov's Avatar


darkov
12.24.2011 , 02:30 PM | #11
I think the jump in difficulty is a little extreme, the game does seem to have clear steps where they just turn up the difficulty on the player, rather than a smooth curve that helps the player learn and adapt.

The General is a prime example of this, along with the bonus boss, they are both significantly harder than anything else in the game up to that point.

Using the scenery to basically exploit the mechanics of the fight is not how it should be done, yet it is the best way to deal with both of these bosses, which to me says that they do perhaps need a little tuning.

Mavery's Avatar


Mavery
12.24.2011 , 02:56 PM | #12
Quote: Originally Posted by Pricia View Post
I like hard games, but this is pretty ridiculous. We wiped on that guy like 8 times before we called it last night, it was way past my bedtime, the group was level 33 and we had a 36 tank. Even on our best attempt, he enraged at 30% and started one shotting everyone.

I don't know how good the two dps we had were, but really, we don't all get to run with guildmates who know their character well when we're 33...

Honestly pretty disappointed and frustrated about this, frankly now I'm rethinking grouping at all in this game, when I'm usually a group/raid player. Between that and level 28 heroic quests that wipe a group of 30+ in seconds with 5 elite spawnings... meh.
I have done this fight a couple times on-level. I suspect your DPS were not very good. If the DPS are worth their salt, when the third set of adds come out, General Edikar should have a very brief existence. Damage up to that point is very manageable for the tank and healer.

Simply put, you had bad DPS. If we had DPS meters, you could have replaced the bads and not wasted any time.

edit: To add, I love how we're getting mid level DPS and heal checks. Other games do not include this and only when you reach the cap is your knowledge of the class developed. But when we're doing it at mid-level? You form better habits. I only hope this will lead to less bads at 50.

Quote: Originally Posted by darkov View Post
I think the jump in difficulty is a little extreme, the game does seem to have clear steps where they just turn up the difficulty on the player, rather than a smooth curve that helps the player learn and adapt.

The General is a prime example of this, along with the bonus boss, they are both significantly harder than anything else in the game up to that point.

Using the scenery to basically exploit the mechanics of the fight is not how it should be done, yet it is the best way to deal with both of these bosses, which to me says that they do perhaps need a little tuning.
While I agree there is a jump in difficulty, I wouldn't say it is "significantly harder." Both fights are still very easy.

I disagree vehemently that using the scenary is the best way to deal with the bosses. Then again, like in the case of Lord Hasper, I don't see running in one direction to be remotely challenging. I'm surprised at how many bad DPS I've had (and read on the forums) who just don't get this. My favourite was a DPS who walked, slowly, backwards (in Lord Hasper) and then proceeded to rag on the healer for "no heals."

As for General Edikar? Healing can't faceroll but he/she shouldn't have trouble with this either. If your DPS aren't terrible, it's a straightforward fight.

Duradel's Avatar


Duradel
12.24.2011 , 02:58 PM | #13
General Edikar? The tubby black guy at the end of Taral V? I've done that instance 3 times with groups ranging from excellent to horribad and he is incredibly easy. Never wiped, never even had a person die for that matter.

What the hell are you people talking about, "dps race"? His enrage timer is 3 minutes and he has 60k health. I could practically do that much damage by myself as a shield spec vanguard

Mavery's Avatar


Mavery
12.24.2011 , 03:02 PM | #14
Quote: Originally Posted by Duradel View Post
General Edikar? The tubby black guy at the end of Taral V? I've done that instance 3 times with groups ranging from excellent to horribad and he is incredibly easy. Never wiped, never even had a person die for that matter.

What the hell are you people talking about, "dps race"? His enrage timer is 3 minutes and he has 60k health. I could practically do that much damage by myself as a shield spec vanguard
It just goes to show you how bad some DPS are in this game, eh? Perhaps some tanks as well. I also have the same experience. Even in groups where I know the DPS were bad, we still comfortably beat the enrage timer.

Never underestimate the bads, tho. :P

nulian's Avatar


nulian
12.24.2011 , 04:52 PM | #15
The biggest problem is you cant see if dps is bad because of the no damage meters. Now you just waste time and find it out in the end.

Lasica's Avatar


Lasica
12.25.2011 , 01:59 AM | #16
My group wiped several times trying it the normal way, so instead what we did was kite him to the entrance of the instance and kill him there. The tank did die once and had to run back in, but once we got him to the first reload we were able to dps him down very easily from there.

Afterwards we killed the two groups of adds and the turrets.

Maxiim's Avatar


Maxiim
12.25.2011 , 04:40 PM | #17
I'm extremely confused. How is this fight so difficult? I tanked him where he stood, we killed the adds when they came, and we killed him. Didn't hit any enrage timer.

Killed him on the first shot my first time there. Probably the easiest one in the entire flashpoint.

halbarz's Avatar


halbarz
12.25.2011 , 05:40 PM | #18
the last boss is fairly easy, you just need to remind a few things.

healer = remove the grenade dot from people.
tank / dps = interupt the full auto attack.
tank / dps = kill adds => keep them off the healer so he can bring you guys back up to 90+% to begin again.

healer = control your force, ( advice to all healers ) i always have medpacs with me to use after i used my skill to get force back .

tip: for healers and ranged dps ( stand on max range ) the grenade wont hit you.

anyway: i think this boss is perfectly fine, but its a very nice challange ^^ and i do agree we whiped there also twice, but once you got the hang of it its a walk in the park, comminication is the key.
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Absolvus's Avatar


Absolvus
12.25.2011 , 06:37 PM | #19
No need for nerf.

Did this with pretty weak tank and dps wasn't definitely not good since other dps was tank specced too. Only problem was the fire dot that dropped tank during enrage unless I dispelled it before the tick. Took me a wipe to realize it is dispellable. Then few wipes because my bad dispelling since the bloody enrage took ages due low dps.

So it's hard but definitely doable if healer is just on top of dispelling the dot.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.

Nedreep's Avatar


Nedreep
12.25.2011 , 08:06 PM | #20
No nerf necessary. With a proper strategy (and there are several that will work) this is a simple event.

He wont even enrage if you CC 2 adds on the second wave and burn him.