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Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)

STAR WARS: The Old Republic > English > Galactic Starfighter
Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)
First BioWare Post First BioWare Post

RickDagles's Avatar


RickDagles
02.27.2015 , 02:40 PM | #361
Quote: Originally Posted by EricMusco View Post
Sorry folks, somehow the sticky requests you guys threw at us slipped through the cracks! This guide is now stuck .

-eric

Awesome! now how about some stealth ships

Verain's Avatar


Verain
03.10.2015 , 12:26 PM | #362
This isn't the "ask for GSF development" thread. It's great that this is finally stickied.

Given how long some bugs tend to stick around, I'm wondering if we shouldn't create a section for that in one of the early posts and then point to it. Seeker Mine's "deploy three" talent has been broken for all of 3.0, and Sabotage Probe's tier five left talent replaces everything else the move does with a small snare (the snare is meant to be in addition to it). These aren't recommended options or secondaries for any of the build guides, but it will help players who read the build guides and try modifications from stepping in traps. I have a post on page two I could edit in with this info.
"The most despicable person on the GSF forum."

Ramalina's Avatar


Ramalina
03.12.2015 , 11:47 PM | #363
Gun Cameras and Data Recorders
Learning from the record.
Why you should record video of your GSF matches if your computer can handle it.


In modern combat aircraft, the base airframe comes standard with the parts that are considered so important that you would never want to fly a mission without them. Things like wings, engines, and ejection seats.

Then there are parts that are added as needed for specific missions. Things like ECM pods, external fuel tanks, missiles, bombs, ammunition for guns.

Gun cameras and data recorders normally come standard.

Let's repeat that just so it sinks in. On a modern fighter, the camera is included in the category of parts that is considered much more important than the category that includes all of the weapons.

Why?

The answer is that the information from the camera and the data recorders allows pilots to learn from mistakes much faster than they would just by direct observation while flying. Figuring out why you almost lost a plane in a training exercise and teaching all your pilots to avoid that mistake is a lot better than loosing a lot of planes and pilots to avoidable mistakes during real combat.

In GSF we don't have some of the concerns that an Air Force would have. Replacing a crashed unit doesn't cost us 30-150 million dollars, we don't discipline pilots for breaking operating procedures, ROE, or laws of war.

We also don't have a built in way to record video in GSF and there's no combat log that we can access.

There are third party recording applications though, and if your computer has the capacity to run GSF and record at the same time, watching those videos can be very helpful if you want to improve your piloting quickly.

When you're flying, you're thinking about what you're doing and what you're going to do. That means that there's not a lot of mental bandwidth left to analyze everything that's going on. So you tend to miss details. Lots of details. In GSF combat, details matter.

If you watch a video though, all of that attention that was focused on flying can be used for observation and analysis. You can notice things like, "I bet that fight would have ended sooner if we hadn't flown past that Damage Overcharge three times in a row before I saw it and picked it up." Does that seem too obvious to really happen while you're flying? Check out research in the science of perception, it is amazing what people can fail to see or hear if they're focusing on something else (like not getting your ship blown up by those three guys locking missiles on you).

You probably don't need to record and watch every match, so which ones do you keep and watch, and which ones do you delete? I'd recommend keeping a few really good games, a few really bad games, and a few average games.

So you've watched your videos, and they're so full of you making enough silly mistakes that you know you're never posting to something like Twitch or Youtube where other people can see. Now what?

Priority number one is to find the mistakes that you made in most or all of your games. Those are the things that are going to improve your performance in every game if you work on correcting them. Also look at your best games. Figure out what it was that made them go well, and in particular, what did you do differently than in your average and poor games.

Another thing to look at is how people that defeated you played, if you can see that in your video. Did Drako, Verain, Siraka, and Stasie clobber your team 50-0 or 1000-0? Forget the advantages in gear and communication that they may have had. Forget the 6 people on your team with zero kills, little damage, and no objective points or medals. Look at what the aces were doing that worked well against you, and see if there were times when you could have done something differently that might have let you do better against them.

At this point take a look at the list of mistakes you want to avoid in the future, or the things you want to practice getting better at, and pick a few of the ones you think are most important. Then fly for a week or two concentrating on improving those few elements of your play. Don't worry about the rest, don't worry about recording every flight. When you think you've made noticeable improvement, record a few average matches and see if those things you've been working on improving are still your biggest problems in GSF. If they are, practice some more. If not, start the video review process again, and figure out what your next most important areas for improvement are.

If you're really new, or just aren't sure what's causing you problems, you can just swallow the embarrassment of all those Power Dives into asteroids, and put some of your videos on Youtube or stream to Twitch. Then drop by the forums with a link and a request for advice. More experienced pilots are usually happy to review and comment as long as the video isn't too long.


TECHNICAL DETAILS

There's a lot of recording and streaming software out there. Unless your computer is a powerhouse when it comes to graphics you'll probably want a fairly lightweight program meant for recording and/or streaming games instead of a heavy duty program meant for professional media content creation.

Keep in mind that the video quality doesn't have to be great as long as you can still tell what's going on. I usually dial the quality down until the text starts getting blurry at the edges.

Recording places extra burdens on your computer's CPU, GPU, and Memory.
Streaming creates all of those burdens and also increases the bandwidth demand on your internet connection.


Video recording programs:
OBS (open broadcasting software) free and open source.
FRAPS Commercial purchase or trial version.
XSplit Broadcaster free or commercial versions.
Overwolf Twitch App free.
Nvidia Shadowplay (if you have a compatible Nvidia GPU)
Raptr (AMD cpus, AMD/ATI gpus)

If you stream to Twitch, it has a list of programs for recording the stream, and fairly extensive guides to how to configure them.

Check the internet for solutions if you have trouble getting the video recorder you picked running, most of the time you can find workarounds to problems.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

Twitch

aakrea's Avatar


aakrea
03.14.2015 , 10:49 PM | #364
I haven't been playing very long but I was just wondering how a condor would work as a close range fighter. A GS trying to be a Pike if you will. Obviously not what it's made for but it seems to have the components for it.

Primary- Burst Lazer Canon
I probably would have gone with heavy but it isn't an option

Secondary- Interdiction missiles
Slow the enemy so you can keep up

Secondary- Cluster Missiles
Close range fighting

Shields- Feedback Shields
Close range fighting means mainly primary weapons will be used

Engines- Retro Thrusters
I haven't actually used them yet but they seem to be great for close range combat

Capacitor- Damage
The few hits that land should hit hard

Magazine- Munitions Capacity Extender
Maybe not needed but I run out of amount in my flash fire all the time

Reactor- Large
Why not

Thrusters- Turning
Close range need as much agility as possible

Co-pilot- Lieutenant Iresso


Offensive- Qyzen Fess

Tactical- lieutenant Iresso


Defensive- M1-4X


Engineering- C2-N2

Ramalina's Avatar


Ramalina
03.15.2015 , 10:35 AM | #365
The double missile Condor can be a very fun close range fighter.

You might think about going with regeneration thrusters instead of turning, to avoid being perpetually out of gas.
It's not mandatory, but there's definitely a tradeoff. With turning thrusters you'll have to stick close to cover pretty much all the time, and be extremely conservative with your engine power. This is especially true if you're passing up both the strength of directional shields and the evasion and extra missile break of Distortion Field.

If you want an "on the sat" dogfighter, I'd just change out the Feedback for Directional shields.

If you want a generalist dogfighter I'd strongly recommend changing to Regeneration Thrusters and Distortion Field.
Your advantage in maneuverability is going to come from your Interdiction Missile debuffs.

You should also pick up Nadia Grell for your defensive crew member as soon as you get her unlocked.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

Twitch

aakrea's Avatar


aakrea
03.15.2015 , 02:13 PM | #366
Quote: Originally Posted by Ramalina View Post
The double missile Condor can be a very fun close range fighter.

You might think about going with regeneration thrusters instead of turning, to avoid being perpetually out of gas.
It's not mandatory, but there's definitely a tradeoff. With turning thrusters you'll have to stick close to cover pretty much all the time, and be extremely conservative with your engine power. This is especially true if you're passing up both the strength of directional shields and the evasion and extra missile break of Distortion Field.

If you want an "on the sat" dogfighter, I'd just change out the Feedback for Directional shields.

If you want a generalist dogfighter I'd strongly recommend changing to Regeneration Thrusters and Distortion Field.
Your advantage in maneuverability is going to come from your Interdiction Missile debuffs.

You should also pick up Nadia Grell for your defensive crew member as soon as you get her unlocked.
I was going more for tanking the damage than evasion, I didn't think of the GS as an evasive ship. I was thinking feedback so some of the damage goes back to the attacker.

I like my warcarrier for sats but I was thinking about an alternative for holding sats, maybe switch to EMP for taking them. I was going more for being able to take damage fighting bombers under sat. Kind of a "heavy" strike I guess.

As far as TDM goes I just figured it would be unexpected and would be a nice surprise for any scout coming after you. I didn't know if the Interdiction missiles slowed scouts enough for the condor to match the agility without turning thrusters.

I have about a little over a month playing so far but these guides have really helped a lot. I saw there weren't many GS builds so I thought I'd give it a shot.

ktylu's Avatar


ktylu
03.16.2015 , 02:29 PM | #367
Is the build guide on page one of this thread viable? If not can i get a link to a viable post for builds of ships post 3.0 etc.

thanks !

Ryuku-sama's Avatar


Ryuku-sama
03.16.2015 , 03:16 PM | #368
Quote: Originally Posted by ktylu View Post
Is the build guide on page one of this thread viable? If not can i get a link to a viable post for builds of ships post 3.0 etc.

thanks !
It is. 3.0 didn't change the meta at all...
"If it wasn't broken, we shall break it. If it is balanced, we shall beat it until slow and painful death follows. If it is overpowered, it is working as intended." - Bioware 2015

thespis's Avatar


thespis
03.16.2015 , 05:15 PM | #369
Quote: Originally Posted by aakrea View Post
I haven't been playing very long but I was just wondering how a condor would work as a close range fighter. A GS trying to be a Pike if you will. Obviously not what it's made for but it seems to have the components for it.
I have done this very thing with some success and a lot of fun! Use a Pike build and fly it like a Pike.
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Gogopher's Avatar


Gogopher
04.06.2015 , 05:58 PM | #370
is there anyway to see allied players health?...and what is the defualt c key...i have extensively remapped mine...third what is the v-auto roll used for?